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Can Game Boy games be played on the Game Boy Color?
Play Game Boy Color games on DS LiteHow to back up and restore game saves in cartridges for the original Game Boy, Color and Advance?How do you clear the saved-games, high-scores, etc. from (some GameBoy) cartridges?Is Lemmings on Game Boy actually completable?Can I Recycle Broken Game Cartridges?Where do Nintendo ROMs (GBC/GBA) come from?Why does my Pokémon Gold cartridge seem to forget saved gameplay?Japanese Super Game Boy on American SNES shows black screenCould Removing A Nintendo Game Boy Game While The Console Is Powered-On Do Any Damage?Game boy color deleted my game data
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I tried putting a Game Boy Game in my Game Boy Color, and it fits, but I'm not sure whether my GBC is broken.
Will this work?
game-boy
|
show 2 more comments
I tried putting a Game Boy Game in my Game Boy Color, and it fits, but I'm not sure whether my GBC is broken.
Will this work?
game-boy
21
Well, you tell me. You tried it, right?
– nine
Jul 16 '15 at 23:09
I wrote this and by the way I don't even know if the game boy color works
– user118668
Jul 16 '15 at 23:21
Most systems respect back compat, for at least one or similar systems, such as this. ie. if the cartridge fits, it'll likely work. Going the other way though (forward compat) will unlikely work
– Aequitas
Jul 16 '15 at 23:34
1
@Aequitas - Whilst true in many cases that games for newer consoles don't work on older ones, this wasn't the case for the Gameboy & Gameboy Colour
– Robotnik♦
Jul 17 '15 at 0:57
@Robotnik yeh I didn't know, just stating what the usual case is.
– Aequitas
Jul 17 '15 at 2:07
|
show 2 more comments
I tried putting a Game Boy Game in my Game Boy Color, and it fits, but I'm not sure whether my GBC is broken.
Will this work?
game-boy
I tried putting a Game Boy Game in my Game Boy Color, and it fits, but I'm not sure whether my GBC is broken.
Will this work?
game-boy
game-boy
edited Jul 17 '15 at 0:45
Robotnik♦
27.2k43127227
27.2k43127227
asked Jul 16 '15 at 23:06
user118667user118667
109113
109113
21
Well, you tell me. You tried it, right?
– nine
Jul 16 '15 at 23:09
I wrote this and by the way I don't even know if the game boy color works
– user118668
Jul 16 '15 at 23:21
Most systems respect back compat, for at least one or similar systems, such as this. ie. if the cartridge fits, it'll likely work. Going the other way though (forward compat) will unlikely work
– Aequitas
Jul 16 '15 at 23:34
1
@Aequitas - Whilst true in many cases that games for newer consoles don't work on older ones, this wasn't the case for the Gameboy & Gameboy Colour
– Robotnik♦
Jul 17 '15 at 0:57
@Robotnik yeh I didn't know, just stating what the usual case is.
– Aequitas
Jul 17 '15 at 2:07
|
show 2 more comments
21
Well, you tell me. You tried it, right?
– nine
Jul 16 '15 at 23:09
I wrote this and by the way I don't even know if the game boy color works
– user118668
Jul 16 '15 at 23:21
Most systems respect back compat, for at least one or similar systems, such as this. ie. if the cartridge fits, it'll likely work. Going the other way though (forward compat) will unlikely work
– Aequitas
Jul 16 '15 at 23:34
1
@Aequitas - Whilst true in many cases that games for newer consoles don't work on older ones, this wasn't the case for the Gameboy & Gameboy Colour
– Robotnik♦
Jul 17 '15 at 0:57
@Robotnik yeh I didn't know, just stating what the usual case is.
– Aequitas
Jul 17 '15 at 2:07
21
21
Well, you tell me. You tried it, right?
– nine
Jul 16 '15 at 23:09
Well, you tell me. You tried it, right?
– nine
Jul 16 '15 at 23:09
I wrote this and by the way I don't even know if the game boy color works
– user118668
Jul 16 '15 at 23:21
I wrote this and by the way I don't even know if the game boy color works
– user118668
Jul 16 '15 at 23:21
Most systems respect back compat, for at least one or similar systems, such as this. ie. if the cartridge fits, it'll likely work. Going the other way though (forward compat) will unlikely work
– Aequitas
Jul 16 '15 at 23:34
Most systems respect back compat, for at least one or similar systems, such as this. ie. if the cartridge fits, it'll likely work. Going the other way though (forward compat) will unlikely work
– Aequitas
Jul 16 '15 at 23:34
1
1
@Aequitas - Whilst true in many cases that games for newer consoles don't work on older ones, this wasn't the case for the Gameboy & Gameboy Colour
– Robotnik♦
Jul 17 '15 at 0:57
@Aequitas - Whilst true in many cases that games for newer consoles don't work on older ones, this wasn't the case for the Gameboy & Gameboy Colour
– Robotnik♦
Jul 17 '15 at 0:57
@Robotnik yeh I didn't know, just stating what the usual case is.
– Aequitas
Jul 17 '15 at 2:07
@Robotnik yeh I didn't know, just stating what the usual case is.
– Aequitas
Jul 17 '15 at 2:07
|
show 2 more comments
5 Answers
5
active
oldest
votes
You totally can, and they should work fine. (I did this all the time.) If it is a dual mode cartridge (Typically dark grey or black plastic housing, in the same shape as the original Game Boy cartridge) it should have colour to it (a 56 colour palette), and if it is just the regular light gray plastic housing on the cart, it will have a 4-10 colour palette.
This chart from Nintendo shows you what Game Boy era carts work with what systems, which should give you a good idea.
22
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
add a comment |
Source: http://www.nintendo.com/consumer/systems/gameboy/compatibilitychart.jsp
That should tell you all you need to know about the compatibility. Short answer: Yes, you can.
Update to point out main points:
Firstly, inserting an original GameBoy game will display up to 4-10 colours. The colour scheme can be changed using special palettes.
A small number is said to possibly not function properly as sometimes there may be scrambled images, sound problems or missing graphics.
To add to this, to change colour palettes, here a few key presses you can perform (you have to do this at the startup screen:
- Brown: Up directional key
- Blue: Left directional key
- Pastel mix: Down directional key
- Green: Right directional key
- Red: Up + A
- Dark Blue: Left + A
- Orange: Down + A
- Dark Green: Right + A
- Dark Brown: Up + B
- Gray: Left + B
- Yellow: Down + B
- Reverse: Right + B
Hope this was a bit more informative than my short answer :).
add a comment |
So far, every handheld system Nintendo has made has been designed with a Poka-yoke such that it is impossible to insert any cartridge into a system with which it is not compatible. If you get a GB classic cartridge, a GB color cartridge, a GB advance one, and so on, and carefully examine and compare their shapes, you'll notice the differences and how/why older cartridges can go into newer systems, but the newer cartridges won't fit into the older systems.
2
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
add a comment |
Does the -Nintendo- logo show up when you turn it on? If I remember correct, it should show up regardless of whether there is a game inserted, and indicates the GBC is operational.
If it isn't working, then it does sound like either the GBC is broken, or the games are broken.
The GBC was designed to be completely backwards compatible with GB games, and it enhanced them with color. Which added replay value to old GB games.
One thing I like about playing GB games in the GBC is that you can infer that Nintendo provided a well thought out game engine to GB developers, from the very beginning. In my experience, for all pre-GBC games I played (Mario, Zelda, Star Trek), the player was one color (blue?), the enemy sprites were another (red?), and the background was another color (green?). This made the action games somewhat easier, as red moving objects are easier to see than merely moving objects.
Another thing I liked was the battery life, which was even better than the GB Pocket. If the battery leads are corroded, I find that vinegar on a q-tip is a good way of clearing away the corrosion and/or dead battery acids.
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
add a comment |
All Game Boy Game Paks except maybe a half dozen will work on Game Boy Color.
Road Rash and Xerd no Densetsu do not run on Game Boy Color because they inadvertently rely on the effect of a bug in STAT IRQ, a feature to synchronize the CPU to video display. This bug affects only Game Boy, Super Game Boy, Game Boy pocket, and Game Boy Light. No bug, no game.- The Game Link connector on the Game Boy pocket and later is smaller than on the original Game Boy. Any accessory with a captive cable, such as player 1 on the 4-player adapter for F-1 Race or the keyboard for the unreleased Workboy organizer software, will not connect.
- Depending on the SoC revision, some games may have audio changes. The wave (bass) channel in R-Type, the score counting after a level in Panel Action Bingo, and everything in Prehistorik Man are examples.
- Game Boy Advance Game Paks neither fit nor run.
add a comment |
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5 Answers
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5 Answers
5
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You totally can, and they should work fine. (I did this all the time.) If it is a dual mode cartridge (Typically dark grey or black plastic housing, in the same shape as the original Game Boy cartridge) it should have colour to it (a 56 colour palette), and if it is just the regular light gray plastic housing on the cart, it will have a 4-10 colour palette.
This chart from Nintendo shows you what Game Boy era carts work with what systems, which should give you a good idea.
22
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
add a comment |
You totally can, and they should work fine. (I did this all the time.) If it is a dual mode cartridge (Typically dark grey or black plastic housing, in the same shape as the original Game Boy cartridge) it should have colour to it (a 56 colour palette), and if it is just the regular light gray plastic housing on the cart, it will have a 4-10 colour palette.
This chart from Nintendo shows you what Game Boy era carts work with what systems, which should give you a good idea.
22
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
add a comment |
You totally can, and they should work fine. (I did this all the time.) If it is a dual mode cartridge (Typically dark grey or black plastic housing, in the same shape as the original Game Boy cartridge) it should have colour to it (a 56 colour palette), and if it is just the regular light gray plastic housing on the cart, it will have a 4-10 colour palette.
This chart from Nintendo shows you what Game Boy era carts work with what systems, which should give you a good idea.
You totally can, and they should work fine. (I did this all the time.) If it is a dual mode cartridge (Typically dark grey or black plastic housing, in the same shape as the original Game Boy cartridge) it should have colour to it (a 56 colour palette), and if it is just the regular light gray plastic housing on the cart, it will have a 4-10 colour palette.
This chart from Nintendo shows you what Game Boy era carts work with what systems, which should give you a good idea.
edited Jul 17 '15 at 4:35
Random832
95076
95076
answered Jul 16 '15 at 23:22
Ash♦Ash
28.1k62211348
28.1k62211348
22
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
add a comment |
22
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
22
22
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
I believe it's worth mentioning in the answer how the color pallette can be changed: via a combination of the directional pad and the A or B buttons on the start up screen before the game loads.
– Leon7C
Jul 17 '15 at 1:27
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
Do you have any information on how well pre-GBC games that had enhanced color features from the Super Game Boy era were supported by the GBC?
– Random832
Jul 17 '15 at 4:25
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
@Random832 From the wiki for the GBC. "Titles that have color palettes on Super Game Boy will usually default to a similar pallette when played on a Game Boy Color." en.wikipedia.org/wiki/Game_Boy_Color
– MiniRagnarok
Jul 17 '15 at 13:02
add a comment |
Source: http://www.nintendo.com/consumer/systems/gameboy/compatibilitychart.jsp
That should tell you all you need to know about the compatibility. Short answer: Yes, you can.
Update to point out main points:
Firstly, inserting an original GameBoy game will display up to 4-10 colours. The colour scheme can be changed using special palettes.
A small number is said to possibly not function properly as sometimes there may be scrambled images, sound problems or missing graphics.
To add to this, to change colour palettes, here a few key presses you can perform (you have to do this at the startup screen:
- Brown: Up directional key
- Blue: Left directional key
- Pastel mix: Down directional key
- Green: Right directional key
- Red: Up + A
- Dark Blue: Left + A
- Orange: Down + A
- Dark Green: Right + A
- Dark Brown: Up + B
- Gray: Left + B
- Yellow: Down + B
- Reverse: Right + B
Hope this was a bit more informative than my short answer :).
add a comment |
Source: http://www.nintendo.com/consumer/systems/gameboy/compatibilitychart.jsp
That should tell you all you need to know about the compatibility. Short answer: Yes, you can.
Update to point out main points:
Firstly, inserting an original GameBoy game will display up to 4-10 colours. The colour scheme can be changed using special palettes.
A small number is said to possibly not function properly as sometimes there may be scrambled images, sound problems or missing graphics.
To add to this, to change colour palettes, here a few key presses you can perform (you have to do this at the startup screen:
- Brown: Up directional key
- Blue: Left directional key
- Pastel mix: Down directional key
- Green: Right directional key
- Red: Up + A
- Dark Blue: Left + A
- Orange: Down + A
- Dark Green: Right + A
- Dark Brown: Up + B
- Gray: Left + B
- Yellow: Down + B
- Reverse: Right + B
Hope this was a bit more informative than my short answer :).
add a comment |
Source: http://www.nintendo.com/consumer/systems/gameboy/compatibilitychart.jsp
That should tell you all you need to know about the compatibility. Short answer: Yes, you can.
Update to point out main points:
Firstly, inserting an original GameBoy game will display up to 4-10 colours. The colour scheme can be changed using special palettes.
A small number is said to possibly not function properly as sometimes there may be scrambled images, sound problems or missing graphics.
To add to this, to change colour palettes, here a few key presses you can perform (you have to do this at the startup screen:
- Brown: Up directional key
- Blue: Left directional key
- Pastel mix: Down directional key
- Green: Right directional key
- Red: Up + A
- Dark Blue: Left + A
- Orange: Down + A
- Dark Green: Right + A
- Dark Brown: Up + B
- Gray: Left + B
- Yellow: Down + B
- Reverse: Right + B
Hope this was a bit more informative than my short answer :).
Source: http://www.nintendo.com/consumer/systems/gameboy/compatibilitychart.jsp
That should tell you all you need to know about the compatibility. Short answer: Yes, you can.
Update to point out main points:
Firstly, inserting an original GameBoy game will display up to 4-10 colours. The colour scheme can be changed using special palettes.
A small number is said to possibly not function properly as sometimes there may be scrambled images, sound problems or missing graphics.
To add to this, to change colour palettes, here a few key presses you can perform (you have to do this at the startup screen:
- Brown: Up directional key
- Blue: Left directional key
- Pastel mix: Down directional key
- Green: Right directional key
- Red: Up + A
- Dark Blue: Left + A
- Orange: Down + A
- Dark Green: Right + A
- Dark Brown: Up + B
- Gray: Left + B
- Yellow: Down + B
- Reverse: Right + B
Hope this was a bit more informative than my short answer :).
edited Jul 19 '15 at 8:36
galacticninja
31k68222416
31k68222416
answered Jul 16 '15 at 23:23
H OzdogusH Ozdogus
38125
38125
add a comment |
add a comment |
So far, every handheld system Nintendo has made has been designed with a Poka-yoke such that it is impossible to insert any cartridge into a system with which it is not compatible. If you get a GB classic cartridge, a GB color cartridge, a GB advance one, and so on, and carefully examine and compare their shapes, you'll notice the differences and how/why older cartridges can go into newer systems, but the newer cartridges won't fit into the older systems.
2
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
add a comment |
So far, every handheld system Nintendo has made has been designed with a Poka-yoke such that it is impossible to insert any cartridge into a system with which it is not compatible. If you get a GB classic cartridge, a GB color cartridge, a GB advance one, and so on, and carefully examine and compare their shapes, you'll notice the differences and how/why older cartridges can go into newer systems, but the newer cartridges won't fit into the older systems.
2
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
add a comment |
So far, every handheld system Nintendo has made has been designed with a Poka-yoke such that it is impossible to insert any cartridge into a system with which it is not compatible. If you get a GB classic cartridge, a GB color cartridge, a GB advance one, and so on, and carefully examine and compare their shapes, you'll notice the differences and how/why older cartridges can go into newer systems, but the newer cartridges won't fit into the older systems.
So far, every handheld system Nintendo has made has been designed with a Poka-yoke such that it is impossible to insert any cartridge into a system with which it is not compatible. If you get a GB classic cartridge, a GB color cartridge, a GB advance one, and so on, and carefully examine and compare their shapes, you'll notice the differences and how/why older cartridges can go into newer systems, but the newer cartridges won't fit into the older systems.
answered Jul 17 '15 at 4:52
Dan HendersonDan Henderson
424412
424412
2
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
add a comment |
2
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
2
2
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
Never heard that term, but this is what I immediately thought of.
– Set Big O
Jul 17 '15 at 15:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
The name Baka-Yoke is more realistic.
– Ave
Jul 24 '15 at 16:55
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@ardaozkal "Realistic"? I don't see how those two terms can be evaluated on a realism scale. In any event, I chose to use the term Poka-yoke because that is the title of the Wikipedia article I linked to. Also, that article explains the reason that the wiki editors elected to use the one term over the other.
– Dan Henderson
Jul 24 '15 at 20:37
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
@DanHenderson Baka-yoke roughly means "stupid proof" :P
– Ave
Jul 25 '15 at 6:33
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
Or, more conceptually, "foolproof". Whereas Poka-yoke means "mistake-proof" or "error-proof". Regardless, "realism" isn't a valid comparison - that would imply that one term or the other is imaginary or fantasy, neither of which are sensible assessments.
– Dan Henderson
Jul 25 '15 at 6:54
add a comment |
Does the -Nintendo- logo show up when you turn it on? If I remember correct, it should show up regardless of whether there is a game inserted, and indicates the GBC is operational.
If it isn't working, then it does sound like either the GBC is broken, or the games are broken.
The GBC was designed to be completely backwards compatible with GB games, and it enhanced them with color. Which added replay value to old GB games.
One thing I like about playing GB games in the GBC is that you can infer that Nintendo provided a well thought out game engine to GB developers, from the very beginning. In my experience, for all pre-GBC games I played (Mario, Zelda, Star Trek), the player was one color (blue?), the enemy sprites were another (red?), and the background was another color (green?). This made the action games somewhat easier, as red moving objects are easier to see than merely moving objects.
Another thing I liked was the battery life, which was even better than the GB Pocket. If the battery leads are corroded, I find that vinegar on a q-tip is a good way of clearing away the corrosion and/or dead battery acids.
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
add a comment |
Does the -Nintendo- logo show up when you turn it on? If I remember correct, it should show up regardless of whether there is a game inserted, and indicates the GBC is operational.
If it isn't working, then it does sound like either the GBC is broken, or the games are broken.
The GBC was designed to be completely backwards compatible with GB games, and it enhanced them with color. Which added replay value to old GB games.
One thing I like about playing GB games in the GBC is that you can infer that Nintendo provided a well thought out game engine to GB developers, from the very beginning. In my experience, for all pre-GBC games I played (Mario, Zelda, Star Trek), the player was one color (blue?), the enemy sprites were another (red?), and the background was another color (green?). This made the action games somewhat easier, as red moving objects are easier to see than merely moving objects.
Another thing I liked was the battery life, which was even better than the GB Pocket. If the battery leads are corroded, I find that vinegar on a q-tip is a good way of clearing away the corrosion and/or dead battery acids.
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
add a comment |
Does the -Nintendo- logo show up when you turn it on? If I remember correct, it should show up regardless of whether there is a game inserted, and indicates the GBC is operational.
If it isn't working, then it does sound like either the GBC is broken, or the games are broken.
The GBC was designed to be completely backwards compatible with GB games, and it enhanced them with color. Which added replay value to old GB games.
One thing I like about playing GB games in the GBC is that you can infer that Nintendo provided a well thought out game engine to GB developers, from the very beginning. In my experience, for all pre-GBC games I played (Mario, Zelda, Star Trek), the player was one color (blue?), the enemy sprites were another (red?), and the background was another color (green?). This made the action games somewhat easier, as red moving objects are easier to see than merely moving objects.
Another thing I liked was the battery life, which was even better than the GB Pocket. If the battery leads are corroded, I find that vinegar on a q-tip is a good way of clearing away the corrosion and/or dead battery acids.
Does the -Nintendo- logo show up when you turn it on? If I remember correct, it should show up regardless of whether there is a game inserted, and indicates the GBC is operational.
If it isn't working, then it does sound like either the GBC is broken, or the games are broken.
The GBC was designed to be completely backwards compatible with GB games, and it enhanced them with color. Which added replay value to old GB games.
One thing I like about playing GB games in the GBC is that you can infer that Nintendo provided a well thought out game engine to GB developers, from the very beginning. In my experience, for all pre-GBC games I played (Mario, Zelda, Star Trek), the player was one color (blue?), the enemy sprites were another (red?), and the background was another color (green?). This made the action games somewhat easier, as red moving objects are easier to see than merely moving objects.
Another thing I liked was the battery life, which was even better than the GB Pocket. If the battery leads are corroded, I find that vinegar on a q-tip is a good way of clearing away the corrosion and/or dead battery acids.
answered Jul 17 '15 at 7:09
Ghost8472Ghost8472
91
91
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
add a comment |
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
I have a GBC, and the Nintendo logo only shows up if a game is inserted. Otherwise, there's a solid black rectangle in it's place. (The "GAME BOY" logo and animation shows up regardless of whether a game is inserted though.)
– NobodyNada
Jul 20 '15 at 4:59
add a comment |
All Game Boy Game Paks except maybe a half dozen will work on Game Boy Color.
Road Rash and Xerd no Densetsu do not run on Game Boy Color because they inadvertently rely on the effect of a bug in STAT IRQ, a feature to synchronize the CPU to video display. This bug affects only Game Boy, Super Game Boy, Game Boy pocket, and Game Boy Light. No bug, no game.- The Game Link connector on the Game Boy pocket and later is smaller than on the original Game Boy. Any accessory with a captive cable, such as player 1 on the 4-player adapter for F-1 Race or the keyboard for the unreleased Workboy organizer software, will not connect.
- Depending on the SoC revision, some games may have audio changes. The wave (bass) channel in R-Type, the score counting after a level in Panel Action Bingo, and everything in Prehistorik Man are examples.
- Game Boy Advance Game Paks neither fit nor run.
add a comment |
All Game Boy Game Paks except maybe a half dozen will work on Game Boy Color.
Road Rash and Xerd no Densetsu do not run on Game Boy Color because they inadvertently rely on the effect of a bug in STAT IRQ, a feature to synchronize the CPU to video display. This bug affects only Game Boy, Super Game Boy, Game Boy pocket, and Game Boy Light. No bug, no game.- The Game Link connector on the Game Boy pocket and later is smaller than on the original Game Boy. Any accessory with a captive cable, such as player 1 on the 4-player adapter for F-1 Race or the keyboard for the unreleased Workboy organizer software, will not connect.
- Depending on the SoC revision, some games may have audio changes. The wave (bass) channel in R-Type, the score counting after a level in Panel Action Bingo, and everything in Prehistorik Man are examples.
- Game Boy Advance Game Paks neither fit nor run.
add a comment |
All Game Boy Game Paks except maybe a half dozen will work on Game Boy Color.
Road Rash and Xerd no Densetsu do not run on Game Boy Color because they inadvertently rely on the effect of a bug in STAT IRQ, a feature to synchronize the CPU to video display. This bug affects only Game Boy, Super Game Boy, Game Boy pocket, and Game Boy Light. No bug, no game.- The Game Link connector on the Game Boy pocket and later is smaller than on the original Game Boy. Any accessory with a captive cable, such as player 1 on the 4-player adapter for F-1 Race or the keyboard for the unreleased Workboy organizer software, will not connect.
- Depending on the SoC revision, some games may have audio changes. The wave (bass) channel in R-Type, the score counting after a level in Panel Action Bingo, and everything in Prehistorik Man are examples.
- Game Boy Advance Game Paks neither fit nor run.
All Game Boy Game Paks except maybe a half dozen will work on Game Boy Color.
Road Rash and Xerd no Densetsu do not run on Game Boy Color because they inadvertently rely on the effect of a bug in STAT IRQ, a feature to synchronize the CPU to video display. This bug affects only Game Boy, Super Game Boy, Game Boy pocket, and Game Boy Light. No bug, no game.- The Game Link connector on the Game Boy pocket and later is smaller than on the original Game Boy. Any accessory with a captive cable, such as player 1 on the 4-player adapter for F-1 Race or the keyboard for the unreleased Workboy organizer software, will not connect.
- Depending on the SoC revision, some games may have audio changes. The wave (bass) channel in R-Type, the score counting after a level in Panel Action Bingo, and everything in Prehistorik Man are examples.
- Game Boy Advance Game Paks neither fit nor run.
answered 10 hours ago
Damian YerrickDamian Yerrick
942513
942513
add a comment |
add a comment |
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21
Well, you tell me. You tried it, right?
– nine
Jul 16 '15 at 23:09
I wrote this and by the way I don't even know if the game boy color works
– user118668
Jul 16 '15 at 23:21
Most systems respect back compat, for at least one or similar systems, such as this. ie. if the cartridge fits, it'll likely work. Going the other way though (forward compat) will unlikely work
– Aequitas
Jul 16 '15 at 23:34
1
@Aequitas - Whilst true in many cases that games for newer consoles don't work on older ones, this wasn't the case for the Gameboy & Gameboy Colour
– Robotnik♦
Jul 17 '15 at 0:57
@Robotnik yeh I didn't know, just stating what the usual case is.
– Aequitas
Jul 17 '15 at 2:07