Can a DM change an item given by another DM?How do I, as a player, encourage more role-playing in Adventurers League?Randomly Alternating GMs in D&D 5-eWhat is the reason Adventurers League games don't allow DMG variant rules, such as Flanking?Can I participate in Adventurers League while satisfying my need for storytelling?Must the DM be told before a game what magic items a PC owns?Is a Dungeon Master allowed to change existing rules in Adventurers League play?Should I change the entire campaign to please one player?Is an Adventurers League DM allowed to adjust an encounter to max out the combat XP reward?What rules are there for deciding what specific items to award when the loot table is unclear?
Can a DM change an item given by another DM?
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Can a DM change an item given by another DM?
How do I, as a player, encourage more role-playing in Adventurers League?Randomly Alternating GMs in D&D 5-eWhat is the reason Adventurers League games don't allow DMG variant rules, such as Flanking?Can I participate in Adventurers League while satisfying my need for storytelling?Must the DM be told before a game what magic items a PC owns?Is a Dungeon Master allowed to change existing rules in Adventurers League play?Should I change the entire campaign to please one player?Is an Adventurers League DM allowed to adjust an encounter to max out the combat XP reward?What rules are there for deciding what specific items to award when the loot table is unclear?
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$begingroup$
If a player received a specific end reward and doesn't like it, can the new DM change that item's traits (whether or not the item was created differently than in the book)?
We are playing home games, and the group has been changing DMs after each campaign, so it isn't going by strict Adventurers League rules.
dnd-5e magic-items gm-techniques treasure multiple-gm
New contributor
$endgroup$
add a comment |
$begingroup$
If a player received a specific end reward and doesn't like it, can the new DM change that item's traits (whether or not the item was created differently than in the book)?
We are playing home games, and the group has been changing DMs after each campaign, so it isn't going by strict Adventurers League rules.
dnd-5e magic-items gm-techniques treasure multiple-gm
New contributor
$endgroup$
1
$begingroup$
Is this a homebrew item? Or is this just a more general question about a multi-DM game and whether or not a DM can should overrule previous DM?
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch There were mixtures of homebrew and DMG items with a twist. But it was more a question on if the new DM should change the previous DM's end rewards given out.
$endgroup$
– MysticElaine
9 hours ago
$begingroup$
Was this an item used during the campaign or was it given at the end and hasn't been used yet? Can you also describe the item specifically?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
56 mins ago
add a comment |
$begingroup$
If a player received a specific end reward and doesn't like it, can the new DM change that item's traits (whether or not the item was created differently than in the book)?
We are playing home games, and the group has been changing DMs after each campaign, so it isn't going by strict Adventurers League rules.
dnd-5e magic-items gm-techniques treasure multiple-gm
New contributor
$endgroup$
If a player received a specific end reward and doesn't like it, can the new DM change that item's traits (whether or not the item was created differently than in the book)?
We are playing home games, and the group has been changing DMs after each campaign, so it isn't going by strict Adventurers League rules.
dnd-5e magic-items gm-techniques treasure multiple-gm
dnd-5e magic-items gm-techniques treasure multiple-gm
New contributor
New contributor
edited 56 mins ago
V2Blast♦
33.9k5 gold badges123 silver badges212 bronze badges
33.9k5 gold badges123 silver badges212 bronze badges
New contributor
asked 9 hours ago
MysticElaineMysticElaine
312 bronze badges
312 bronze badges
New contributor
New contributor
1
$begingroup$
Is this a homebrew item? Or is this just a more general question about a multi-DM game and whether or not a DM can should overrule previous DM?
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch There were mixtures of homebrew and DMG items with a twist. But it was more a question on if the new DM should change the previous DM's end rewards given out.
$endgroup$
– MysticElaine
9 hours ago
$begingroup$
Was this an item used during the campaign or was it given at the end and hasn't been used yet? Can you also describe the item specifically?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
56 mins ago
add a comment |
1
$begingroup$
Is this a homebrew item? Or is this just a more general question about a multi-DM game and whether or not a DM can should overrule previous DM?
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch There were mixtures of homebrew and DMG items with a twist. But it was more a question on if the new DM should change the previous DM's end rewards given out.
$endgroup$
– MysticElaine
9 hours ago
$begingroup$
Was this an item used during the campaign or was it given at the end and hasn't been used yet? Can you also describe the item specifically?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
56 mins ago
1
1
$begingroup$
Is this a homebrew item? Or is this just a more general question about a multi-DM game and whether or not a DM can should overrule previous DM?
$endgroup$
– NautArch
9 hours ago
$begingroup$
Is this a homebrew item? Or is this just a more general question about a multi-DM game and whether or not a DM can should overrule previous DM?
$endgroup$
– NautArch
9 hours ago
1
1
$begingroup$
@NautArch There were mixtures of homebrew and DMG items with a twist. But it was more a question on if the new DM should change the previous DM's end rewards given out.
$endgroup$
– MysticElaine
9 hours ago
$begingroup$
@NautArch There were mixtures of homebrew and DMG items with a twist. But it was more a question on if the new DM should change the previous DM's end rewards given out.
$endgroup$
– MysticElaine
9 hours ago
$begingroup$
Was this an item used during the campaign or was it given at the end and hasn't been used yet? Can you also describe the item specifically?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Was this an item used during the campaign or was it given at the end and hasn't been used yet? Can you also describe the item specifically?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
56 mins ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
56 mins ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
I wouldn't recommend it without discussion
There was a period of a few years that one of my groups had a rotating DM. During this time, we generally didn't step on the toes of previous DM decisions.
This was for a couple of reasons:
- Continuity
- That person would DM again and we didn't want to create a series of changes going back and forth.
We didn't hand out any homebrew items, either, so that may have been part of it. But overall, we left decisions and storyline points in place to keep the continuity from one DM to the next and to allow people to reference back to previous portions they had DM'd.
In your case, it's not clear what the item is or how it was changed, but retconning items can be problematic.
There wasn't a case where we needed to do this, but if there was I would have begun it as a communication and discussion around my concerns and made it a table discussion at the minimum between the item owner, the previous DM, and myself.
Retconning without communication can very easily lead to unhappy players, which is the one thing we all try to avoid.
But as DM, they can if they want
As stated above, the problem may lead to player dissatisfaction and eventual departure. But ultimately, the DM is the final arbiter - it's up to the players if they're okay with the decisions the DM makes and if they want to continue playing.
$endgroup$
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
1
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
2
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
Yes, but...
The short answer is, yes. The DM's power is constrained only by what the players are willing to accept. The DM can, under "Rule 0" change the item as they see fit at any time, with or without a story-based reason.
However, as NautArch mentioned, changing the item can have repercussions. It impacts the continuity of the game. It can also simply feel unfair to the player's that have come to expect an item to work in a certain way and may have made character or story altering decisions based on relying on that item. It also seems disrespectful to the last GM who, it sounds like, may now be a player in the same campaign.
I have had games with GMs that rotate and as a general rule for the reasons stated above, we tried to avoid altering something that was already set in the campaign.
With that said, there are times it does need to be done. Even when GM changes are not in play, sometimes an item has unexpected repercussions and it is necessary to alter it to avoid the item causing problems in the game, this is especially true with homebrew items but even published items can cause problems if given too early in a campaign or in the wrong type of campaign.
You haven't provided a lot of background here, but in dealing with this type of situation I would recommend a few things:
- If the former GM is still available, and especially if still involved in some way, the current GM may be wise to consult with them first. If nothing else, this shows respect to the former GM's decisions before altering them.
- The matter should be discussed with the players rather than done by fiat. Sometimes, it is necessary to preserve balance, but explaining the reasoning rather than just declaring it done can help everyone accept the situation.
- If continuity is a concern at that table, it may be worth finding a story based reason the item has changed going forward or perhaps that item is lost but a new item is promptly found to take its place.
$endgroup$
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
add a comment |
$begingroup$
Baring any group/house rule, rule zero always wins (the DM is always right). If the current DM wants an item changed, it's changed.
It's best to talk among the entire group to have an item that won't keep changing as each DM takes over.
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
I wouldn't recommend it without discussion
There was a period of a few years that one of my groups had a rotating DM. During this time, we generally didn't step on the toes of previous DM decisions.
This was for a couple of reasons:
- Continuity
- That person would DM again and we didn't want to create a series of changes going back and forth.
We didn't hand out any homebrew items, either, so that may have been part of it. But overall, we left decisions and storyline points in place to keep the continuity from one DM to the next and to allow people to reference back to previous portions they had DM'd.
In your case, it's not clear what the item is or how it was changed, but retconning items can be problematic.
There wasn't a case where we needed to do this, but if there was I would have begun it as a communication and discussion around my concerns and made it a table discussion at the minimum between the item owner, the previous DM, and myself.
Retconning without communication can very easily lead to unhappy players, which is the one thing we all try to avoid.
But as DM, they can if they want
As stated above, the problem may lead to player dissatisfaction and eventual departure. But ultimately, the DM is the final arbiter - it's up to the players if they're okay with the decisions the DM makes and if they want to continue playing.
$endgroup$
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
1
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
2
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
I wouldn't recommend it without discussion
There was a period of a few years that one of my groups had a rotating DM. During this time, we generally didn't step on the toes of previous DM decisions.
This was for a couple of reasons:
- Continuity
- That person would DM again and we didn't want to create a series of changes going back and forth.
We didn't hand out any homebrew items, either, so that may have been part of it. But overall, we left decisions and storyline points in place to keep the continuity from one DM to the next and to allow people to reference back to previous portions they had DM'd.
In your case, it's not clear what the item is or how it was changed, but retconning items can be problematic.
There wasn't a case where we needed to do this, but if there was I would have begun it as a communication and discussion around my concerns and made it a table discussion at the minimum between the item owner, the previous DM, and myself.
Retconning without communication can very easily lead to unhappy players, which is the one thing we all try to avoid.
But as DM, they can if they want
As stated above, the problem may lead to player dissatisfaction and eventual departure. But ultimately, the DM is the final arbiter - it's up to the players if they're okay with the decisions the DM makes and if they want to continue playing.
$endgroup$
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
1
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
2
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
I wouldn't recommend it without discussion
There was a period of a few years that one of my groups had a rotating DM. During this time, we generally didn't step on the toes of previous DM decisions.
This was for a couple of reasons:
- Continuity
- That person would DM again and we didn't want to create a series of changes going back and forth.
We didn't hand out any homebrew items, either, so that may have been part of it. But overall, we left decisions and storyline points in place to keep the continuity from one DM to the next and to allow people to reference back to previous portions they had DM'd.
In your case, it's not clear what the item is or how it was changed, but retconning items can be problematic.
There wasn't a case where we needed to do this, but if there was I would have begun it as a communication and discussion around my concerns and made it a table discussion at the minimum between the item owner, the previous DM, and myself.
Retconning without communication can very easily lead to unhappy players, which is the one thing we all try to avoid.
But as DM, they can if they want
As stated above, the problem may lead to player dissatisfaction and eventual departure. But ultimately, the DM is the final arbiter - it's up to the players if they're okay with the decisions the DM makes and if they want to continue playing.
$endgroup$
I wouldn't recommend it without discussion
There was a period of a few years that one of my groups had a rotating DM. During this time, we generally didn't step on the toes of previous DM decisions.
This was for a couple of reasons:
- Continuity
- That person would DM again and we didn't want to create a series of changes going back and forth.
We didn't hand out any homebrew items, either, so that may have been part of it. But overall, we left decisions and storyline points in place to keep the continuity from one DM to the next and to allow people to reference back to previous portions they had DM'd.
In your case, it's not clear what the item is or how it was changed, but retconning items can be problematic.
There wasn't a case where we needed to do this, but if there was I would have begun it as a communication and discussion around my concerns and made it a table discussion at the minimum between the item owner, the previous DM, and myself.
Retconning without communication can very easily lead to unhappy players, which is the one thing we all try to avoid.
But as DM, they can if they want
As stated above, the problem may lead to player dissatisfaction and eventual departure. But ultimately, the DM is the final arbiter - it's up to the players if they're okay with the decisions the DM makes and if they want to continue playing.
answered 9 hours ago
NautArchNautArch
76.6k16 gold badges293 silver badges507 bronze badges
76.6k16 gold badges293 silver badges507 bronze badges
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
1
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
2
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
1
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
2
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
$begingroup$
Keep in mind the discussion might be "this will completely derail part of the campaign or unbalance an essential encounter". The DM will likely not want to give specifics.
$endgroup$
– John
8 hours ago
1
1
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@john maybe, but the DM can just as easily update their campaign to deal with the preexisting item.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
Some times but it depends on the item. If the campaign revolves around being stuck on a demiplane and the last DM gave them a gate cube...
$endgroup$
– John
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
$begingroup$
I think it depends, somewhat, on the nature of the item being potentially retconned. If it's a magic item suitable for a PC's class but not for their specific build, that's not an awesome reward. Especially if other PCs have "better" rewards. An item which isn't as cool or as powerful as a player wants, but suits their PC and playstyle, may be more problematic to change (depending on group and DM style). Plot importance is not a substitute for day-to-day utility, and if my personal reward's only effect is to make the story complete-able for the party... again, not a great reward for me.
$endgroup$
– Upper_Case
8 hours ago
2
2
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@john there are always edge cases, but you get generally should work with existing story. That was my point.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
Yes, but...
The short answer is, yes. The DM's power is constrained only by what the players are willing to accept. The DM can, under "Rule 0" change the item as they see fit at any time, with or without a story-based reason.
However, as NautArch mentioned, changing the item can have repercussions. It impacts the continuity of the game. It can also simply feel unfair to the player's that have come to expect an item to work in a certain way and may have made character or story altering decisions based on relying on that item. It also seems disrespectful to the last GM who, it sounds like, may now be a player in the same campaign.
I have had games with GMs that rotate and as a general rule for the reasons stated above, we tried to avoid altering something that was already set in the campaign.
With that said, there are times it does need to be done. Even when GM changes are not in play, sometimes an item has unexpected repercussions and it is necessary to alter it to avoid the item causing problems in the game, this is especially true with homebrew items but even published items can cause problems if given too early in a campaign or in the wrong type of campaign.
You haven't provided a lot of background here, but in dealing with this type of situation I would recommend a few things:
- If the former GM is still available, and especially if still involved in some way, the current GM may be wise to consult with them first. If nothing else, this shows respect to the former GM's decisions before altering them.
- The matter should be discussed with the players rather than done by fiat. Sometimes, it is necessary to preserve balance, but explaining the reasoning rather than just declaring it done can help everyone accept the situation.
- If continuity is a concern at that table, it may be worth finding a story based reason the item has changed going forward or perhaps that item is lost but a new item is promptly found to take its place.
$endgroup$
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
add a comment |
$begingroup$
Yes, but...
The short answer is, yes. The DM's power is constrained only by what the players are willing to accept. The DM can, under "Rule 0" change the item as they see fit at any time, with or without a story-based reason.
However, as NautArch mentioned, changing the item can have repercussions. It impacts the continuity of the game. It can also simply feel unfair to the player's that have come to expect an item to work in a certain way and may have made character or story altering decisions based on relying on that item. It also seems disrespectful to the last GM who, it sounds like, may now be a player in the same campaign.
I have had games with GMs that rotate and as a general rule for the reasons stated above, we tried to avoid altering something that was already set in the campaign.
With that said, there are times it does need to be done. Even when GM changes are not in play, sometimes an item has unexpected repercussions and it is necessary to alter it to avoid the item causing problems in the game, this is especially true with homebrew items but even published items can cause problems if given too early in a campaign or in the wrong type of campaign.
You haven't provided a lot of background here, but in dealing with this type of situation I would recommend a few things:
- If the former GM is still available, and especially if still involved in some way, the current GM may be wise to consult with them first. If nothing else, this shows respect to the former GM's decisions before altering them.
- The matter should be discussed with the players rather than done by fiat. Sometimes, it is necessary to preserve balance, but explaining the reasoning rather than just declaring it done can help everyone accept the situation.
- If continuity is a concern at that table, it may be worth finding a story based reason the item has changed going forward or perhaps that item is lost but a new item is promptly found to take its place.
$endgroup$
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
add a comment |
$begingroup$
Yes, but...
The short answer is, yes. The DM's power is constrained only by what the players are willing to accept. The DM can, under "Rule 0" change the item as they see fit at any time, with or without a story-based reason.
However, as NautArch mentioned, changing the item can have repercussions. It impacts the continuity of the game. It can also simply feel unfair to the player's that have come to expect an item to work in a certain way and may have made character or story altering decisions based on relying on that item. It also seems disrespectful to the last GM who, it sounds like, may now be a player in the same campaign.
I have had games with GMs that rotate and as a general rule for the reasons stated above, we tried to avoid altering something that was already set in the campaign.
With that said, there are times it does need to be done. Even when GM changes are not in play, sometimes an item has unexpected repercussions and it is necessary to alter it to avoid the item causing problems in the game, this is especially true with homebrew items but even published items can cause problems if given too early in a campaign or in the wrong type of campaign.
You haven't provided a lot of background here, but in dealing with this type of situation I would recommend a few things:
- If the former GM is still available, and especially if still involved in some way, the current GM may be wise to consult with them first. If nothing else, this shows respect to the former GM's decisions before altering them.
- The matter should be discussed with the players rather than done by fiat. Sometimes, it is necessary to preserve balance, but explaining the reasoning rather than just declaring it done can help everyone accept the situation.
- If continuity is a concern at that table, it may be worth finding a story based reason the item has changed going forward or perhaps that item is lost but a new item is promptly found to take its place.
$endgroup$
Yes, but...
The short answer is, yes. The DM's power is constrained only by what the players are willing to accept. The DM can, under "Rule 0" change the item as they see fit at any time, with or without a story-based reason.
However, as NautArch mentioned, changing the item can have repercussions. It impacts the continuity of the game. It can also simply feel unfair to the player's that have come to expect an item to work in a certain way and may have made character or story altering decisions based on relying on that item. It also seems disrespectful to the last GM who, it sounds like, may now be a player in the same campaign.
I have had games with GMs that rotate and as a general rule for the reasons stated above, we tried to avoid altering something that was already set in the campaign.
With that said, there are times it does need to be done. Even when GM changes are not in play, sometimes an item has unexpected repercussions and it is necessary to alter it to avoid the item causing problems in the game, this is especially true with homebrew items but even published items can cause problems if given too early in a campaign or in the wrong type of campaign.
You haven't provided a lot of background here, but in dealing with this type of situation I would recommend a few things:
- If the former GM is still available, and especially if still involved in some way, the current GM may be wise to consult with them first. If nothing else, this shows respect to the former GM's decisions before altering them.
- The matter should be discussed with the players rather than done by fiat. Sometimes, it is necessary to preserve balance, but explaining the reasoning rather than just declaring it done can help everyone accept the situation.
- If continuity is a concern at that table, it may be worth finding a story based reason the item has changed going forward or perhaps that item is lost but a new item is promptly found to take its place.
edited 49 mins ago
V2Blast♦
33.9k5 gold badges123 silver badges212 bronze badges
33.9k5 gold badges123 silver badges212 bronze badges
answered 6 hours ago
TimothyAWisemanTimothyAWiseman
20.4k2 gold badges46 silver badges101 bronze badges
20.4k2 gold badges46 silver badges101 bronze badges
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
add a comment |
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
We all make mistakes :)
$endgroup$
– NautArch
6 hours ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
$begingroup$
It may also be worth suggesting that the co-DMs establish a method of vetting future magic items/rewards before they are given out, so that the other DMs don't feel like their hard work is being undone/disrespected, and the players don't feel like their shiny new toy is being taken away/changed.
$endgroup$
– V2Blast♦
44 mins ago
add a comment |
$begingroup$
Baring any group/house rule, rule zero always wins (the DM is always right). If the current DM wants an item changed, it's changed.
It's best to talk among the entire group to have an item that won't keep changing as each DM takes over.
$endgroup$
add a comment |
$begingroup$
Baring any group/house rule, rule zero always wins (the DM is always right). If the current DM wants an item changed, it's changed.
It's best to talk among the entire group to have an item that won't keep changing as each DM takes over.
$endgroup$
add a comment |
$begingroup$
Baring any group/house rule, rule zero always wins (the DM is always right). If the current DM wants an item changed, it's changed.
It's best to talk among the entire group to have an item that won't keep changing as each DM takes over.
$endgroup$
Baring any group/house rule, rule zero always wins (the DM is always right). If the current DM wants an item changed, it's changed.
It's best to talk among the entire group to have an item that won't keep changing as each DM takes over.
edited 46 mins ago
V2Blast♦
33.9k5 gold badges123 silver badges212 bronze badges
33.9k5 gold badges123 silver badges212 bronze badges
answered 9 hours ago
FeringFering
13.6k3 gold badges49 silver badges162 bronze badges
13.6k3 gold badges49 silver badges162 bronze badges
add a comment |
add a comment |
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1
$begingroup$
Is this a homebrew item? Or is this just a more general question about a multi-DM game and whether or not a DM can should overrule previous DM?
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch There were mixtures of homebrew and DMG items with a twist. But it was more a question on if the new DM should change the previous DM's end rewards given out.
$endgroup$
– MysticElaine
9 hours ago
$begingroup$
Was this an item used during the campaign or was it given at the end and hasn't been used yet? Can you also describe the item specifically?
$endgroup$
– NautArch
7 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast♦
56 mins ago