What professions does medieval village with a population of 100 need?How can I establish a stable and growing church where everyone is chaste (no sex)?What would be the most plausible way to arrive at a functional and sustainable theocracy that preserves certain democratic institutions with limits?What kind of society would allow magic that uses someone else's energy?A single religion in which different individuals worship different gods. Why hasn't the religion split?Realistic division of labour in a small prehistoric village?What could make a remote village also have reasonably high traffic?What could a Medieval society do with excess animal blood?
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What professions does medieval village with a population of 100 need?
How can I establish a stable and growing church where everyone is chaste (no sex)?What would be the most plausible way to arrive at a functional and sustainable theocracy that preserves certain democratic institutions with limits?What kind of society would allow magic that uses someone else's energy?A single religion in which different individuals worship different gods. Why hasn't the religion split?Realistic division of labour in a small prehistoric village?What could make a remote village also have reasonably high traffic?What could a Medieval society do with excess animal blood?
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$begingroup$
Let's say I have a small village with 100 people of which everyone is able to work, what kind of professions do these people need?
Background to the society: they are as smart as medieval people, with an almighty god ruling them through a strict religious code.
society medieval religion
New contributor
$endgroup$
add a comment |
$begingroup$
Let's say I have a small village with 100 people of which everyone is able to work, what kind of professions do these people need?
Background to the society: they are as smart as medieval people, with an almighty god ruling them through a strict religious code.
society medieval religion
New contributor
$endgroup$
2
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Why does it matter that they have an almighty god and a strict religious code?
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– Morris The Cat
9 hours ago
1
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Do they have access to trade or are they completely isolated?
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– James♦
9 hours ago
1
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What tech level, modern humans and early hunter gatherers are "as smart as medieval people", what level of technology do they have.
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– John
8 hours ago
2
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So it's a village with about 200 people? Because about half of a Medieval village will be children (many of whom can be useful but they won't have professions) or people unable to work because they're heavily pregnant/nursing, very elderly, injured, disabled, or ill. If all 100 can work at a profession then it's not a village, it's a work camp.
$endgroup$
– Cyn
1 hour ago
add a comment |
$begingroup$
Let's say I have a small village with 100 people of which everyone is able to work, what kind of professions do these people need?
Background to the society: they are as smart as medieval people, with an almighty god ruling them through a strict religious code.
society medieval religion
New contributor
$endgroup$
Let's say I have a small village with 100 people of which everyone is able to work, what kind of professions do these people need?
Background to the society: they are as smart as medieval people, with an almighty god ruling them through a strict religious code.
society medieval religion
society medieval religion
New contributor
New contributor
edited 9 hours ago
James♦
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Ll134Ll134
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2
$begingroup$
Why does it matter that they have an almighty god and a strict religious code?
$endgroup$
– Morris The Cat
9 hours ago
1
$begingroup$
Do they have access to trade or are they completely isolated?
$endgroup$
– James♦
9 hours ago
1
$begingroup$
What tech level, modern humans and early hunter gatherers are "as smart as medieval people", what level of technology do they have.
$endgroup$
– John
8 hours ago
2
$begingroup$
So it's a village with about 200 people? Because about half of a Medieval village will be children (many of whom can be useful but they won't have professions) or people unable to work because they're heavily pregnant/nursing, very elderly, injured, disabled, or ill. If all 100 can work at a profession then it's not a village, it's a work camp.
$endgroup$
– Cyn
1 hour ago
add a comment |
2
$begingroup$
Why does it matter that they have an almighty god and a strict religious code?
$endgroup$
– Morris The Cat
9 hours ago
1
$begingroup$
Do they have access to trade or are they completely isolated?
$endgroup$
– James♦
9 hours ago
1
$begingroup$
What tech level, modern humans and early hunter gatherers are "as smart as medieval people", what level of technology do they have.
$endgroup$
– John
8 hours ago
2
$begingroup$
So it's a village with about 200 people? Because about half of a Medieval village will be children (many of whom can be useful but they won't have professions) or people unable to work because they're heavily pregnant/nursing, very elderly, injured, disabled, or ill. If all 100 can work at a profession then it's not a village, it's a work camp.
$endgroup$
– Cyn
1 hour ago
2
2
$begingroup$
Why does it matter that they have an almighty god and a strict religious code?
$endgroup$
– Morris The Cat
9 hours ago
$begingroup$
Why does it matter that they have an almighty god and a strict religious code?
$endgroup$
– Morris The Cat
9 hours ago
1
1
$begingroup$
Do they have access to trade or are they completely isolated?
$endgroup$
– James♦
9 hours ago
$begingroup$
Do they have access to trade or are they completely isolated?
$endgroup$
– James♦
9 hours ago
1
1
$begingroup$
What tech level, modern humans and early hunter gatherers are "as smart as medieval people", what level of technology do they have.
$endgroup$
– John
8 hours ago
$begingroup$
What tech level, modern humans and early hunter gatherers are "as smart as medieval people", what level of technology do they have.
$endgroup$
– John
8 hours ago
2
2
$begingroup$
So it's a village with about 200 people? Because about half of a Medieval village will be children (many of whom can be useful but they won't have professions) or people unable to work because they're heavily pregnant/nursing, very elderly, injured, disabled, or ill. If all 100 can work at a profession then it's not a village, it's a work camp.
$endgroup$
– Cyn
1 hour ago
$begingroup$
So it's a village with about 200 people? Because about half of a Medieval village will be children (many of whom can be useful but they won't have professions) or people unable to work because they're heavily pregnant/nursing, very elderly, injured, disabled, or ill. If all 100 can work at a profession then it's not a village, it's a work camp.
$endgroup$
– Cyn
1 hour ago
add a comment |
7 Answers
7
active
oldest
votes
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Farmer, farmer, and farmer
Assuming it is independent and not a satellite settlement (a satellite community is far far more likely) there is only one job, farmer. there is not enough people to support specialized labor.
Maybe, maybe they have a blacksmith, although a hundred is is a pretty small number to support a full time blacksmith so more than likely they are part time, the rest of their tie will be spent either farming or herding (and farming to feed them)
100 people is not a village, its not a town, it only qualifies as a hamlet because there is no word for something smaller. It is basically band living, everyone knows everyone else intimately, moral control is communal because everyone knows everyone else and can shun an offender. You are looking at less than 20 homes in the entire settlement.
With very small communities there just is not enough surplus food production to support specialized labor. different people will have different talents (Bob is a better tanner and John is a better potter) but everyone does every job but their first job is still to feed themselves. the closest thing to specialization you will have is side projects, Dave may keep bees while Harry keeps extra chickens but in both cases these are small side projects, the majority of their time is spent farming. Everyone farms, everyone makes pottery, everyone is a carpenter, everyone is a brewer, everyone makes candles and clothing. Some jobs will be collective, several guys may get together to make a kiln or raise a barn but it is a community project.
If they are a satellite community their job is to harvest whatever resource the satellite community is built around, mining, lumberjacking, building a castle, ect. food is likely imported at some lords expense. Then you will have service jobs and administrator, a whorehouse, a brewer, and a church. Their will not be as many families in such a community and more single men.
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You will need the blacksmith with a group that size, tools need maintenance.
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– Separatrix
8 hours ago
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Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
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– John
8 hours ago
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perhaps a wizard ...
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– Hagen von Eitzen
7 hours ago
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Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
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– Joel Harmon
1 hour ago
add a comment |
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Need? At a minimum, and assuming this is not a village featured in the medieval version of Lifestyles of the Rich and Famous, this small population village needs farms raising a suitably broad range of foodstuffs for the populace to have a healthy diet via battering.
Many villages of this size might support itinerant peddlers and tradesman providing many of the other services useful for the village -- rag and bone man collecting rags, bones, and bits of scrap metal (they might double as tinkers too), traveling blacksmith fixing and making tools, traveling Ferrier if the residents have horses for working their land, tinkers to repair metal pots and pans.
Then maybe a cooper to make barrels for storing food for winter and transportation to markets for sale, and wheelwrights, and carpenters.
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With that small of a group most would be farmers. Some of them might have a sideline like being a blacksmith in addition to being a farmer. Every family would be able to do some craft work like spinning thread or wool, sewing, carpentry, Leather work including tanning, and so on.
The population would probably have to reach a few thousand to allow things like full time blacksmiths, furniture makers, doctors, brewers, bakers, and so on.
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Butcher, baker, candlestickmaker, doctor, teacher, miller, hoo.. oh wait, you said fictitious god overseeing all of them. So a Preacher. Most are farmers, some are hunters. All folks could have multiple roles. And a blacksmith for making/fixing tools.
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a community that small is not supporting specialized labor.
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– John
8 hours ago
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@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
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– dhinson919
2 hours ago
add a comment |
$begingroup$
They've already answered above saying that food would be their priority and that their professions would depend on whether the community is a satellite settlement or not, but also keep into account how many adults you have.
Babies can't work, and children can only lend a hand with less physically-demanding tasks such as fetching water; herding geese, sheep, or goats; gathering fruit, nuts, or firewood; walking and watering horses; fishing; tending a vegetable or herb garden; making or mending clothes; churning butter; brewing beer; and helping with the cooking.
Teens can help with more difficult tasks, such as goading the ox in the fields while an adult handles the plough, and they might babysit. But this all depends on the settlement's population pyramid. If you say there are 100 able-bodied and -minded adults, then your population is probably actually larger than 100 because there are both young and old people that you aren't taking into the equation.
If you've got 100 people total, counting babies and children and teens and young adults and adults and elderly people, then your workforce will probably be halved at the very least, assuming the population pyramid is a healthy one (a larger number of younger people than older people).
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I agree with John that such a small village would probably consist of farmers, farmers, and farmers.
Except if the people are Humans or similar they were have two genders with somewhat different roles and a ranges of ages.
So probably the jobs would be farm husband, farm wife, farm hand, farm wife's assistant, farmer's little boy, farmer's little girl, old farm woman, and old farm man, which makes eight jobs in all.
Most of the farm hands and farm wife's assistants would be working for their parents, but some might be working for other families, presumably for room and board.
Presumably the farm husbands, farm wives, farm hands, & farm wives' assistants, would be numerous enough to do almost all of the work, with some assistance, "assistance", meddling, and advice from the other groups.
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Assuming they don't have other villages, I would expect you'd have someone fulfilling these roles:
- Tool Makers. In most cases, this might be the blacksmith, but you could also have someone chipping stone, carving wood, or whatever the local materials are available. The number of tool-makers is pretty dependent on demand. If there is a low one, they are probably wearing more than one hat. If there is a high demand, then they could specialize (e.g., not be farming as their primary job).
- Sales: In other words, shopkeepers and someone to manage those disputes. This could be someone wearing many hats (100 is rather small, so there might not be enough room for specialization) or if a town has a lot of trade among members, then I could see either a general store. If there is enough business, someone who imports/exports goods would set up store otherwise it could be "go down the street to Mel's and buy some sugar".
- Rule Enforcement: Police, guards. Again, it depends on how independent the village is. For a close-knit community, enforcement could be done with mob rule (troublemakers with "great big bushy beards" are dealt with ad-hoc) or there could be more formal enforcement. I was in a village that had a police department only during daylight hours with a voice mail message to call the next city over for night time.
- Moral Enforcement: You said strict religious code. That would suggest you would need at least someone to interpret the dogma. Depending on how strict it is, there may actually be more than a few for supporting that. Again, the more focus you have on something, the higher chance you can have a specialist (priest) verses the mayor who happens to be religious.
A lot of it depends on what the village needs. At the basic levels, you just go to neighbors to ask for things (tools, food). Its when it becomes a significant effort (usually with the number of people involved or the complexities to maintain it) you get specialties (e.g., professions). So, it may be good to look at what they have and what they need.
Take an example: alcohol. Pretty much any farmer can make mead or ferment something. My father's father had a small room in his basement to make honey mead. Occasionally his friends would come over and they would drink it. That's your basic, go visit some friends.
Now, if the religion dictates that all alcohol must be blessed, then you add complexity. Someone has to manage it. For a few people, that might be easy, but soon it becomes a full time job (e.g., a profession) to bless all the spirits.
Enforcing that blessed rule would start as a simple task ("we police ourselves") but as the scope gets bigger, people abuse the system and end up driving orange cars around Hazard County. Then you need someone who spends most of their day not farming but chasing down the Duke Brothers. So, then you need a specialist (profession) to enforce the rules.
If the materials to make spirits are local, that's easy. However if there is some component (hops) that needs to be imported, you have to have someone doing the importing. If that is occasional (traveling merchant), you have someone to flies in, sells stuff, and moves on. However, if there is enough demand, someone is going to get in the role of mainly managing sales. That's your general store at first and then more specialized stores as the exchanges get more prevalent (a hundred people probably wouldn't have enough business to support more than a couple stores).
Same with clothing, woodcraft, stone, etc. It depends on the demand and the support structure. You'd be surprised how much you can get away with a once a week farmer's market. Hell, even once a quarter for things like outfits and furniture. That doesn't need strict professions.
Short answer: depends on what they need. If there is enough demand, someone will make a job of it.
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There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
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– John
9 hours ago
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Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
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– Nuclear Wang
9 hours ago
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That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
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– dmoonfire
8 hours ago
add a comment |
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7 Answers
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$begingroup$
Farmer, farmer, and farmer
Assuming it is independent and not a satellite settlement (a satellite community is far far more likely) there is only one job, farmer. there is not enough people to support specialized labor.
Maybe, maybe they have a blacksmith, although a hundred is is a pretty small number to support a full time blacksmith so more than likely they are part time, the rest of their tie will be spent either farming or herding (and farming to feed them)
100 people is not a village, its not a town, it only qualifies as a hamlet because there is no word for something smaller. It is basically band living, everyone knows everyone else intimately, moral control is communal because everyone knows everyone else and can shun an offender. You are looking at less than 20 homes in the entire settlement.
With very small communities there just is not enough surplus food production to support specialized labor. different people will have different talents (Bob is a better tanner and John is a better potter) but everyone does every job but their first job is still to feed themselves. the closest thing to specialization you will have is side projects, Dave may keep bees while Harry keeps extra chickens but in both cases these are small side projects, the majority of their time is spent farming. Everyone farms, everyone makes pottery, everyone is a carpenter, everyone is a brewer, everyone makes candles and clothing. Some jobs will be collective, several guys may get together to make a kiln or raise a barn but it is a community project.
If they are a satellite community their job is to harvest whatever resource the satellite community is built around, mining, lumberjacking, building a castle, ect. food is likely imported at some lords expense. Then you will have service jobs and administrator, a whorehouse, a brewer, and a church. Their will not be as many families in such a community and more single men.
$endgroup$
$begingroup$
You will need the blacksmith with a group that size, tools need maintenance.
$endgroup$
– Separatrix
8 hours ago
$begingroup$
Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
$endgroup$
– John
8 hours ago
$begingroup$
perhaps a wizard ...
$endgroup$
– Hagen von Eitzen
7 hours ago
$begingroup$
Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
Farmer, farmer, and farmer
Assuming it is independent and not a satellite settlement (a satellite community is far far more likely) there is only one job, farmer. there is not enough people to support specialized labor.
Maybe, maybe they have a blacksmith, although a hundred is is a pretty small number to support a full time blacksmith so more than likely they are part time, the rest of their tie will be spent either farming or herding (and farming to feed them)
100 people is not a village, its not a town, it only qualifies as a hamlet because there is no word for something smaller. It is basically band living, everyone knows everyone else intimately, moral control is communal because everyone knows everyone else and can shun an offender. You are looking at less than 20 homes in the entire settlement.
With very small communities there just is not enough surplus food production to support specialized labor. different people will have different talents (Bob is a better tanner and John is a better potter) but everyone does every job but their first job is still to feed themselves. the closest thing to specialization you will have is side projects, Dave may keep bees while Harry keeps extra chickens but in both cases these are small side projects, the majority of their time is spent farming. Everyone farms, everyone makes pottery, everyone is a carpenter, everyone is a brewer, everyone makes candles and clothing. Some jobs will be collective, several guys may get together to make a kiln or raise a barn but it is a community project.
If they are a satellite community their job is to harvest whatever resource the satellite community is built around, mining, lumberjacking, building a castle, ect. food is likely imported at some lords expense. Then you will have service jobs and administrator, a whorehouse, a brewer, and a church. Their will not be as many families in such a community and more single men.
$endgroup$
$begingroup$
You will need the blacksmith with a group that size, tools need maintenance.
$endgroup$
– Separatrix
8 hours ago
$begingroup$
Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
$endgroup$
– John
8 hours ago
$begingroup$
perhaps a wizard ...
$endgroup$
– Hagen von Eitzen
7 hours ago
$begingroup$
Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
Farmer, farmer, and farmer
Assuming it is independent and not a satellite settlement (a satellite community is far far more likely) there is only one job, farmer. there is not enough people to support specialized labor.
Maybe, maybe they have a blacksmith, although a hundred is is a pretty small number to support a full time blacksmith so more than likely they are part time, the rest of their tie will be spent either farming or herding (and farming to feed them)
100 people is not a village, its not a town, it only qualifies as a hamlet because there is no word for something smaller. It is basically band living, everyone knows everyone else intimately, moral control is communal because everyone knows everyone else and can shun an offender. You are looking at less than 20 homes in the entire settlement.
With very small communities there just is not enough surplus food production to support specialized labor. different people will have different talents (Bob is a better tanner and John is a better potter) but everyone does every job but their first job is still to feed themselves. the closest thing to specialization you will have is side projects, Dave may keep bees while Harry keeps extra chickens but in both cases these are small side projects, the majority of their time is spent farming. Everyone farms, everyone makes pottery, everyone is a carpenter, everyone is a brewer, everyone makes candles and clothing. Some jobs will be collective, several guys may get together to make a kiln or raise a barn but it is a community project.
If they are a satellite community their job is to harvest whatever resource the satellite community is built around, mining, lumberjacking, building a castle, ect. food is likely imported at some lords expense. Then you will have service jobs and administrator, a whorehouse, a brewer, and a church. Their will not be as many families in such a community and more single men.
$endgroup$
Farmer, farmer, and farmer
Assuming it is independent and not a satellite settlement (a satellite community is far far more likely) there is only one job, farmer. there is not enough people to support specialized labor.
Maybe, maybe they have a blacksmith, although a hundred is is a pretty small number to support a full time blacksmith so more than likely they are part time, the rest of their tie will be spent either farming or herding (and farming to feed them)
100 people is not a village, its not a town, it only qualifies as a hamlet because there is no word for something smaller. It is basically band living, everyone knows everyone else intimately, moral control is communal because everyone knows everyone else and can shun an offender. You are looking at less than 20 homes in the entire settlement.
With very small communities there just is not enough surplus food production to support specialized labor. different people will have different talents (Bob is a better tanner and John is a better potter) but everyone does every job but their first job is still to feed themselves. the closest thing to specialization you will have is side projects, Dave may keep bees while Harry keeps extra chickens but in both cases these are small side projects, the majority of their time is spent farming. Everyone farms, everyone makes pottery, everyone is a carpenter, everyone is a brewer, everyone makes candles and clothing. Some jobs will be collective, several guys may get together to make a kiln or raise a barn but it is a community project.
If they are a satellite community their job is to harvest whatever resource the satellite community is built around, mining, lumberjacking, building a castle, ect. food is likely imported at some lords expense. Then you will have service jobs and administrator, a whorehouse, a brewer, and a church. Their will not be as many families in such a community and more single men.
edited 8 hours ago
answered 9 hours ago
JohnJohn
41.2k10 gold badges59 silver badges140 bronze badges
41.2k10 gold badges59 silver badges140 bronze badges
$begingroup$
You will need the blacksmith with a group that size, tools need maintenance.
$endgroup$
– Separatrix
8 hours ago
$begingroup$
Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
$endgroup$
– John
8 hours ago
$begingroup$
perhaps a wizard ...
$endgroup$
– Hagen von Eitzen
7 hours ago
$begingroup$
Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
You will need the blacksmith with a group that size, tools need maintenance.
$endgroup$
– Separatrix
8 hours ago
$begingroup$
Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
$endgroup$
– John
8 hours ago
$begingroup$
perhaps a wizard ...
$endgroup$
– Hagen von Eitzen
7 hours ago
$begingroup$
Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
$endgroup$
– Joel Harmon
1 hour ago
$begingroup$
You will need the blacksmith with a group that size, tools need maintenance.
$endgroup$
– Separatrix
8 hours ago
$begingroup$
You will need the blacksmith with a group that size, tools need maintenance.
$endgroup$
– Separatrix
8 hours ago
$begingroup$
Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
$endgroup$
– John
8 hours ago
$begingroup$
Assuming they have iron tools, which is not a given. and many communities had part time blacksmiths, there just was not enough demand to support a full time one. I see how that is not clear, I will fix it.
$endgroup$
– John
8 hours ago
$begingroup$
perhaps a wizard ...
$endgroup$
– Hagen von Eitzen
7 hours ago
$begingroup$
perhaps a wizard ...
$endgroup$
– Hagen von Eitzen
7 hours ago
$begingroup$
Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
$endgroup$
– Joel Harmon
1 hour ago
$begingroup$
Since everyone loves a pedant: I believe the word "thorp" refers to a handful of houses in the country, but unhelpfully the various dictionaries I've found online simply list it as "a small village".
$endgroup$
– Joel Harmon
1 hour ago
add a comment |
$begingroup$
Need? At a minimum, and assuming this is not a village featured in the medieval version of Lifestyles of the Rich and Famous, this small population village needs farms raising a suitably broad range of foodstuffs for the populace to have a healthy diet via battering.
Many villages of this size might support itinerant peddlers and tradesman providing many of the other services useful for the village -- rag and bone man collecting rags, bones, and bits of scrap metal (they might double as tinkers too), traveling blacksmith fixing and making tools, traveling Ferrier if the residents have horses for working their land, tinkers to repair metal pots and pans.
Then maybe a cooper to make barrels for storing food for winter and transportation to markets for sale, and wheelwrights, and carpenters.
$endgroup$
add a comment |
$begingroup$
Need? At a minimum, and assuming this is not a village featured in the medieval version of Lifestyles of the Rich and Famous, this small population village needs farms raising a suitably broad range of foodstuffs for the populace to have a healthy diet via battering.
Many villages of this size might support itinerant peddlers and tradesman providing many of the other services useful for the village -- rag and bone man collecting rags, bones, and bits of scrap metal (they might double as tinkers too), traveling blacksmith fixing and making tools, traveling Ferrier if the residents have horses for working their land, tinkers to repair metal pots and pans.
Then maybe a cooper to make barrels for storing food for winter and transportation to markets for sale, and wheelwrights, and carpenters.
$endgroup$
add a comment |
$begingroup$
Need? At a minimum, and assuming this is not a village featured in the medieval version of Lifestyles of the Rich and Famous, this small population village needs farms raising a suitably broad range of foodstuffs for the populace to have a healthy diet via battering.
Many villages of this size might support itinerant peddlers and tradesman providing many of the other services useful for the village -- rag and bone man collecting rags, bones, and bits of scrap metal (they might double as tinkers too), traveling blacksmith fixing and making tools, traveling Ferrier if the residents have horses for working their land, tinkers to repair metal pots and pans.
Then maybe a cooper to make barrels for storing food for winter and transportation to markets for sale, and wheelwrights, and carpenters.
$endgroup$
Need? At a minimum, and assuming this is not a village featured in the medieval version of Lifestyles of the Rich and Famous, this small population village needs farms raising a suitably broad range of foodstuffs for the populace to have a healthy diet via battering.
Many villages of this size might support itinerant peddlers and tradesman providing many of the other services useful for the village -- rag and bone man collecting rags, bones, and bits of scrap metal (they might double as tinkers too), traveling blacksmith fixing and making tools, traveling Ferrier if the residents have horses for working their land, tinkers to repair metal pots and pans.
Then maybe a cooper to make barrels for storing food for winter and transportation to markets for sale, and wheelwrights, and carpenters.
answered 9 hours ago
EDLEDL
4,8474 silver badges28 bronze badges
4,8474 silver badges28 bronze badges
add a comment |
add a comment |
$begingroup$
With that small of a group most would be farmers. Some of them might have a sideline like being a blacksmith in addition to being a farmer. Every family would be able to do some craft work like spinning thread or wool, sewing, carpentry, Leather work including tanning, and so on.
The population would probably have to reach a few thousand to allow things like full time blacksmiths, furniture makers, doctors, brewers, bakers, and so on.
$endgroup$
add a comment |
$begingroup$
With that small of a group most would be farmers. Some of them might have a sideline like being a blacksmith in addition to being a farmer. Every family would be able to do some craft work like spinning thread or wool, sewing, carpentry, Leather work including tanning, and so on.
The population would probably have to reach a few thousand to allow things like full time blacksmiths, furniture makers, doctors, brewers, bakers, and so on.
$endgroup$
add a comment |
$begingroup$
With that small of a group most would be farmers. Some of them might have a sideline like being a blacksmith in addition to being a farmer. Every family would be able to do some craft work like spinning thread or wool, sewing, carpentry, Leather work including tanning, and so on.
The population would probably have to reach a few thousand to allow things like full time blacksmiths, furniture makers, doctors, brewers, bakers, and so on.
$endgroup$
With that small of a group most would be farmers. Some of them might have a sideline like being a blacksmith in addition to being a farmer. Every family would be able to do some craft work like spinning thread or wool, sewing, carpentry, Leather work including tanning, and so on.
The population would probably have to reach a few thousand to allow things like full time blacksmiths, furniture makers, doctors, brewers, bakers, and so on.
answered 9 hours ago
James CookJames Cook
1311 bronze badge
1311 bronze badge
add a comment |
add a comment |
$begingroup$
Butcher, baker, candlestickmaker, doctor, teacher, miller, hoo.. oh wait, you said fictitious god overseeing all of them. So a Preacher. Most are farmers, some are hunters. All folks could have multiple roles. And a blacksmith for making/fixing tools.
$endgroup$
$begingroup$
a community that small is not supporting specialized labor.
$endgroup$
– John
8 hours ago
$begingroup$
@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
$endgroup$
– dhinson919
2 hours ago
add a comment |
$begingroup$
Butcher, baker, candlestickmaker, doctor, teacher, miller, hoo.. oh wait, you said fictitious god overseeing all of them. So a Preacher. Most are farmers, some are hunters. All folks could have multiple roles. And a blacksmith for making/fixing tools.
$endgroup$
$begingroup$
a community that small is not supporting specialized labor.
$endgroup$
– John
8 hours ago
$begingroup$
@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
$endgroup$
– dhinson919
2 hours ago
add a comment |
$begingroup$
Butcher, baker, candlestickmaker, doctor, teacher, miller, hoo.. oh wait, you said fictitious god overseeing all of them. So a Preacher. Most are farmers, some are hunters. All folks could have multiple roles. And a blacksmith for making/fixing tools.
$endgroup$
Butcher, baker, candlestickmaker, doctor, teacher, miller, hoo.. oh wait, you said fictitious god overseeing all of them. So a Preacher. Most are farmers, some are hunters. All folks could have multiple roles. And a blacksmith for making/fixing tools.
answered 9 hours ago
CrossRoadsCrossRoads
1453 bronze badges
1453 bronze badges
$begingroup$
a community that small is not supporting specialized labor.
$endgroup$
– John
8 hours ago
$begingroup$
@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
$endgroup$
– dhinson919
2 hours ago
add a comment |
$begingroup$
a community that small is not supporting specialized labor.
$endgroup$
– John
8 hours ago
$begingroup$
@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
$endgroup$
– dhinson919
2 hours ago
$begingroup$
a community that small is not supporting specialized labor.
$endgroup$
– John
8 hours ago
$begingroup$
a community that small is not supporting specialized labor.
$endgroup$
– John
8 hours ago
$begingroup$
@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
$endgroup$
– dhinson919
2 hours ago
$begingroup$
@John, very wrong. What you've failed to consider is in medieval times most land workers were serfs of land lords. They owed a certain amount of labor to their lord's household which often included specialized labors such as all of those CrossRoads mentioned (except perhaps doctor). A manor that supported only 100 serfs would have been relatively small, implying it would likely be in close proximity to other manors and their villages. So the potential local market for goods from specialized labor would be even greater and a welcome increase to the lord's tax base.
$endgroup$
– dhinson919
2 hours ago
add a comment |
$begingroup$
They've already answered above saying that food would be their priority and that their professions would depend on whether the community is a satellite settlement or not, but also keep into account how many adults you have.
Babies can't work, and children can only lend a hand with less physically-demanding tasks such as fetching water; herding geese, sheep, or goats; gathering fruit, nuts, or firewood; walking and watering horses; fishing; tending a vegetable or herb garden; making or mending clothes; churning butter; brewing beer; and helping with the cooking.
Teens can help with more difficult tasks, such as goading the ox in the fields while an adult handles the plough, and they might babysit. But this all depends on the settlement's population pyramid. If you say there are 100 able-bodied and -minded adults, then your population is probably actually larger than 100 because there are both young and old people that you aren't taking into the equation.
If you've got 100 people total, counting babies and children and teens and young adults and adults and elderly people, then your workforce will probably be halved at the very least, assuming the population pyramid is a healthy one (a larger number of younger people than older people).
New contributor
$endgroup$
add a comment |
$begingroup$
They've already answered above saying that food would be their priority and that their professions would depend on whether the community is a satellite settlement or not, but also keep into account how many adults you have.
Babies can't work, and children can only lend a hand with less physically-demanding tasks such as fetching water; herding geese, sheep, or goats; gathering fruit, nuts, or firewood; walking and watering horses; fishing; tending a vegetable or herb garden; making or mending clothes; churning butter; brewing beer; and helping with the cooking.
Teens can help with more difficult tasks, such as goading the ox in the fields while an adult handles the plough, and they might babysit. But this all depends on the settlement's population pyramid. If you say there are 100 able-bodied and -minded adults, then your population is probably actually larger than 100 because there are both young and old people that you aren't taking into the equation.
If you've got 100 people total, counting babies and children and teens and young adults and adults and elderly people, then your workforce will probably be halved at the very least, assuming the population pyramid is a healthy one (a larger number of younger people than older people).
New contributor
$endgroup$
add a comment |
$begingroup$
They've already answered above saying that food would be their priority and that their professions would depend on whether the community is a satellite settlement or not, but also keep into account how many adults you have.
Babies can't work, and children can only lend a hand with less physically-demanding tasks such as fetching water; herding geese, sheep, or goats; gathering fruit, nuts, or firewood; walking and watering horses; fishing; tending a vegetable or herb garden; making or mending clothes; churning butter; brewing beer; and helping with the cooking.
Teens can help with more difficult tasks, such as goading the ox in the fields while an adult handles the plough, and they might babysit. But this all depends on the settlement's population pyramid. If you say there are 100 able-bodied and -minded adults, then your population is probably actually larger than 100 because there are both young and old people that you aren't taking into the equation.
If you've got 100 people total, counting babies and children and teens and young adults and adults and elderly people, then your workforce will probably be halved at the very least, assuming the population pyramid is a healthy one (a larger number of younger people than older people).
New contributor
$endgroup$
They've already answered above saying that food would be their priority and that their professions would depend on whether the community is a satellite settlement or not, but also keep into account how many adults you have.
Babies can't work, and children can only lend a hand with less physically-demanding tasks such as fetching water; herding geese, sheep, or goats; gathering fruit, nuts, or firewood; walking and watering horses; fishing; tending a vegetable or herb garden; making or mending clothes; churning butter; brewing beer; and helping with the cooking.
Teens can help with more difficult tasks, such as goading the ox in the fields while an adult handles the plough, and they might babysit. But this all depends on the settlement's population pyramid. If you say there are 100 able-bodied and -minded adults, then your population is probably actually larger than 100 because there are both young and old people that you aren't taking into the equation.
If you've got 100 people total, counting babies and children and teens and young adults and adults and elderly people, then your workforce will probably be halved at the very least, assuming the population pyramid is a healthy one (a larger number of younger people than older people).
New contributor
New contributor
answered 8 hours ago
meneciomenecio
1411 silver badge8 bronze badges
1411 silver badge8 bronze badges
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
I agree with John that such a small village would probably consist of farmers, farmers, and farmers.
Except if the people are Humans or similar they were have two genders with somewhat different roles and a ranges of ages.
So probably the jobs would be farm husband, farm wife, farm hand, farm wife's assistant, farmer's little boy, farmer's little girl, old farm woman, and old farm man, which makes eight jobs in all.
Most of the farm hands and farm wife's assistants would be working for their parents, but some might be working for other families, presumably for room and board.
Presumably the farm husbands, farm wives, farm hands, & farm wives' assistants, would be numerous enough to do almost all of the work, with some assistance, "assistance", meddling, and advice from the other groups.
$endgroup$
add a comment |
$begingroup$
I agree with John that such a small village would probably consist of farmers, farmers, and farmers.
Except if the people are Humans or similar they were have two genders with somewhat different roles and a ranges of ages.
So probably the jobs would be farm husband, farm wife, farm hand, farm wife's assistant, farmer's little boy, farmer's little girl, old farm woman, and old farm man, which makes eight jobs in all.
Most of the farm hands and farm wife's assistants would be working for their parents, but some might be working for other families, presumably for room and board.
Presumably the farm husbands, farm wives, farm hands, & farm wives' assistants, would be numerous enough to do almost all of the work, with some assistance, "assistance", meddling, and advice from the other groups.
$endgroup$
add a comment |
$begingroup$
I agree with John that such a small village would probably consist of farmers, farmers, and farmers.
Except if the people are Humans or similar they were have two genders with somewhat different roles and a ranges of ages.
So probably the jobs would be farm husband, farm wife, farm hand, farm wife's assistant, farmer's little boy, farmer's little girl, old farm woman, and old farm man, which makes eight jobs in all.
Most of the farm hands and farm wife's assistants would be working for their parents, but some might be working for other families, presumably for room and board.
Presumably the farm husbands, farm wives, farm hands, & farm wives' assistants, would be numerous enough to do almost all of the work, with some assistance, "assistance", meddling, and advice from the other groups.
$endgroup$
I agree with John that such a small village would probably consist of farmers, farmers, and farmers.
Except if the people are Humans or similar they were have two genders with somewhat different roles and a ranges of ages.
So probably the jobs would be farm husband, farm wife, farm hand, farm wife's assistant, farmer's little boy, farmer's little girl, old farm woman, and old farm man, which makes eight jobs in all.
Most of the farm hands and farm wife's assistants would be working for their parents, but some might be working for other families, presumably for room and board.
Presumably the farm husbands, farm wives, farm hands, & farm wives' assistants, would be numerous enough to do almost all of the work, with some assistance, "assistance", meddling, and advice from the other groups.
answered 7 hours ago
M. A. GoldingM. A. Golding
11.2k7 silver badges32 bronze badges
11.2k7 silver badges32 bronze badges
add a comment |
add a comment |
$begingroup$
Assuming they don't have other villages, I would expect you'd have someone fulfilling these roles:
- Tool Makers. In most cases, this might be the blacksmith, but you could also have someone chipping stone, carving wood, or whatever the local materials are available. The number of tool-makers is pretty dependent on demand. If there is a low one, they are probably wearing more than one hat. If there is a high demand, then they could specialize (e.g., not be farming as their primary job).
- Sales: In other words, shopkeepers and someone to manage those disputes. This could be someone wearing many hats (100 is rather small, so there might not be enough room for specialization) or if a town has a lot of trade among members, then I could see either a general store. If there is enough business, someone who imports/exports goods would set up store otherwise it could be "go down the street to Mel's and buy some sugar".
- Rule Enforcement: Police, guards. Again, it depends on how independent the village is. For a close-knit community, enforcement could be done with mob rule (troublemakers with "great big bushy beards" are dealt with ad-hoc) or there could be more formal enforcement. I was in a village that had a police department only during daylight hours with a voice mail message to call the next city over for night time.
- Moral Enforcement: You said strict religious code. That would suggest you would need at least someone to interpret the dogma. Depending on how strict it is, there may actually be more than a few for supporting that. Again, the more focus you have on something, the higher chance you can have a specialist (priest) verses the mayor who happens to be religious.
A lot of it depends on what the village needs. At the basic levels, you just go to neighbors to ask for things (tools, food). Its when it becomes a significant effort (usually with the number of people involved or the complexities to maintain it) you get specialties (e.g., professions). So, it may be good to look at what they have and what they need.
Take an example: alcohol. Pretty much any farmer can make mead or ferment something. My father's father had a small room in his basement to make honey mead. Occasionally his friends would come over and they would drink it. That's your basic, go visit some friends.
Now, if the religion dictates that all alcohol must be blessed, then you add complexity. Someone has to manage it. For a few people, that might be easy, but soon it becomes a full time job (e.g., a profession) to bless all the spirits.
Enforcing that blessed rule would start as a simple task ("we police ourselves") but as the scope gets bigger, people abuse the system and end up driving orange cars around Hazard County. Then you need someone who spends most of their day not farming but chasing down the Duke Brothers. So, then you need a specialist (profession) to enforce the rules.
If the materials to make spirits are local, that's easy. However if there is some component (hops) that needs to be imported, you have to have someone doing the importing. If that is occasional (traveling merchant), you have someone to flies in, sells stuff, and moves on. However, if there is enough demand, someone is going to get in the role of mainly managing sales. That's your general store at first and then more specialized stores as the exchanges get more prevalent (a hundred people probably wouldn't have enough business to support more than a couple stores).
Same with clothing, woodcraft, stone, etc. It depends on the demand and the support structure. You'd be surprised how much you can get away with a once a week farmer's market. Hell, even once a quarter for things like outfits and furniture. That doesn't need strict professions.
Short answer: depends on what they need. If there is enough demand, someone will make a job of it.
$endgroup$
$begingroup$
There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
$endgroup$
– John
9 hours ago
$begingroup$
Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
$endgroup$
– Nuclear Wang
9 hours ago
$begingroup$
That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
$endgroup$
– dmoonfire
8 hours ago
add a comment |
$begingroup$
Assuming they don't have other villages, I would expect you'd have someone fulfilling these roles:
- Tool Makers. In most cases, this might be the blacksmith, but you could also have someone chipping stone, carving wood, or whatever the local materials are available. The number of tool-makers is pretty dependent on demand. If there is a low one, they are probably wearing more than one hat. If there is a high demand, then they could specialize (e.g., not be farming as their primary job).
- Sales: In other words, shopkeepers and someone to manage those disputes. This could be someone wearing many hats (100 is rather small, so there might not be enough room for specialization) or if a town has a lot of trade among members, then I could see either a general store. If there is enough business, someone who imports/exports goods would set up store otherwise it could be "go down the street to Mel's and buy some sugar".
- Rule Enforcement: Police, guards. Again, it depends on how independent the village is. For a close-knit community, enforcement could be done with mob rule (troublemakers with "great big bushy beards" are dealt with ad-hoc) or there could be more formal enforcement. I was in a village that had a police department only during daylight hours with a voice mail message to call the next city over for night time.
- Moral Enforcement: You said strict religious code. That would suggest you would need at least someone to interpret the dogma. Depending on how strict it is, there may actually be more than a few for supporting that. Again, the more focus you have on something, the higher chance you can have a specialist (priest) verses the mayor who happens to be religious.
A lot of it depends on what the village needs. At the basic levels, you just go to neighbors to ask for things (tools, food). Its when it becomes a significant effort (usually with the number of people involved or the complexities to maintain it) you get specialties (e.g., professions). So, it may be good to look at what they have and what they need.
Take an example: alcohol. Pretty much any farmer can make mead or ferment something. My father's father had a small room in his basement to make honey mead. Occasionally his friends would come over and they would drink it. That's your basic, go visit some friends.
Now, if the religion dictates that all alcohol must be blessed, then you add complexity. Someone has to manage it. For a few people, that might be easy, but soon it becomes a full time job (e.g., a profession) to bless all the spirits.
Enforcing that blessed rule would start as a simple task ("we police ourselves") but as the scope gets bigger, people abuse the system and end up driving orange cars around Hazard County. Then you need someone who spends most of their day not farming but chasing down the Duke Brothers. So, then you need a specialist (profession) to enforce the rules.
If the materials to make spirits are local, that's easy. However if there is some component (hops) that needs to be imported, you have to have someone doing the importing. If that is occasional (traveling merchant), you have someone to flies in, sells stuff, and moves on. However, if there is enough demand, someone is going to get in the role of mainly managing sales. That's your general store at first and then more specialized stores as the exchanges get more prevalent (a hundred people probably wouldn't have enough business to support more than a couple stores).
Same with clothing, woodcraft, stone, etc. It depends on the demand and the support structure. You'd be surprised how much you can get away with a once a week farmer's market. Hell, even once a quarter for things like outfits and furniture. That doesn't need strict professions.
Short answer: depends on what they need. If there is enough demand, someone will make a job of it.
$endgroup$
$begingroup$
There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
$endgroup$
– John
9 hours ago
$begingroup$
Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
$endgroup$
– Nuclear Wang
9 hours ago
$begingroup$
That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
$endgroup$
– dmoonfire
8 hours ago
add a comment |
$begingroup$
Assuming they don't have other villages, I would expect you'd have someone fulfilling these roles:
- Tool Makers. In most cases, this might be the blacksmith, but you could also have someone chipping stone, carving wood, or whatever the local materials are available. The number of tool-makers is pretty dependent on demand. If there is a low one, they are probably wearing more than one hat. If there is a high demand, then they could specialize (e.g., not be farming as their primary job).
- Sales: In other words, shopkeepers and someone to manage those disputes. This could be someone wearing many hats (100 is rather small, so there might not be enough room for specialization) or if a town has a lot of trade among members, then I could see either a general store. If there is enough business, someone who imports/exports goods would set up store otherwise it could be "go down the street to Mel's and buy some sugar".
- Rule Enforcement: Police, guards. Again, it depends on how independent the village is. For a close-knit community, enforcement could be done with mob rule (troublemakers with "great big bushy beards" are dealt with ad-hoc) or there could be more formal enforcement. I was in a village that had a police department only during daylight hours with a voice mail message to call the next city over for night time.
- Moral Enforcement: You said strict religious code. That would suggest you would need at least someone to interpret the dogma. Depending on how strict it is, there may actually be more than a few for supporting that. Again, the more focus you have on something, the higher chance you can have a specialist (priest) verses the mayor who happens to be religious.
A lot of it depends on what the village needs. At the basic levels, you just go to neighbors to ask for things (tools, food). Its when it becomes a significant effort (usually with the number of people involved or the complexities to maintain it) you get specialties (e.g., professions). So, it may be good to look at what they have and what they need.
Take an example: alcohol. Pretty much any farmer can make mead or ferment something. My father's father had a small room in his basement to make honey mead. Occasionally his friends would come over and they would drink it. That's your basic, go visit some friends.
Now, if the religion dictates that all alcohol must be blessed, then you add complexity. Someone has to manage it. For a few people, that might be easy, but soon it becomes a full time job (e.g., a profession) to bless all the spirits.
Enforcing that blessed rule would start as a simple task ("we police ourselves") but as the scope gets bigger, people abuse the system and end up driving orange cars around Hazard County. Then you need someone who spends most of their day not farming but chasing down the Duke Brothers. So, then you need a specialist (profession) to enforce the rules.
If the materials to make spirits are local, that's easy. However if there is some component (hops) that needs to be imported, you have to have someone doing the importing. If that is occasional (traveling merchant), you have someone to flies in, sells stuff, and moves on. However, if there is enough demand, someone is going to get in the role of mainly managing sales. That's your general store at first and then more specialized stores as the exchanges get more prevalent (a hundred people probably wouldn't have enough business to support more than a couple stores).
Same with clothing, woodcraft, stone, etc. It depends on the demand and the support structure. You'd be surprised how much you can get away with a once a week farmer's market. Hell, even once a quarter for things like outfits and furniture. That doesn't need strict professions.
Short answer: depends on what they need. If there is enough demand, someone will make a job of it.
$endgroup$
Assuming they don't have other villages, I would expect you'd have someone fulfilling these roles:
- Tool Makers. In most cases, this might be the blacksmith, but you could also have someone chipping stone, carving wood, or whatever the local materials are available. The number of tool-makers is pretty dependent on demand. If there is a low one, they are probably wearing more than one hat. If there is a high demand, then they could specialize (e.g., not be farming as their primary job).
- Sales: In other words, shopkeepers and someone to manage those disputes. This could be someone wearing many hats (100 is rather small, so there might not be enough room for specialization) or if a town has a lot of trade among members, then I could see either a general store. If there is enough business, someone who imports/exports goods would set up store otherwise it could be "go down the street to Mel's and buy some sugar".
- Rule Enforcement: Police, guards. Again, it depends on how independent the village is. For a close-knit community, enforcement could be done with mob rule (troublemakers with "great big bushy beards" are dealt with ad-hoc) or there could be more formal enforcement. I was in a village that had a police department only during daylight hours with a voice mail message to call the next city over for night time.
- Moral Enforcement: You said strict religious code. That would suggest you would need at least someone to interpret the dogma. Depending on how strict it is, there may actually be more than a few for supporting that. Again, the more focus you have on something, the higher chance you can have a specialist (priest) verses the mayor who happens to be religious.
A lot of it depends on what the village needs. At the basic levels, you just go to neighbors to ask for things (tools, food). Its when it becomes a significant effort (usually with the number of people involved or the complexities to maintain it) you get specialties (e.g., professions). So, it may be good to look at what they have and what they need.
Take an example: alcohol. Pretty much any farmer can make mead or ferment something. My father's father had a small room in his basement to make honey mead. Occasionally his friends would come over and they would drink it. That's your basic, go visit some friends.
Now, if the religion dictates that all alcohol must be blessed, then you add complexity. Someone has to manage it. For a few people, that might be easy, but soon it becomes a full time job (e.g., a profession) to bless all the spirits.
Enforcing that blessed rule would start as a simple task ("we police ourselves") but as the scope gets bigger, people abuse the system and end up driving orange cars around Hazard County. Then you need someone who spends most of their day not farming but chasing down the Duke Brothers. So, then you need a specialist (profession) to enforce the rules.
If the materials to make spirits are local, that's easy. However if there is some component (hops) that needs to be imported, you have to have someone doing the importing. If that is occasional (traveling merchant), you have someone to flies in, sells stuff, and moves on. However, if there is enough demand, someone is going to get in the role of mainly managing sales. That's your general store at first and then more specialized stores as the exchanges get more prevalent (a hundred people probably wouldn't have enough business to support more than a couple stores).
Same with clothing, woodcraft, stone, etc. It depends on the demand and the support structure. You'd be surprised how much you can get away with a once a week farmer's market. Hell, even once a quarter for things like outfits and furniture. That doesn't need strict professions.
Short answer: depends on what they need. If there is enough demand, someone will make a job of it.
answered 9 hours ago
dmoonfiredmoonfire
1,0135 silver badges7 bronze badges
1,0135 silver badges7 bronze badges
$begingroup$
There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
$endgroup$
– John
9 hours ago
$begingroup$
Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
$endgroup$
– Nuclear Wang
9 hours ago
$begingroup$
That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
$endgroup$
– dmoonfire
8 hours ago
add a comment |
$begingroup$
There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
$endgroup$
– John
9 hours ago
$begingroup$
Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
$endgroup$
– Nuclear Wang
9 hours ago
$begingroup$
That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
$endgroup$
– dmoonfire
8 hours ago
$begingroup$
There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
$endgroup$
– John
9 hours ago
$begingroup$
There is no store with only 100 people, they have no manufacturing based to support a store, everyone makes everything. the closest they will have to a "store" is a market day where people trade agricultural products or side labor.
$endgroup$
– John
9 hours ago
$begingroup$
Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
$endgroup$
– Nuclear Wang
9 hours ago
$begingroup$
Rule enforcement will be a community effort, there's not nearly enough people to support or warrant a full-time guard. I don't think that should be in the top 4.
$endgroup$
– Nuclear Wang
9 hours ago
$begingroup$
That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
$endgroup$
– dmoonfire
8 hours ago
$begingroup$
That's why I said mob or ad-hoc. However, if enforcement is required from an external force (e.g., the strict religious code), there might be a dedicated person. Since I don't know what the code is, that is why I said there might be one. You never know, it might say "any community must have a dedicated enforcement of the One True Way". In that case, you could have a token profession which would justify it. Or, if the only place to get the Blessed Token of Macguffin is outside of the village, there might be a store (which could be someone's living room). Again, unknown external possibilities.
$endgroup$
– dmoonfire
8 hours ago
add a comment |
Ll134 is a new contributor. Be nice, and check out our Code of Conduct.
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2
$begingroup$
Why does it matter that they have an almighty god and a strict religious code?
$endgroup$
– Morris The Cat
9 hours ago
1
$begingroup$
Do they have access to trade or are they completely isolated?
$endgroup$
– James♦
9 hours ago
1
$begingroup$
What tech level, modern humans and early hunter gatherers are "as smart as medieval people", what level of technology do they have.
$endgroup$
– John
8 hours ago
2
$begingroup$
So it's a village with about 200 people? Because about half of a Medieval village will be children (many of whom can be useful but they won't have professions) or people unable to work because they're heavily pregnant/nursing, very elderly, injured, disabled, or ill. If all 100 can work at a profession then it's not a village, it's a work camp.
$endgroup$
– Cyn
1 hour ago