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How should world data from my new game concept be stored?


Can I find a Goblin Tinkerer on a pre-1.1 world?Can I sync players and worlds between multiple computers?Can I transfer my Terraria world from one PC to another?What are the different world features determined on world generation?How can I determine the center of a village?Where is bed data stored?How do I return my skin model back to Steve?Can I configure Minecraft Realm to use Customized terrainMoving Minecraft world from xbox 360 to PC (seed problem)






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.



The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.



I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).



Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.



The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.



I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.



So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?



Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.










share|improve this question







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Adalex3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    1















    I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.



    The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.



    I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).



    Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.



    The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.



    I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.



    So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?



    Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.










    share|improve this question







    New contributor



    Adalex3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      1












      1








      1








      I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.



      The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.



      I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).



      Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.



      The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.



      I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.



      So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?



      Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.










      share|improve this question







      New contributor



      Adalex3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I am a huge fan of Minecraft and (to an extent) terraria. I’ve always wanted to make my own version of that type of creative sandbox game, and recently I’ve been thinking of so many things I could add to it.



      The game I’m imagining is a very different style from these two games. It’s 3D, and cartoony to a point but not too cartoony to not be realistic. I’m talking more realistic than fortnite’s style but I definitely do not want to attempt to make a photorealistic game.



      I want my games world to be more fluid than the worlds of Minecraft and terraria. I don’t want the player to be necessarily limited to a grid of blocks, though that should maybe be implemented at some points, like when the player is placing pieces of a structure down (blocks).



      Generated structures such as trees, rocks, and the terrain I don’t really want to be blocky or constrained to a set grid.



      The things that I see players being able to place into the world are things like wood columns to form the base of a house, wall blocks for a house, tables and chairs, doors, and different blocks required to create different items.



      I like how the Minecraft and Terraria worlds are generated and saved. It’s simple: each coordinate is a block and that can be stored away very easily. I still haven’t figured out how I can save the type of world I want in my game, though.



      So my question is: how should I structure the terrain, structures, and player-placed blocks layout/saving system so that I can save it efficiently and write it relatively simply as well?



      Something I’ve thought about: there is a mod for Minecraft called the no cubes mod which essentially removes all the cubes from the game and seamlessly blends blocks together. That might be a good way to make this game since the blocks are still stored the same way but they are not actual blocks, and terrain can be made more realistic through this method.







      minecraft terraria






      share|improve this question







      New contributor



      Adalex3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share|improve this question







      New contributor



      Adalex3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share|improve this question




      share|improve this question






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      Adalex3 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 1 hour ago









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