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How do you make the most compact rapid redstone pulser that never stops?
Keep some chunks loaded in Minecraft SMPHow can I preserve an active redstone circuit when I leave the chunk it's built in?How can you turn a rapid pulser on and off?How can I make a reliable and compact random timer?How does this rapid pulser work?What is the most compact design of down-shifting double-pistons?How can I make a Random Number Generator with vanilla redstone?What is the command to make a command block emit a redstone signal after 20 minsHow do I make redstone repeaters work?What causes the Badly Compressed Packet server error and how to avoid it?How do I use redstone repeaters to stretch the redstone limit?How do you make an item frame turn activate a redstone source?
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How do you make the most compact rapid redstone pulser that never stops?
And in my friend's server, the rapid redstone pulser stops after some time, and I have no idea why, how do you prevent that from happening?
minecraft minecraft-redstone
add a comment |
How do you make the most compact rapid redstone pulser that never stops?
And in my friend's server, the rapid redstone pulser stops after some time, and I have no idea why, how do you prevent that from happening?
minecraft minecraft-redstone
add a comment |
How do you make the most compact rapid redstone pulser that never stops?
And in my friend's server, the rapid redstone pulser stops after some time, and I have no idea why, how do you prevent that from happening?
minecraft minecraft-redstone
How do you make the most compact rapid redstone pulser that never stops?
And in my friend's server, the rapid redstone pulser stops after some time, and I have no idea why, how do you prevent that from happening?
minecraft minecraft-redstone
minecraft minecraft-redstone
edited 1 hour ago
pppery
1,4981 gold badge8 silver badges20 bronze badges
1,4981 gold badge8 silver badges20 bronze badges
asked Sep 7 '11 at 15:53
DemonicMushyDemonicMushy
1,1234 gold badges17 silver badges33 bronze badges
1,1234 gold badges17 silver badges33 bronze badges
add a comment |
add a comment |
5 Answers
5
active
oldest
votes
There are 3 designs in mind:
and also this
The third design is slowest but it is also the smallest,
add a comment |
The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory. Redstone current is not saved with the world.
There are a couple of ways to combat this, both of which have been covered in previous questions here. You can either add a "jump-start" component to the circuit to get it started again after re-load or use a Bukkit mod to keep some chunks loaded regardless of player distance.
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
add a comment |
I know another way to make it far more compact see picture. If you power input it turns the pulser off (de-powering the input will make the pulser resume). to start it power and then de-power the piston. ta da! most compact pulser I have ever seen.
add a comment |
use a comparator and a redstone block it is smaller than ProSay's and goes fast
use the comparator with the light in the front turned on and put the redstone
block as the input then put redstone as the output and the input b
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
add a comment |
Simple. Use a sticky piston, a redstone block and two redstone dust. Attach the piston pointing parallel to the ground, attach the redstone block to it, and put the redstone dust next to both piston and block. Ta-da!
add a comment |
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5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
There are 3 designs in mind:
and also this
The third design is slowest but it is also the smallest,
add a comment |
There are 3 designs in mind:
and also this
The third design is slowest but it is also the smallest,
add a comment |
There are 3 designs in mind:
and also this
The third design is slowest but it is also the smallest,
There are 3 designs in mind:
and also this
The third design is slowest but it is also the smallest,
answered Sep 7 '11 at 15:58
ProSayProSay
2,4465 gold badges27 silver badges49 bronze badges
2,4465 gold badges27 silver badges49 bronze badges
add a comment |
add a comment |
The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory. Redstone current is not saved with the world.
There are a couple of ways to combat this, both of which have been covered in previous questions here. You can either add a "jump-start" component to the circuit to get it started again after re-load or use a Bukkit mod to keep some chunks loaded regardless of player distance.
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
add a comment |
The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory. Redstone current is not saved with the world.
There are a couple of ways to combat this, both of which have been covered in previous questions here. You can either add a "jump-start" component to the circuit to get it started again after re-load or use a Bukkit mod to keep some chunks loaded regardless of player distance.
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
add a comment |
The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory. Redstone current is not saved with the world.
There are a couple of ways to combat this, both of which have been covered in previous questions here. You can either add a "jump-start" component to the circuit to get it started again after re-load or use a Bukkit mod to keep some chunks loaded regardless of player distance.
The problem with any always-on redstone design (including pulsars) is that they will die or glitch when no players are close enough to keep the chunk in memory. Redstone current is not saved with the world.
There are a couple of ways to combat this, both of which have been covered in previous questions here. You can either add a "jump-start" component to the circuit to get it started again after re-load or use a Bukkit mod to keep some chunks loaded regardless of player distance.
edited Apr 13 '17 at 12:09
Community♦
1
1
answered Sep 7 '11 at 16:09
Ben BlankBen Blank
12.4k23 gold badges75 silver badges115 bronze badges
12.4k23 gold badges75 silver badges115 bronze badges
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
add a comment |
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
But what if I am just experimenting with redstone and not intending to keep it
– DemonicMushy
Sep 7 '11 at 16:12
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
Then I'd recommend going with the minecart jump start described in the first question I linked. It's non-permanent and easy to tear down (to move or recycle), so it's great for just playing around. And having it means you don't have to worry about your experiments breaking if you get too far away from them.
– Ben Blank
Sep 7 '11 at 16:16
add a comment |
I know another way to make it far more compact see picture. If you power input it turns the pulser off (de-powering the input will make the pulser resume). to start it power and then de-power the piston. ta da! most compact pulser I have ever seen.
add a comment |
I know another way to make it far more compact see picture. If you power input it turns the pulser off (de-powering the input will make the pulser resume). to start it power and then de-power the piston. ta da! most compact pulser I have ever seen.
add a comment |
I know another way to make it far more compact see picture. If you power input it turns the pulser off (de-powering the input will make the pulser resume). to start it power and then de-power the piston. ta da! most compact pulser I have ever seen.
I know another way to make it far more compact see picture. If you power input it turns the pulser off (de-powering the input will make the pulser resume). to start it power and then de-power the piston. ta da! most compact pulser I have ever seen.
answered Mar 17 '14 at 20:43
kiedamonkiedamon
111 bronze badge
111 bronze badge
add a comment |
add a comment |
use a comparator and a redstone block it is smaller than ProSay's and goes fast
use the comparator with the light in the front turned on and put the redstone
block as the input then put redstone as the output and the input b
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
add a comment |
use a comparator and a redstone block it is smaller than ProSay's and goes fast
use the comparator with the light in the front turned on and put the redstone
block as the input then put redstone as the output and the input b
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
add a comment |
use a comparator and a redstone block it is smaller than ProSay's and goes fast
use the comparator with the light in the front turned on and put the redstone
block as the input then put redstone as the output and the input b
use a comparator and a redstone block it is smaller than ProSay's and goes fast
use the comparator with the light in the front turned on and put the redstone
block as the input then put redstone as the output and the input b
edited Aug 19 '16 at 17:42
Community♦
1
1
answered Aug 5 '13 at 21:28
user53210user53210
9
9
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
add a comment |
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
Your answer is very unclear. Do you think you could post a screenshot or something to clarify it?
– IQAndreas
Aug 5 '13 at 23:17
add a comment |
Simple. Use a sticky piston, a redstone block and two redstone dust. Attach the piston pointing parallel to the ground, attach the redstone block to it, and put the redstone dust next to both piston and block. Ta-da!
add a comment |
Simple. Use a sticky piston, a redstone block and two redstone dust. Attach the piston pointing parallel to the ground, attach the redstone block to it, and put the redstone dust next to both piston and block. Ta-da!
add a comment |
Simple. Use a sticky piston, a redstone block and two redstone dust. Attach the piston pointing parallel to the ground, attach the redstone block to it, and put the redstone dust next to both piston and block. Ta-da!
Simple. Use a sticky piston, a redstone block and two redstone dust. Attach the piston pointing parallel to the ground, attach the redstone block to it, and put the redstone dust next to both piston and block. Ta-da!
answered Dec 9 '16 at 12:13
Parth ManeParth Mane
11 bronze badge
11 bronze badge
add a comment |
add a comment |
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