How many spells can a level 1 wizard learn?Which spells does a spellslinger begin with in their spellbook, and which can they cast?How many spells can a level 1 human Wizard have in 4e?How many spells can a wizard have in 4e, and how do they work?Do I have to prepare wizards level 2 encounter spells?What happens when a Wizard loses Intelligence after preparing his spells?If I stole a spellbook from a wizard, could I learn spells with it?Can a Magus learn Wizard spells by conducting independent research?Can a wizard research an existing spell of a higher level than they can currently cast?Does my multiclassed Eldritch Knight fighter/War wizard now have to prepare his spells as an Eldritch Knight?

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How many spells can a level 1 wizard learn?


Which spells does a spellslinger begin with in their spellbook, and which can they cast?How many spells can a level 1 human Wizard have in 4e?How many spells can a wizard have in 4e, and how do they work?Do I have to prepare wizards level 2 encounter spells?What happens when a Wizard loses Intelligence after preparing his spells?If I stole a spellbook from a wizard, could I learn spells with it?Can a Magus learn Wizard spells by conducting independent research?Can a wizard research an existing spell of a higher level than they can currently cast?Does my multiclassed Eldritch Knight fighter/War wizard now have to prepare his spells as an Eldritch Knight?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








4












$begingroup$


I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”



I have 17 + 3 INT, so what do I do?










share|improve this question









New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
    $endgroup$
    – MikeQ
    10 hours ago











  • $begingroup$
    Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
    $endgroup$
    – JohnP
    9 hours ago






  • 1




    $begingroup$
    While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
    $endgroup$
    – ShadowKras
    9 hours ago

















4












$begingroup$


I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”



I have 17 + 3 INT, so what do I do?










share|improve this question









New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
    $endgroup$
    – MikeQ
    10 hours ago











  • $begingroup$
    Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
    $endgroup$
    – JohnP
    9 hours ago






  • 1




    $begingroup$
    While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
    $endgroup$
    – ShadowKras
    9 hours ago













4












4








4





$begingroup$


I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”



I have 17 + 3 INT, so what do I do?










share|improve this question









New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I’m kind of new to the game and I want to make a wizard, but I can’t understand the part of the hero’s handbook (pg.29) where it says:
“Pick a number of spells from this page equal to 3 + INT”



I have 17 + 3 INT, so what do I do?







pathfinder-1e wizard pathfinder-beginner-box






share|improve this question









New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 9 hours ago









JohnP

5,3094 gold badges29 silver badges58 bronze badges




5,3094 gold badges29 silver badges58 bronze badges






New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 11 hours ago









Polar019 the BearPolar019 the Bear

211 bronze badge




211 bronze badge




New contributor



Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Polar019 the Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • $begingroup$
    Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
    $endgroup$
    – MikeQ
    10 hours ago











  • $begingroup$
    Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
    $endgroup$
    – JohnP
    9 hours ago






  • 1




    $begingroup$
    While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
    $endgroup$
    – ShadowKras
    9 hours ago
















  • $begingroup$
    Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
    $endgroup$
    – MikeQ
    10 hours ago











  • $begingroup$
    Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
    $endgroup$
    – John Clifford
    10 hours ago










  • $begingroup$
    Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
    $endgroup$
    – JohnP
    9 hours ago






  • 1




    $begingroup$
    While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
    $endgroup$
    – ShadowKras
    9 hours ago















$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
10 hours ago




$begingroup$
Related: Which spells does a spellslinger begin with in their spellbook, and which can they cast? (Asks about Spellslinger but the body of the question specifies how spell choice works for Wizard as well)
$endgroup$
– John Clifford
10 hours ago












$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
10 hours ago





$begingroup$
Are you asking how to calculate "INT" (your wizard's Intelligence modifier) ?
$endgroup$
– MikeQ
10 hours ago













$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
10 hours ago




$begingroup$
Also not an answer to the question per se, but you seem to be misunderstanding how ability scores work: you don't have "17+3" int; you have 17 int, which gives you a +3 modifier to rolls involving intelligence.
$endgroup$
– John Clifford
10 hours ago












$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
9 hours ago




$begingroup$
Polar - I edited your question to include the Beginner Box tag, as I believe that is what you are referencing. If you are in fact referencing the core rules set, that can be changed and will invalidate the answer that I gave.
$endgroup$
– JohnP
9 hours ago




1




1




$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
9 hours ago




$begingroup$
While very similar to the other question, the wording on the beginner box is different and a new answer is the best choice here.
$endgroup$
– ShadowKras
9 hours ago










2 Answers
2






active

oldest

votes


















6












$begingroup$

You know 6 spells as a first level wizard



On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:




Pick a number of spells from this page equal to 3 + INT. These are the
spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.




But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:




Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).




So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.



Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.






share|improve this answer









$endgroup$






















    3












    $begingroup$

    Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):




    Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.




    So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.



    You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.



    Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.






    share|improve this answer











    $endgroup$














    • $begingroup$
      Have a +1. I'm using the "buffet" analogy from now on.
      $endgroup$
      – indigochild
      9 hours ago













    Your Answer








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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    6












    $begingroup$

    You know 6 spells as a first level wizard



    On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:




    Pick a number of spells from this page equal to 3 + INT. These are the
    spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.




    But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:




    Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).




    So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.



    Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.






    share|improve this answer









    $endgroup$



















      6












      $begingroup$

      You know 6 spells as a first level wizard



      On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:




      Pick a number of spells from this page equal to 3 + INT. These are the
      spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.




      But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:




      Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).




      So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.



      Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.






      share|improve this answer









      $endgroup$

















        6












        6








        6





        $begingroup$

        You know 6 spells as a first level wizard



        On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:




        Pick a number of spells from this page equal to 3 + INT. These are the
        spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.




        But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:




        Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).




        So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.



        Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.






        share|improve this answer









        $endgroup$



        You know 6 spells as a first level wizard



        On the Beginner Box's Hero Handbook about 1st level wizard spells (page 28), it says:




        Pick a number of spells from this page equal to 3 + INT. These are the
        spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet.




        But the key to understand this bolded formula (3+INT) actually lies earlier in the book, on page 13, about Ability Scores:




        Use your ability scores and the table below to figure what your Ability Modifiers (also called Ability Mods) are. When you see an abbreviation like STR , DEX, CON , INT , WIS, or CHA , that means your Ability Mod (–5 to +5), not your Ability Score (1–20).




        So, whenever you see the ability's name abbreviated and full caps, it means your Ability Modifier, not your ability score.



        Your intelligence is 17, that means your intelligence's ability modifier (INT) is +3. So you know 6 spells as a first level wizard.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 8 hours ago









        ShadowKrasShadowKras

        58.3k4 gold badges83 silver badges151 bronze badges




        58.3k4 gold badges83 silver badges151 bronze badges


























            3












            $begingroup$

            Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):




            Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.




            So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.



            You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.



            Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.






            share|improve this answer











            $endgroup$














            • $begingroup$
              Have a +1. I'm using the "buffet" analogy from now on.
              $endgroup$
              – indigochild
              9 hours ago















            3












            $begingroup$

            Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):




            Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.




            So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.



            You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.



            Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.






            share|improve this answer











            $endgroup$














            • $begingroup$
              Have a +1. I'm using the "buffet" analogy from now on.
              $endgroup$
              – indigochild
              9 hours ago













            3












            3








            3





            $begingroup$

            Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):




            Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.




            So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.



            You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.



            Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.






            share|improve this answer











            $endgroup$



            Here is the full text from the Hero's Handbook (Note - As pointed out in the comments, the core rules have a different standard than what is in the Beginners Box set):




            Pick a number of spells from this page equal to 3 + INT. These are the spells in your spellbook. Write these spell names in the Wizard’s Spellbook area of Section K on your character sheet. You can prepare one 1st-level wizard spell per day from the list of spells in your spellbook. If your Intelligence ability score is 13 or higher, you can prepare an extra 1st-level wizard spell each day! Write this number of 1st-level spells per day in Section K. If a spell says you can cast it on an ally, you can instead cast it on yourself—you don’t have to cast it on someone else.




            So what that is saying, that with your 17 intelligence, you have a +3 modifier, so you can copy up to 6 spells into your spellbook. These are the spells that you know. However, the limitation is on how many you can prepare per day, or get ready to actually use. Since you are first level, you would normally only be able to prepare one spell per day, but since you have a high intelligence you can prepare 2 spells for use.



            You also get 4 different cantrips, or zero level spells. These are Detect Magic, Ray of Frost, Mage Hand and Read Magic (As shown on page 28). So your base total at 1st level with your intelligence will be the 4 cantrips, and 6 spells of your choice, of which you can prepare 2 for use each day. Cantrips do not need preparation and can be used over and over.



            Think of it like a buffet menu, there are 6 options, but you can only put two things on your plate at a time. Next time you have a rest, you can prepare new spells, either the same or different. They just have to be inscribed in your spellbook, however.







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            edited 9 hours ago

























            answered 10 hours ago









            JohnPJohnP

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            • $begingroup$
              Have a +1. I'm using the "buffet" analogy from now on.
              $endgroup$
              – indigochild
              9 hours ago
















            • $begingroup$
              Have a +1. I'm using the "buffet" analogy from now on.
              $endgroup$
              – indigochild
              9 hours ago















            $begingroup$
            Have a +1. I'm using the "buffet" analogy from now on.
            $endgroup$
            – indigochild
            9 hours ago




            $begingroup$
            Have a +1. I'm using the "buffet" analogy from now on.
            $endgroup$
            – indigochild
            9 hours ago










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