Will allowing a Dex-based barbarian to multiclass based on Dex instead of Str cause any future balance issues?What potential problems could arise from changing the multiclassing prerequisites?What happens at the moment I no longer meet multiclass prerequisites during gameplay?Can you multiclass out of your starting class if you don't have the required stats for it?Barbarian Battlerager Spiked Armor Damage Bonus balance issuesHow viable is this Support Dex-based Barbarian?Would it be unbalanced for Dex-based Fighters to choose proficiency in Dex saving throws instead of Str saving throws?How effective in combat regarding damage output could a Dexterity-based Barbarian be?Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?How would it imbalance gameplay to allow a multiclassed wizard/sorcerer to copy wizard spells in a spellbook for which one has spell slots?As a half-orc Barbarian, is it worth it to dip some levels into the Fighter class?
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Will allowing a Dex-based barbarian to multiclass based on Dex instead of Str cause any future balance issues?
What potential problems could arise from changing the multiclassing prerequisites?What happens at the moment I no longer meet multiclass prerequisites during gameplay?Can you multiclass out of your starting class if you don't have the required stats for it?Barbarian Battlerager Spiked Armor Damage Bonus balance issuesHow viable is this Support Dex-based Barbarian?Would it be unbalanced for Dex-based Fighters to choose proficiency in Dex saving throws instead of Str saving throws?How effective in combat regarding damage output could a Dexterity-based Barbarian be?Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?How would it imbalance gameplay to allow a multiclassed wizard/sorcerer to copy wizard spells in a spellbook for which one has spell slots?As a half-orc Barbarian, is it worth it to dip some levels into the Fighter class?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
A player of mine plays a dex barbarian and multiclassed into fighter for a fighting style. I didn't understand at that time that he can't do that without a strength score of 13 (which he doesn't have). I am leaning to houserule the multiclassing requirements for barbarian to be as the fighter, 13 strength or dex. Are there any problems as they level up that I should be aware of?
Why do I want to allow it? As I understand them, the multiclassing requirements are designed to avoid players to take another class for the features without having any of the stats that normally enable a character to have these features. Someone that is not intelligent can't suddenly become a wizard. Very logical.
However for the dex barbarian, it is not like he does not have the stats for his class. He has a 16 dex, that is above average and the main stat of a dex barbarian. So I do not see a reason why he can't multiclass.
dnd-5e house-rules multi-classing ability-scores barbarian
$endgroup$
add a comment |
$begingroup$
A player of mine plays a dex barbarian and multiclassed into fighter for a fighting style. I didn't understand at that time that he can't do that without a strength score of 13 (which he doesn't have). I am leaning to houserule the multiclassing requirements for barbarian to be as the fighter, 13 strength or dex. Are there any problems as they level up that I should be aware of?
Why do I want to allow it? As I understand them, the multiclassing requirements are designed to avoid players to take another class for the features without having any of the stats that normally enable a character to have these features. Someone that is not intelligent can't suddenly become a wizard. Very logical.
However for the dex barbarian, it is not like he does not have the stats for his class. He has a 16 dex, that is above average and the main stat of a dex barbarian. So I do not see a reason why he can't multiclass.
dnd-5e house-rules multi-classing ability-scores barbarian
$endgroup$
$begingroup$
Why exactly did he make a dexterity based barbarian? Two of the main class features for a barbarian, are reckless attack and the rage damage bonus. Both only work when making strength based melee attacks.
$endgroup$
– Allan Mills
7 hours ago
$begingroup$
@Allan we are aware of that. He wants to recreate kirito from swo, and that one is not a strong person. But he decided Barbarian is the most fitting class.
$endgroup$
– findusl
7 hours ago
add a comment |
$begingroup$
A player of mine plays a dex barbarian and multiclassed into fighter for a fighting style. I didn't understand at that time that he can't do that without a strength score of 13 (which he doesn't have). I am leaning to houserule the multiclassing requirements for barbarian to be as the fighter, 13 strength or dex. Are there any problems as they level up that I should be aware of?
Why do I want to allow it? As I understand them, the multiclassing requirements are designed to avoid players to take another class for the features without having any of the stats that normally enable a character to have these features. Someone that is not intelligent can't suddenly become a wizard. Very logical.
However for the dex barbarian, it is not like he does not have the stats for his class. He has a 16 dex, that is above average and the main stat of a dex barbarian. So I do not see a reason why he can't multiclass.
dnd-5e house-rules multi-classing ability-scores barbarian
$endgroup$
A player of mine plays a dex barbarian and multiclassed into fighter for a fighting style. I didn't understand at that time that he can't do that without a strength score of 13 (which he doesn't have). I am leaning to houserule the multiclassing requirements for barbarian to be as the fighter, 13 strength or dex. Are there any problems as they level up that I should be aware of?
Why do I want to allow it? As I understand them, the multiclassing requirements are designed to avoid players to take another class for the features without having any of the stats that normally enable a character to have these features. Someone that is not intelligent can't suddenly become a wizard. Very logical.
However for the dex barbarian, it is not like he does not have the stats for his class. He has a 16 dex, that is above average and the main stat of a dex barbarian. So I do not see a reason why he can't multiclass.
dnd-5e house-rules multi-classing ability-scores barbarian
dnd-5e house-rules multi-classing ability-scores barbarian
edited 1 hour ago
V2Blast♦
33.9k5 gold badges123 silver badges212 bronze badges
33.9k5 gold badges123 silver badges212 bronze badges
asked 9 hours ago
finduslfindusl
8552 silver badges16 bronze badges
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$begingroup$
Why exactly did he make a dexterity based barbarian? Two of the main class features for a barbarian, are reckless attack and the rage damage bonus. Both only work when making strength based melee attacks.
$endgroup$
– Allan Mills
7 hours ago
$begingroup$
@Allan we are aware of that. He wants to recreate kirito from swo, and that one is not a strong person. But he decided Barbarian is the most fitting class.
$endgroup$
– findusl
7 hours ago
add a comment |
$begingroup$
Why exactly did he make a dexterity based barbarian? Two of the main class features for a barbarian, are reckless attack and the rage damage bonus. Both only work when making strength based melee attacks.
$endgroup$
– Allan Mills
7 hours ago
$begingroup$
@Allan we are aware of that. He wants to recreate kirito from swo, and that one is not a strong person. But he decided Barbarian is the most fitting class.
$endgroup$
– findusl
7 hours ago
$begingroup$
Why exactly did he make a dexterity based barbarian? Two of the main class features for a barbarian, are reckless attack and the rage damage bonus. Both only work when making strength based melee attacks.
$endgroup$
– Allan Mills
7 hours ago
$begingroup$
Why exactly did he make a dexterity based barbarian? Two of the main class features for a barbarian, are reckless attack and the rage damage bonus. Both only work when making strength based melee attacks.
$endgroup$
– Allan Mills
7 hours ago
$begingroup$
@Allan we are aware of that. He wants to recreate kirito from swo, and that one is not a strong person. But he decided Barbarian is the most fitting class.
$endgroup$
– findusl
7 hours ago
$begingroup$
@Allan we are aware of that. He wants to recreate kirito from swo, and that one is not a strong person. But he decided Barbarian is the most fitting class.
$endgroup$
– findusl
7 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
The multiclass prerequisites, in my opinion, are best treated as suggestions rather than requirements. They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support. The reciprocal nature of the requirements, in my opinion, have more to do with making things symmetric and minimizing the degree to which the order you take classes matters than it does to do with anything concerned with balance.
As such, I have never stopped a player who knew what they were doing from doing any multiclassing they liked. This has caused zero problems, and I see no way that it could. The worst case scenario, as far as I can tell, is Paladin/Warlock using the Hexblade patron, which can now be done without needing Strength 13, which is quite desirable for this combination since Strength does little for them thanks to Hex Warrior. However, Hexblade is widely considered to be an anomaly in its own right, which means it would be quite sad indeed to limit everyone else for the sake of this one case. For me, even this combination has not caused any real problems. There is certainly nothing about a Dexterity-based Barbarian/Fighter that is going to cause more problems.
$endgroup$
4
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
2
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
add a comment |
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oldest
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$begingroup$
The multiclass prerequisites, in my opinion, are best treated as suggestions rather than requirements. They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support. The reciprocal nature of the requirements, in my opinion, have more to do with making things symmetric and minimizing the degree to which the order you take classes matters than it does to do with anything concerned with balance.
As such, I have never stopped a player who knew what they were doing from doing any multiclassing they liked. This has caused zero problems, and I see no way that it could. The worst case scenario, as far as I can tell, is Paladin/Warlock using the Hexblade patron, which can now be done without needing Strength 13, which is quite desirable for this combination since Strength does little for them thanks to Hex Warrior. However, Hexblade is widely considered to be an anomaly in its own right, which means it would be quite sad indeed to limit everyone else for the sake of this one case. For me, even this combination has not caused any real problems. There is certainly nothing about a Dexterity-based Barbarian/Fighter that is going to cause more problems.
$endgroup$
4
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
2
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
add a comment |
$begingroup$
The multiclass prerequisites, in my opinion, are best treated as suggestions rather than requirements. They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support. The reciprocal nature of the requirements, in my opinion, have more to do with making things symmetric and minimizing the degree to which the order you take classes matters than it does to do with anything concerned with balance.
As such, I have never stopped a player who knew what they were doing from doing any multiclassing they liked. This has caused zero problems, and I see no way that it could. The worst case scenario, as far as I can tell, is Paladin/Warlock using the Hexblade patron, which can now be done without needing Strength 13, which is quite desirable for this combination since Strength does little for them thanks to Hex Warrior. However, Hexblade is widely considered to be an anomaly in its own right, which means it would be quite sad indeed to limit everyone else for the sake of this one case. For me, even this combination has not caused any real problems. There is certainly nothing about a Dexterity-based Barbarian/Fighter that is going to cause more problems.
$endgroup$
4
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
2
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
add a comment |
$begingroup$
The multiclass prerequisites, in my opinion, are best treated as suggestions rather than requirements. They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support. The reciprocal nature of the requirements, in my opinion, have more to do with making things symmetric and minimizing the degree to which the order you take classes matters than it does to do with anything concerned with balance.
As such, I have never stopped a player who knew what they were doing from doing any multiclassing they liked. This has caused zero problems, and I see no way that it could. The worst case scenario, as far as I can tell, is Paladin/Warlock using the Hexblade patron, which can now be done without needing Strength 13, which is quite desirable for this combination since Strength does little for them thanks to Hex Warrior. However, Hexblade is widely considered to be an anomaly in its own right, which means it would be quite sad indeed to limit everyone else for the sake of this one case. For me, even this combination has not caused any real problems. There is certainly nothing about a Dexterity-based Barbarian/Fighter that is going to cause more problems.
$endgroup$
The multiclass prerequisites, in my opinion, are best treated as suggestions rather than requirements. They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support. The reciprocal nature of the requirements, in my opinion, have more to do with making things symmetric and minimizing the degree to which the order you take classes matters than it does to do with anything concerned with balance.
As such, I have never stopped a player who knew what they were doing from doing any multiclassing they liked. This has caused zero problems, and I see no way that it could. The worst case scenario, as far as I can tell, is Paladin/Warlock using the Hexblade patron, which can now be done without needing Strength 13, which is quite desirable for this combination since Strength does little for them thanks to Hex Warrior. However, Hexblade is widely considered to be an anomaly in its own right, which means it would be quite sad indeed to limit everyone else for the sake of this one case. For me, even this combination has not caused any real problems. There is certainly nothing about a Dexterity-based Barbarian/Fighter that is going to cause more problems.
answered 9 hours ago
KRyanKRyan
236k34 gold badges595 silver badges996 bronze badges
236k34 gold badges595 silver badges996 bronze badges
4
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
2
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
add a comment |
4
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
1
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
2
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
4
4
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
$begingroup$
Not sure if you're wrong, but can you support "They do not serve any balance function—they serve primarily to help prevent players from falling into the trap of taking a class that their ability scores will not support".
$endgroup$
– NautArch
9 hours ago
1
1
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
$begingroup$
@NautArch That is precisely my aim in analyzing and discussing my experiences with the (in-my-opinion-but-really-is-anyone-going-to-disagree?) worst case scenario of Hexblade/Paladin. If even that case is really just fine—and, in my experience and analysis, it is, it’s very strong but it’s not break-the-game strong (single-classed Moon Druid is still better, for example)—then even if it was imagined that the prerequisites would aid balance, they do not. I was not intending to make a claim about designers’ intent here, but rather about what balancing or lack thereof has actually been achieved
$endgroup$
– KRyan
9 hours ago
2
2
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
$begingroup$
@DavidCoffron It benefits a fair amount, but not to the extent that it imbalances anything (that wasn’t already imbalanced). And Hexblade did not exist when the rule was published—which suggests that it’s unlikely they wrote it with that particular combination in mind. No other combination comes even remotely close to gaining as much benefit from ignoring those prerequisites.
$endgroup$
– KRyan
9 hours ago
add a comment |
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$begingroup$
Why exactly did he make a dexterity based barbarian? Two of the main class features for a barbarian, are reckless attack and the rage damage bonus. Both only work when making strength based melee attacks.
$endgroup$
– Allan Mills
7 hours ago
$begingroup$
@Allan we are aware of that. He wants to recreate kirito from swo, and that one is not a strong person. But he decided Barbarian is the most fitting class.
$endgroup$
– findusl
7 hours ago