Does the Way of Shadow monk's Shadow Step feature count as a magical ability?Does ki count as magic for the purpose of an antimagic field, or is it only fluff?Is there any way to see through the Darkness spell without removing it?How does a shadow monk teleport into magical darkness if they don't have line of sight to a square inside of it?Can you use Shadow Step while tied up?With the Skulker feat, can you hide in the cover of darkness even against creatures with darkvision?Duration on Divine Domain Shadow: Channel Divinity: Favor of DarknessShadow teleportation restrictionsCan a Monk remain invisible with Cloak of the Shadows while dealing damage with Witch Bolt?Can a Banderhobb make 2 attacks and teleport?Can a Way of Shadow Monk use Shadow Step to teleport to a dark ceiling and then body slam another creature?Can you cast Dispel Magic on a Shadow Monk's Silence?

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Does the Way of Shadow monk's Shadow Step feature count as a magical ability?


Does ki count as magic for the purpose of an antimagic field, or is it only fluff?Is there any way to see through the Darkness spell without removing it?How does a shadow monk teleport into magical darkness if they don't have line of sight to a square inside of it?Can you use Shadow Step while tied up?With the Skulker feat, can you hide in the cover of darkness even against creatures with darkvision?Duration on Divine Domain Shadow: Channel Divinity: Favor of DarknessShadow teleportation restrictionsCan a Monk remain invisible with Cloak of the Shadows while dealing damage with Witch Bolt?Can a Banderhobb make 2 attacks and teleport?Can a Way of Shadow Monk use Shadow Step to teleport to a dark ceiling and then body slam another creature?Can you cast Dispel Magic on a Shadow Monk's Silence?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


The Way of Shadow monk's Shadow Step feature says (PHB, p. 80; emphasis mine):




At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




In D&D 5e, does Shadow Step count as a magical ability? Or is it more of the ninja-like reflexes using those abilities to move within shadows? I get the word used is “teleport” which, in the general D&D world would be considered magical, but based on the context, it doesn’t seem to be a magical ability.



For example, on the D&D Beyond website, in the text description of Shadow Step, the word teleport is not linked to the teleport spell, whereas Cloak of Shadows does reference invisible as a link. Also Shadow Step is not under the Shadow Arts section where Ki can be used to duplicate certain spells. These separations make me think it’s not really magical.



I’m asking specifically regarding its use in the Waterdeep: Dungeon of the Mad Mage adventure. My understanding is that all magic doesn’t work the same way in there so wondering if Shadow Step would be affected there seeing how it’s not mentioned as a spell and/or magical.










share|improve this question











$endgroup$




















    2












    $begingroup$


    The Way of Shadow monk's Shadow Step feature says (PHB, p. 80; emphasis mine):




    At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




    In D&D 5e, does Shadow Step count as a magical ability? Or is it more of the ninja-like reflexes using those abilities to move within shadows? I get the word used is “teleport” which, in the general D&D world would be considered magical, but based on the context, it doesn’t seem to be a magical ability.



    For example, on the D&D Beyond website, in the text description of Shadow Step, the word teleport is not linked to the teleport spell, whereas Cloak of Shadows does reference invisible as a link. Also Shadow Step is not under the Shadow Arts section where Ki can be used to duplicate certain spells. These separations make me think it’s not really magical.



    I’m asking specifically regarding its use in the Waterdeep: Dungeon of the Mad Mage adventure. My understanding is that all magic doesn’t work the same way in there so wondering if Shadow Step would be affected there seeing how it’s not mentioned as a spell and/or magical.










    share|improve this question











    $endgroup$
















      2












      2








      2





      $begingroup$


      The Way of Shadow monk's Shadow Step feature says (PHB, p. 80; emphasis mine):




      At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




      In D&D 5e, does Shadow Step count as a magical ability? Or is it more of the ninja-like reflexes using those abilities to move within shadows? I get the word used is “teleport” which, in the general D&D world would be considered magical, but based on the context, it doesn’t seem to be a magical ability.



      For example, on the D&D Beyond website, in the text description of Shadow Step, the word teleport is not linked to the teleport spell, whereas Cloak of Shadows does reference invisible as a link. Also Shadow Step is not under the Shadow Arts section where Ki can be used to duplicate certain spells. These separations make me think it’s not really magical.



      I’m asking specifically regarding its use in the Waterdeep: Dungeon of the Mad Mage adventure. My understanding is that all magic doesn’t work the same way in there so wondering if Shadow Step would be affected there seeing how it’s not mentioned as a spell and/or magical.










      share|improve this question











      $endgroup$




      The Way of Shadow monk's Shadow Step feature says (PHB, p. 80; emphasis mine):




      At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




      In D&D 5e, does Shadow Step count as a magical ability? Or is it more of the ninja-like reflexes using those abilities to move within shadows? I get the word used is “teleport” which, in the general D&D world would be considered magical, but based on the context, it doesn’t seem to be a magical ability.



      For example, on the D&D Beyond website, in the text description of Shadow Step, the word teleport is not linked to the teleport spell, whereas Cloak of Shadows does reference invisible as a link. Also Shadow Step is not under the Shadow Arts section where Ki can be used to duplicate certain spells. These separations make me think it’s not really magical.



      I’m asking specifically regarding its use in the Waterdeep: Dungeon of the Mad Mage adventure. My understanding is that all magic doesn’t work the same way in there so wondering if Shadow Step would be affected there seeing how it’s not mentioned as a spell and/or magical.







      dnd-5e class-feature magic monk teleportation






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 8 hours ago









      V2Blast

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      34.4k5 gold badges123 silver badges214 bronze badges










      asked 8 hours ago









      HanzelManHanzelMan

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          2 Answers
          2






          active

          oldest

          votes


















          5














          $begingroup$

          The Shadow Step feature is not magical



          The Sage Advice Compendium (page 17) answers the question on determining a game feature as magical as below:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?

          • Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?

          • Is it a spell attack?

          • Is it fueled by the use of spell slots?

          • Does its description say it’s magical?

          If your answer to any of those questions is yes, the feature
          is magical.




          Shadow Step is defined as below:




          Shadow Step



          At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




          The feature is not described as magical in nature so does not qualify for the 5th rule. Also, while there is a spell called "Teleport", the use of lower case and the lack of reference to this spell in the description of Shadow Step suggest that this does not qualify for the 2nd rule either.



          Seeing as it meets none of the above requirements, Shadow Step is not a magical feature.



          In relation the the Alterations to Magic in Dungeon of the Mad Mage I expect you are referring the the below (emphasis mine):




          Alterations to Magic



          Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane.




          From the above it looks like the only intention is to stop the player from moving in and out of the dungeon or between levels. As Shadow Step is dependant on line of sight it seems unlikely that this feature could be used to circumvent the intentions of the Alterations to Magic and other forms of movement which are explicitly magical are not affected outside of trying to escape or move levels. As a result I does not seem likely that Shadow Step would be directly affected by Alterations to Magic.






          share|improve this answer











          $endgroup$














          • $begingroup$
            This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
            $endgroup$
            – HanzelMan
            7 hours ago










          • $begingroup$
            @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
            $endgroup$
            – CardboardKnight
            7 hours ago


















          4














          $begingroup$

          Shadow Step is teleportation. If it were based on "ninja like reflexes" then there would be no way of moving between shadows that are not connected and the characters's movement rate would apply. A human monk with a movement rate of 40 feet can take their full movement then telport an additional 60 feet into a shadow that is on the other side of a deep chasm that has a river of molten lava flowing at the bottom. "Ninja like reflexes" are not a rational explanation for how a normal human could get to that new location.



          Shadow Step, and other Monk abilities are powered by Ki, which is not necessarily magic. As described at Does ki count as magic for the purpose of an antimagic field, or is it only fluff? abilities like Shadow Step use what Jeremy Crawford refers to as "background magic", similar to a dragon's breath. So even though they are fueled by magic they are not effected by things like an anti-magic zone unless the DM makes a house rule to limit the Monk's Ki abilities.






          share|improve this answer









          $endgroup$










          • 1




            $begingroup$
            Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
            $endgroup$
            – CardboardKnight
            8 hours ago










          • $begingroup$
            I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
            $endgroup$
            – HanzelMan
            7 hours ago













          Your Answer








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          2 Answers
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          2 Answers
          2






          active

          oldest

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          active

          oldest

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          active

          oldest

          votes









          5














          $begingroup$

          The Shadow Step feature is not magical



          The Sage Advice Compendium (page 17) answers the question on determining a game feature as magical as below:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?

          • Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?

          • Is it a spell attack?

          • Is it fueled by the use of spell slots?

          • Does its description say it’s magical?

          If your answer to any of those questions is yes, the feature
          is magical.




          Shadow Step is defined as below:




          Shadow Step



          At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




          The feature is not described as magical in nature so does not qualify for the 5th rule. Also, while there is a spell called "Teleport", the use of lower case and the lack of reference to this spell in the description of Shadow Step suggest that this does not qualify for the 2nd rule either.



          Seeing as it meets none of the above requirements, Shadow Step is not a magical feature.



          In relation the the Alterations to Magic in Dungeon of the Mad Mage I expect you are referring the the below (emphasis mine):




          Alterations to Magic



          Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane.




          From the above it looks like the only intention is to stop the player from moving in and out of the dungeon or between levels. As Shadow Step is dependant on line of sight it seems unlikely that this feature could be used to circumvent the intentions of the Alterations to Magic and other forms of movement which are explicitly magical are not affected outside of trying to escape or move levels. As a result I does not seem likely that Shadow Step would be directly affected by Alterations to Magic.






          share|improve this answer











          $endgroup$














          • $begingroup$
            This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
            $endgroup$
            – HanzelMan
            7 hours ago










          • $begingroup$
            @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
            $endgroup$
            – CardboardKnight
            7 hours ago















          5














          $begingroup$

          The Shadow Step feature is not magical



          The Sage Advice Compendium (page 17) answers the question on determining a game feature as magical as below:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?

          • Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?

          • Is it a spell attack?

          • Is it fueled by the use of spell slots?

          • Does its description say it’s magical?

          If your answer to any of those questions is yes, the feature
          is magical.




          Shadow Step is defined as below:




          Shadow Step



          At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




          The feature is not described as magical in nature so does not qualify for the 5th rule. Also, while there is a spell called "Teleport", the use of lower case and the lack of reference to this spell in the description of Shadow Step suggest that this does not qualify for the 2nd rule either.



          Seeing as it meets none of the above requirements, Shadow Step is not a magical feature.



          In relation the the Alterations to Magic in Dungeon of the Mad Mage I expect you are referring the the below (emphasis mine):




          Alterations to Magic



          Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane.




          From the above it looks like the only intention is to stop the player from moving in and out of the dungeon or between levels. As Shadow Step is dependant on line of sight it seems unlikely that this feature could be used to circumvent the intentions of the Alterations to Magic and other forms of movement which are explicitly magical are not affected outside of trying to escape or move levels. As a result I does not seem likely that Shadow Step would be directly affected by Alterations to Magic.






          share|improve this answer











          $endgroup$














          • $begingroup$
            This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
            $endgroup$
            – HanzelMan
            7 hours ago










          • $begingroup$
            @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
            $endgroup$
            – CardboardKnight
            7 hours ago













          5














          5










          5







          $begingroup$

          The Shadow Step feature is not magical



          The Sage Advice Compendium (page 17) answers the question on determining a game feature as magical as below:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?

          • Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?

          • Is it a spell attack?

          • Is it fueled by the use of spell slots?

          • Does its description say it’s magical?

          If your answer to any of those questions is yes, the feature
          is magical.




          Shadow Step is defined as below:




          Shadow Step



          At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




          The feature is not described as magical in nature so does not qualify for the 5th rule. Also, while there is a spell called "Teleport", the use of lower case and the lack of reference to this spell in the description of Shadow Step suggest that this does not qualify for the 2nd rule either.



          Seeing as it meets none of the above requirements, Shadow Step is not a magical feature.



          In relation the the Alterations to Magic in Dungeon of the Mad Mage I expect you are referring the the below (emphasis mine):




          Alterations to Magic



          Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane.




          From the above it looks like the only intention is to stop the player from moving in and out of the dungeon or between levels. As Shadow Step is dependant on line of sight it seems unlikely that this feature could be used to circumvent the intentions of the Alterations to Magic and other forms of movement which are explicitly magical are not affected outside of trying to escape or move levels. As a result I does not seem likely that Shadow Step would be directly affected by Alterations to Magic.






          share|improve this answer











          $endgroup$



          The Shadow Step feature is not magical



          The Sage Advice Compendium (page 17) answers the question on determining a game feature as magical as below:




          Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:



          • Is it a magic item?

          • Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?

          • Is it a spell attack?

          • Is it fueled by the use of spell slots?

          • Does its description say it’s magical?

          If your answer to any of those questions is yes, the feature
          is magical.




          Shadow Step is defined as below:




          Shadow Step



          At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.




          The feature is not described as magical in nature so does not qualify for the 5th rule. Also, while there is a spell called "Teleport", the use of lower case and the lack of reference to this spell in the description of Shadow Step suggest that this does not qualify for the 2nd rule either.



          Seeing as it meets none of the above requirements, Shadow Step is not a magical feature.



          In relation the the Alterations to Magic in Dungeon of the Mad Mage I expect you are referring the the below (emphasis mine):




          Alterations to Magic



          Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane.




          From the above it looks like the only intention is to stop the player from moving in and out of the dungeon or between levels. As Shadow Step is dependant on line of sight it seems unlikely that this feature could be used to circumvent the intentions of the Alterations to Magic and other forms of movement which are explicitly magical are not affected outside of trying to escape or move levels. As a result I does not seem likely that Shadow Step would be directly affected by Alterations to Magic.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 7 hours ago

























          answered 8 hours ago









          CardboardKnightCardboardKnight

          74710 silver badges18 bronze badges




          74710 silver badges18 bronze badges














          • $begingroup$
            This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
            $endgroup$
            – HanzelMan
            7 hours ago










          • $begingroup$
            @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
            $endgroup$
            – CardboardKnight
            7 hours ago
















          • $begingroup$
            This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
            $endgroup$
            – HanzelMan
            7 hours ago










          • $begingroup$
            @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
            $endgroup$
            – CardboardKnight
            7 hours ago















          $begingroup$
          This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
          $endgroup$
          – HanzelMan
          7 hours ago




          $begingroup$
          This is what I was thinking as well, but @krb also has a good point about Jeremy Crawford's comment about background magic. I guess I'll wait and see what votes say!
          $endgroup$
          – HanzelMan
          7 hours ago












          $begingroup$
          @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
          $endgroup$
          – CardboardKnight
          7 hours ago




          $begingroup$
          @HanzelMan That's cool. I've added a little in relation to the Alterations to Magic you mentioned.
          $endgroup$
          – CardboardKnight
          7 hours ago













          4














          $begingroup$

          Shadow Step is teleportation. If it were based on "ninja like reflexes" then there would be no way of moving between shadows that are not connected and the characters's movement rate would apply. A human monk with a movement rate of 40 feet can take their full movement then telport an additional 60 feet into a shadow that is on the other side of a deep chasm that has a river of molten lava flowing at the bottom. "Ninja like reflexes" are not a rational explanation for how a normal human could get to that new location.



          Shadow Step, and other Monk abilities are powered by Ki, which is not necessarily magic. As described at Does ki count as magic for the purpose of an antimagic field, or is it only fluff? abilities like Shadow Step use what Jeremy Crawford refers to as "background magic", similar to a dragon's breath. So even though they are fueled by magic they are not effected by things like an anti-magic zone unless the DM makes a house rule to limit the Monk's Ki abilities.






          share|improve this answer









          $endgroup$










          • 1




            $begingroup$
            Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
            $endgroup$
            – CardboardKnight
            8 hours ago










          • $begingroup$
            I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
            $endgroup$
            – HanzelMan
            7 hours ago















          4














          $begingroup$

          Shadow Step is teleportation. If it were based on "ninja like reflexes" then there would be no way of moving between shadows that are not connected and the characters's movement rate would apply. A human monk with a movement rate of 40 feet can take their full movement then telport an additional 60 feet into a shadow that is on the other side of a deep chasm that has a river of molten lava flowing at the bottom. "Ninja like reflexes" are not a rational explanation for how a normal human could get to that new location.



          Shadow Step, and other Monk abilities are powered by Ki, which is not necessarily magic. As described at Does ki count as magic for the purpose of an antimagic field, or is it only fluff? abilities like Shadow Step use what Jeremy Crawford refers to as "background magic", similar to a dragon's breath. So even though they are fueled by magic they are not effected by things like an anti-magic zone unless the DM makes a house rule to limit the Monk's Ki abilities.






          share|improve this answer









          $endgroup$










          • 1




            $begingroup$
            Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
            $endgroup$
            – CardboardKnight
            8 hours ago










          • $begingroup$
            I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
            $endgroup$
            – HanzelMan
            7 hours ago













          4














          4










          4







          $begingroup$

          Shadow Step is teleportation. If it were based on "ninja like reflexes" then there would be no way of moving between shadows that are not connected and the characters's movement rate would apply. A human monk with a movement rate of 40 feet can take their full movement then telport an additional 60 feet into a shadow that is on the other side of a deep chasm that has a river of molten lava flowing at the bottom. "Ninja like reflexes" are not a rational explanation for how a normal human could get to that new location.



          Shadow Step, and other Monk abilities are powered by Ki, which is not necessarily magic. As described at Does ki count as magic for the purpose of an antimagic field, or is it only fluff? abilities like Shadow Step use what Jeremy Crawford refers to as "background magic", similar to a dragon's breath. So even though they are fueled by magic they are not effected by things like an anti-magic zone unless the DM makes a house rule to limit the Monk's Ki abilities.






          share|improve this answer









          $endgroup$



          Shadow Step is teleportation. If it were based on "ninja like reflexes" then there would be no way of moving between shadows that are not connected and the characters's movement rate would apply. A human monk with a movement rate of 40 feet can take their full movement then telport an additional 60 feet into a shadow that is on the other side of a deep chasm that has a river of molten lava flowing at the bottom. "Ninja like reflexes" are not a rational explanation for how a normal human could get to that new location.



          Shadow Step, and other Monk abilities are powered by Ki, which is not necessarily magic. As described at Does ki count as magic for the purpose of an antimagic field, or is it only fluff? abilities like Shadow Step use what Jeremy Crawford refers to as "background magic", similar to a dragon's breath. So even though they are fueled by magic they are not effected by things like an anti-magic zone unless the DM makes a house rule to limit the Monk's Ki abilities.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 8 hours ago









          krbkrb

          3,2541 gold badge7 silver badges20 bronze badges




          3,2541 gold badge7 silver badges20 bronze badges










          • 1




            $begingroup$
            Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
            $endgroup$
            – CardboardKnight
            8 hours ago










          • $begingroup$
            I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
            $endgroup$
            – HanzelMan
            7 hours ago












          • 1




            $begingroup$
            Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
            $endgroup$
            – CardboardKnight
            8 hours ago










          • $begingroup$
            I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
            $endgroup$
            – HanzelMan
            7 hours ago







          1




          1




          $begingroup$
          Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
          $endgroup$
          – CardboardKnight
          8 hours ago




          $begingroup$
          Great mention of "background magic" to explain how the monk can perform the extraordinary while not actually having the ability classed as distinctly "magical" in nature.
          $endgroup$
          – CardboardKnight
          8 hours ago












          $begingroup$
          I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
          $endgroup$
          – HanzelMan
          7 hours ago




          $begingroup$
          I see where you're coming from, especially with your example of going over a chasm or molten lava. Maybe I shouldn't have use the 'ninja like reflexes' in my question. Ultimately, I'm looking to see if it's really magic or a non-standard type of skill that monks have. Again, this is question came about because of the way the Dungeon of the Made Mage refers to "Alterations to Magic".
          $endgroup$
          – HanzelMan
          7 hours ago


















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