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(Java Minecraft 1.14) Loot table reward won't stack with /given item, even though they have the same nbt?


How can I detect if a player has a specific item with a specific datavalue in their inventory?Are you able to play LAN with your friends on Minecraft even if they don't have the same modsHow do I edit NBT tags of inventory items?(Java Minecraft 1.14) How to detect multiple item entities which are stacks of the same size on a particular block?(Java Minecraft 1.14) Damage nbt can't be used to select item entities?(Java Minecraft 1.14) How to use /data with an nbt path?(Java Minecraft 1.14) Trouble giving a scoreboard tag to a /given itemIs it possible to index raw JSON text, or index multiple NBT path data in one line? (Scanning Horses in Minecraft)Need help writing a command in minecraft(Java Minecraft 1.14) How to set the probability of nested entries in a loot table?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I have an item in a datapack which has a supplemental function to give it straight to the player (for testing), and an entry in a loot table (which is how survival players get it). I recently noticed that these two items will not stack, under any circumstances, even though they should have the exact same nbt data. The /give command looks like this:



give @s minecraft:quartzdmd_dark_quartz:1b,CustomModelData:256,display:Name:""text":"Dark Quartz","color":"dark_purple","italic":"false"" 1


While the loot table looks like this:




"type": "minecraft:item",
"conditions": [

"condition": "random_chance",
"chance": 0.75

],
"functions": [

"function": "set_name",
"name": "text":"Dark Quartz","color":"dark_purple","italic":"false"
,

"function": "set_nbt",
"tag": "dmd_dark_quartz:1b,CustomModelData:256"
,

"function": "minecraft:explosion_decay"

],
"name": "minecraft:quartz"



When I hold the two items in my hand and use /data get entity @s SelectedItem, the only difference is that there are no quotes surrounding the false value for italics in the loot table version. Here's a picture for further clarification of what I mean:
data get screenshot

I underlined the false values that were different. Does anyone know if this is a bug or what causes this? I think it's probably a bug because all other values ("dark_purple", for example) have the quotes, but that singular one doesn't. Is it because it is a true/false value and doesn't need quotes? I would prefer if they stacked because then testing would be easier and I wouldn't have to test both versions for everything, but not including quotes in the /give command seems a bit sacrilegious.



Upon further testing, not including the quotes in the /give command gives an item that has the exact same nbt (so the /data get looks exactly the same) as the loot table version but still doesn't stack with either one.



Any answers on why this is happening?










share|improve this question
























  • I'll put a link to a datapack with the function and loot table in case anyone is interested tomorrow morning.

    – Nik3141
    1 hour ago


















0















I have an item in a datapack which has a supplemental function to give it straight to the player (for testing), and an entry in a loot table (which is how survival players get it). I recently noticed that these two items will not stack, under any circumstances, even though they should have the exact same nbt data. The /give command looks like this:



give @s minecraft:quartzdmd_dark_quartz:1b,CustomModelData:256,display:Name:""text":"Dark Quartz","color":"dark_purple","italic":"false"" 1


While the loot table looks like this:




"type": "minecraft:item",
"conditions": [

"condition": "random_chance",
"chance": 0.75

],
"functions": [

"function": "set_name",
"name": "text":"Dark Quartz","color":"dark_purple","italic":"false"
,

"function": "set_nbt",
"tag": "dmd_dark_quartz:1b,CustomModelData:256"
,

"function": "minecraft:explosion_decay"

],
"name": "minecraft:quartz"



When I hold the two items in my hand and use /data get entity @s SelectedItem, the only difference is that there are no quotes surrounding the false value for italics in the loot table version. Here's a picture for further clarification of what I mean:
data get screenshot

I underlined the false values that were different. Does anyone know if this is a bug or what causes this? I think it's probably a bug because all other values ("dark_purple", for example) have the quotes, but that singular one doesn't. Is it because it is a true/false value and doesn't need quotes? I would prefer if they stacked because then testing would be easier and I wouldn't have to test both versions for everything, but not including quotes in the /give command seems a bit sacrilegious.



Upon further testing, not including the quotes in the /give command gives an item that has the exact same nbt (so the /data get looks exactly the same) as the loot table version but still doesn't stack with either one.



Any answers on why this is happening?










share|improve this question
























  • I'll put a link to a datapack with the function and loot table in case anyone is interested tomorrow morning.

    – Nik3141
    1 hour ago














0












0








0








I have an item in a datapack which has a supplemental function to give it straight to the player (for testing), and an entry in a loot table (which is how survival players get it). I recently noticed that these two items will not stack, under any circumstances, even though they should have the exact same nbt data. The /give command looks like this:



give @s minecraft:quartzdmd_dark_quartz:1b,CustomModelData:256,display:Name:""text":"Dark Quartz","color":"dark_purple","italic":"false"" 1


While the loot table looks like this:




"type": "minecraft:item",
"conditions": [

"condition": "random_chance",
"chance": 0.75

],
"functions": [

"function": "set_name",
"name": "text":"Dark Quartz","color":"dark_purple","italic":"false"
,

"function": "set_nbt",
"tag": "dmd_dark_quartz:1b,CustomModelData:256"
,

"function": "minecraft:explosion_decay"

],
"name": "minecraft:quartz"



When I hold the two items in my hand and use /data get entity @s SelectedItem, the only difference is that there are no quotes surrounding the false value for italics in the loot table version. Here's a picture for further clarification of what I mean:
data get screenshot

I underlined the false values that were different. Does anyone know if this is a bug or what causes this? I think it's probably a bug because all other values ("dark_purple", for example) have the quotes, but that singular one doesn't. Is it because it is a true/false value and doesn't need quotes? I would prefer if they stacked because then testing would be easier and I wouldn't have to test both versions for everything, but not including quotes in the /give command seems a bit sacrilegious.



Upon further testing, not including the quotes in the /give command gives an item that has the exact same nbt (so the /data get looks exactly the same) as the loot table version but still doesn't stack with either one.



Any answers on why this is happening?










share|improve this question














I have an item in a datapack which has a supplemental function to give it straight to the player (for testing), and an entry in a loot table (which is how survival players get it). I recently noticed that these two items will not stack, under any circumstances, even though they should have the exact same nbt data. The /give command looks like this:



give @s minecraft:quartzdmd_dark_quartz:1b,CustomModelData:256,display:Name:""text":"Dark Quartz","color":"dark_purple","italic":"false"" 1


While the loot table looks like this:




"type": "minecraft:item",
"conditions": [

"condition": "random_chance",
"chance": 0.75

],
"functions": [

"function": "set_name",
"name": "text":"Dark Quartz","color":"dark_purple","italic":"false"
,

"function": "set_nbt",
"tag": "dmd_dark_quartz:1b,CustomModelData:256"
,

"function": "minecraft:explosion_decay"

],
"name": "minecraft:quartz"



When I hold the two items in my hand and use /data get entity @s SelectedItem, the only difference is that there are no quotes surrounding the false value for italics in the loot table version. Here's a picture for further clarification of what I mean:
data get screenshot

I underlined the false values that were different. Does anyone know if this is a bug or what causes this? I think it's probably a bug because all other values ("dark_purple", for example) have the quotes, but that singular one doesn't. Is it because it is a true/false value and doesn't need quotes? I would prefer if they stacked because then testing would be easier and I wouldn't have to test both versions for everything, but not including quotes in the /give command seems a bit sacrilegious.



Upon further testing, not including the quotes in the /give command gives an item that has the exact same nbt (so the /data get looks exactly the same) as the loot table version but still doesn't stack with either one.



Any answers on why this is happening?







minecraft minecraft-commands minecraft-datapack






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 1 hour ago









Nik3141Nik3141

1,7484 silver badges28 bronze badges




1,7484 silver badges28 bronze badges















  • I'll put a link to a datapack with the function and loot table in case anyone is interested tomorrow morning.

    – Nik3141
    1 hour ago


















  • I'll put a link to a datapack with the function and loot table in case anyone is interested tomorrow morning.

    – Nik3141
    1 hour ago

















I'll put a link to a datapack with the function and loot table in case anyone is interested tomorrow morning.

– Nik3141
1 hour ago






I'll put a link to a datapack with the function and loot table in case anyone is interested tomorrow morning.

– Nik3141
1 hour ago











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