Can an actual attack instead of a feint be used as the distraction for a help action?Can a Pact of the Chain warlock's sprite familiar use the Help action and stay invisible?Can a Familiar aid a Rogue's Sneak Attack?Does an NPC's help action in combat help all PCs?What happens to a help action when the character receiving help is incapacitated?Can a character move after using the Help action in combat?What type of action is the Help action?Is the 5-foot range of the Help action my range to the ally, the enemy, or both?Do I choose the target or the ally for the Help action?Can an Unseen Servant create a distraction that grants you advantage on attack?Can a familiar use the Help action on an ally within 5 feet without being within 5 feet of the enemy the ally is attacking?
Does the length of a password for Wi-Fi affect speed?
Japanese equivalent of a brain fart
French equivalent of "Make leaps and bounds"
Double blind peer review when paper cites author's GitHub repo for code
Does this put me at risk for identity theft?
I was contacted by a private bank overseas to get my inheritance
Look mom! I made my own (Base 10) numeral system!
How to explain to a team that the project they will work for 6 months will 100% fail?
Why should I "believe in" weak solutions to PDEs?
Independent table row spacing
Is it really ~648.69 km/s Delta-V to "Land" on the Surface of the Sun?
Does it make sense to occupy open space?
Erratic behavior by an internal employee against an external employee
Why do implementations of "stdint.h" disagree on the definition of UINT8_C?
sytemctl status log output
Using Select on Dataset with missing keys
What are these mathematical groups in U.S. universities?
Why is there a need to prevent a racist, sexist, or otherwise bigoted vendor from discriminating who they sell to?
How to avoid ci-driven development..?
How does The Fools Guild make its money?
Is there a loss of quality when converting RGB to HEX?
What are good ways to improve as a writer other than writing courses?
How is the return type of a ternary operator determined?
How to help new students accept function notation
Can an actual attack instead of a feint be used as the distraction for a help action?
Can a Pact of the Chain warlock's sprite familiar use the Help action and stay invisible?Can a Familiar aid a Rogue's Sneak Attack?Does an NPC's help action in combat help all PCs?What happens to a help action when the character receiving help is incapacitated?Can a character move after using the Help action in combat?What type of action is the Help action?Is the 5-foot range of the Help action my range to the ally, the enemy, or both?Do I choose the target or the ally for the Help action?Can an Unseen Servant create a distraction that grants you advantage on attack?Can a familiar use the Help action on an ally within 5 feet without being within 5 feet of the enemy the ally is attacking?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The latter part of the description for Help Action says:
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Can an actual attack instead of a feint be used as the distraction for a help action?
For example:
- P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.
- P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.
- P1 attacks, and succeeds.
- P2 makes his attack with advantage.
Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?
dnd-5e combat
New contributor
$endgroup$
add a comment |
$begingroup$
The latter part of the description for Help Action says:
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Can an actual attack instead of a feint be used as the distraction for a help action?
For example:
- P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.
- P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.
- P1 attacks, and succeeds.
- P2 makes his attack with advantage.
Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?
dnd-5e combat
New contributor
$endgroup$
1
$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
9 hours ago
$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
2 hours ago
add a comment |
$begingroup$
The latter part of the description for Help Action says:
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Can an actual attack instead of a feint be used as the distraction for a help action?
For example:
- P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.
- P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.
- P1 attacks, and succeeds.
- P2 makes his attack with advantage.
Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?
dnd-5e combat
New contributor
$endgroup$
The latter part of the description for Help Action says:
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Can an actual attack instead of a feint be used as the distraction for a help action?
For example:
- P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.
- P1 declares he wants to use his the "Help Action", but wants to use an attack as the distraction.
- P1 attacks, and succeeds.
- P2 makes his attack with advantage.
Is this allowed? If so how would the mechanics work? Would P1's attack even need to be successful to sufficiently distract the monster? Is this a "loop hole" in the Help Action?
dnd-5e combat
dnd-5e combat
New contributor
New contributor
edited 9 hours ago
NautArch
75.6k16 gold badges290 silver badges502 bronze badges
75.6k16 gold badges290 silver badges502 bronze badges
New contributor
asked 9 hours ago
Curtis ShipleyCurtis Shipley
1333 bronze badges
1333 bronze badges
New contributor
New contributor
1
$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
9 hours ago
$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
2 hours ago
add a comment |
1
$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
9 hours ago
$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
2 hours ago
1
1
$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
9 hours ago
$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
9 hours ago
$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
2 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
2 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
No, it's not a loophole. On their turn, PCs either Attack or Help
Your Turn
On your turn, you can move a distance up to your speed and take one
action. (Basic Rules, p. 72)
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)
Pick one, unless a game feature gives you an extra one.
Your example
P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.
P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.
If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.
- The Rogue (Mastermind) has a feature that offers one ally advantage.
The Battle Master Fighter has a similar Maneuver that provides
advantage on one ally's attack.
The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.
The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.
Pack Tactics - a game feature that does this
I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.
Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.
The DMG Flanking optional rule
Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.
$endgroup$
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
2
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Curtis Shipley is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f153226%2fcan-an-actual-attack-instead-of-a-feint-be-used-as-the-distraction-for-a-help-ac%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
No, it's not a loophole. On their turn, PCs either Attack or Help
Your Turn
On your turn, you can move a distance up to your speed and take one
action. (Basic Rules, p. 72)
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)
Pick one, unless a game feature gives you an extra one.
Your example
P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.
P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.
If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.
- The Rogue (Mastermind) has a feature that offers one ally advantage.
The Battle Master Fighter has a similar Maneuver that provides
advantage on one ally's attack.
The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.
The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.
Pack Tactics - a game feature that does this
I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.
Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.
The DMG Flanking optional rule
Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.
$endgroup$
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
2
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
add a comment |
$begingroup$
No, it's not a loophole. On their turn, PCs either Attack or Help
Your Turn
On your turn, you can move a distance up to your speed and take one
action. (Basic Rules, p. 72)
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)
Pick one, unless a game feature gives you an extra one.
Your example
P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.
P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.
If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.
- The Rogue (Mastermind) has a feature that offers one ally advantage.
The Battle Master Fighter has a similar Maneuver that provides
advantage on one ally's attack.
The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.
The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.
Pack Tactics - a game feature that does this
I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.
Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.
The DMG Flanking optional rule
Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.
$endgroup$
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
2
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
add a comment |
$begingroup$
No, it's not a loophole. On their turn, PCs either Attack or Help
Your Turn
On your turn, you can move a distance up to your speed and take one
action. (Basic Rules, p. 72)
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)
Pick one, unless a game feature gives you an extra one.
Your example
P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.
P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.
If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.
- The Rogue (Mastermind) has a feature that offers one ally advantage.
The Battle Master Fighter has a similar Maneuver that provides
advantage on one ally's attack.
The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.
The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.
Pack Tactics - a game feature that does this
I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.
Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.
The DMG Flanking optional rule
Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.
$endgroup$
No, it's not a loophole. On their turn, PCs either Attack or Help
Your Turn
On your turn, you can move a distance up to your speed and take one
action. (Basic Rules, p. 72)
Actions in Combat
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready,
Search, Use an Object (Basic Rules, p. 74 & 75)
Pick one, unless a game feature gives you an extra one.
Your example
P1 and P2 are facing a monster M1, with initiative order of P1, P2,
M1. P1 declares he wants to use his the "Help Action", but wants to
use an attack as the distraction. P1 attacks, and succeeds. P2 makes
his attack with advantage.
P2 does not attack with advantage. P1 used his Action in Combat to Attack, not to Help.
If the PC takes the attack action, the Help action isn't an option on that turn unless a reaction or bonus action class feature/spell allows the help action to be applied as a reaction or bonus action.
- The Rogue (Mastermind) has a feature that offers one ally advantage.
The Battle Master Fighter has a similar Maneuver that provides
advantage on one ally's attack.
The attack action is a complete turn spent try to make a successful attack. It isn't just a swing of the sword, it is six seconds of dedicated action trying to land an effective blow. The d20 roll determines if the combined efforts succeed, or not.
The feint is just that: a distraction that is never intended to land a blow, but rather make it more likely that an ally lands a blow.
Pack Tactics - a game feature that does this
I feel that it is worth mentioning that there is a game feature that provides the effect wihtout trying to use Help to do this. If the PC is playing as a kobold PC(ref: Volo's Guide to Monsters), and both P1 and P2 and they are within 5' of M in your example, they each give each other advantage on their melee attacks against M. There are a substantial number of monsters who also have this special feature: examples include wolves, dire wolves, and kobolds monsters/NPCs (Basic Rules pages 159, 123, and 142 respectively.
Pack Tactics. The kobold has advantage on an attack roll against a
creature if at least one of the kobold’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.
The DMG Flanking optional rule
Another way to grant fellow combatants advantage on their attacks is by using the optional flanking rule from the DMG (p. 251). This puts the onus on your example P1 and P2 to use movement such that they are in positions to flank M.
edited 7 hours ago
answered 9 hours ago
KorvinStarmastKorvinStarmast
93.2k22 gold badges310 silver badges501 bronze badges
93.2k22 gold badges310 silver badges501 bronze badges
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
2
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
add a comment |
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
2
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
@KorvinStarmast It seems you're saying that an attack is an attack, and a feint is a feint, and according to the RAW P1 would be making an attack. I get that. But, practically speaking, why wouldn't an attack be more distracting than a feint? Wouldn't getting hit by a weapon that causes actual damage would divert attention much more than just a feint?
$endgroup$
– Curtis Shipley
9 hours ago
2
2
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@CurtisShipley If you are asking about verisimilitude, I can only offer an opinion that "sure, it's harder" but from an ease of play perspective, the game turn is structured so that a PC has to make a choice: attack myself, or make my ally more likely to hit. Either way, two d20's get rolled. The 5e design team tried to streamline and simplify combat, not make it more complicated. See also no flanking rules in combat in this edition, unless one wants to dig into optional rules. Pack Tactics is a significant combat advantage, and makes wolves a lot more deadly particularly at low level.
$endgroup$
– KorvinStarmast
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
@KorvinStarmast Fair enough. Thank you.
$endgroup$
– Curtis Shipley
9 hours ago
add a comment |
Curtis Shipley is a new contributor. Be nice, and check out our Code of Conduct.
Curtis Shipley is a new contributor. Be nice, and check out our Code of Conduct.
Curtis Shipley is a new contributor. Be nice, and check out our Code of Conduct.
Curtis Shipley is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f153226%2fcan-an-actual-attack-instead-of-a-feint-be-used-as-the-distraction-for-a-help-ac%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
$begingroup$
In your scenario is P1 making a damage roll when their attack roll succeeds?
$endgroup$
– Tiggerous
9 hours ago
$begingroup$
@Tiggerous Yes, that is my assumption.
$endgroup$
– Curtis Shipley
9 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
2 hours ago