How should world data from my new game concept be stored?Can I find a Goblin Tinkerer on a pre-1.1 world?Can I sync players and worlds between multiple computers?Can I transfer my Terraria world from one PC to another?What are the different world features determined on world generation?How can I determine the center of a village?Where is bed data stored?How do I return my skin model back to Steve?Can I configure Minecraft Realm to use Customized terrainMoving Minecraft world from xbox 360 to PC (seed problem)
During the Space Shuttle Columbia Disaster of 2003, Why Did The Flight Director Say, "Lock the doors."?
How can I iterate this process?
Write an interpreter for *
Optimal way to extract "positive part" of a multivariate polynomial
How can you evade tax by getting employment income just in equity, then using this equity as collateral to take out loan?
If a Contingency spell has been cast on a creature, does the Simulacrum spell transfer the contingent spell to its duplicate?
Author changing name
As a 16 year old, how can I keep my money safe from my mother?
Is it really ~648.69 km/s delta-v to "land" on the surface of the Sun?
Strangeness with gears
How quickly could a country build a tall concrete wall around a city?
Converting Piecewise function to C code
How do I add an indentation after creating a new line
Looking for a new job because of relocation - is it okay to tell the real reason?
How many different ways are there to checkmate in the early game?
What are the uses and limitations of Persuasion, Insight, and Deception against other PCs?
In a topological space if there exists a loop that cannot be contracted to a point does there exist a simple loop that cannot be contracted also?
Dereferencing a pointer in a 'for' loop initializer creates a segmentation fault
What word can be used to describe a bug in a movie?
Does this Foo machine halt?
show stdout containing n with line breaks
Visa National - No Exit Stamp From France on Return to the UK
Infeasibility in mathematical optimization models
Performance of a branch and bound algorithm VS branch-cut-heuristics
How should world data from my new game concept be stored?
Can I find a Goblin Tinkerer on a pre-1.1 world?Can I sync players and worlds between multiple computers?Can I transfer my Terraria world from one PC to another?What are the different world features determined on world generation?How can I determine the center of a village?Where is bed data stored?How do I return my skin model back to Steve?Can I configure Minecraft Realm to use Customized terrainMoving Minecraft world from xbox 360 to PC (seed problem)
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.
The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.
I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).
Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.
The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.
I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.
So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?
Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.
minecraft terraria
New contributor
add a comment |
I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.
The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.
I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).
Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.
The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.
I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.
So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?
Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.
minecraft terraria
New contributor
add a comment |
I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.
The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.
I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).
Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.
The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.
I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.
So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?
Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.
minecraft terraria
New contributor
I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.
The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.
I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).
Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.
The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.
I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.
So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?
Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.
minecraft terraria
minecraft terraria
New contributor
New contributor
New contributor
asked 1 hour ago
Adalex3Adalex3
61 bronze badge
61 bronze badge
New contributor
New contributor
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Adalex3 is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f355991%2fhow-should-world-data-from-my-new-game-concept-be-stored%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Adalex3 is a new contributor. Be nice, and check out our Code of Conduct.
Adalex3 is a new contributor. Be nice, and check out our Code of Conduct.
Adalex3 is a new contributor. Be nice, and check out our Code of Conduct.
Adalex3 is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f355991%2fhow-should-world-data-from-my-new-game-concept-be-stored%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown