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Using testfor to give a potion effect


Clear item with custom name?How do I get armor to add a potion effect?How to do testfor with different mapsHow can I make a short timer using only command blocks?How to testfor player holding a a certain amount of specified itemExecute command in entity with potion effectHow to testfor if an ArmorStand got killed?How to create an “Effect Aura” for players?Command block problem detecting armourIs there a way to give a player a score if they are holding a certain item






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















How do you use a testfor command to give you a potion effect? I want a command that makes it so when you hold a stick called "Flashlight", you get night vision.



Can anyone help?










share|improve this question






























    1















    How do you use a testfor command to give you a potion effect? I want a command that makes it so when you hold a stick called "Flashlight", you get night vision.



    Can anyone help?










    share|improve this question


























      1












      1








      1








      How do you use a testfor command to give you a potion effect? I want a command that makes it so when you hold a stick called "Flashlight", you get night vision.



      Can anyone help?










      share|improve this question
















      How do you use a testfor command to give you a potion effect? I want a command that makes it so when you hold a stick called "Flashlight", you get night vision.



      Can anyone help?







      minecraft minecraft-commands






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Sep 30 '16 at 15:22









      Vemonus

      55.6k44 gold badges222 silver badges354 bronze badges




      55.6k44 gold badges222 silver badges354 bronze badges










      asked Jul 26 '16 at 23:20









      fsg2fsg2

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      171 gold badge1 silver badge3 bronze badges




















          1 Answer
          1






          active

          oldest

          votes


















          2














          /testfor will not be useful as it simply outputs if there was a match and will not allow you to target the one(s) who matched.



          You will want to use /scoreboard instead, which can apply a label based on a target's NBT data either in the form of a score or "tag". Tag labels are much more efficient to use for simple boolean situations like this one.




          The SelectedItem compound holds a copy of the player's currently-held item on the hotbar, minus the Slot tag. You can apply a label based on that, though it must be removed first in the event the player is no longer holding the item:



          Repeating > Chain > Chain



          All command blocks are set to "Always Active" and "Unconditional".




          1. Remove the label from players first, so that if they are no longer holding the item they will not receive the effect anymore.



            /scoreboard players tag @a[tag=flashlight] remove flashlight



          2. Add a "flashlight" label to players that are holding a stick named "Flashlight".



            /scoreboard players tag @a add flashlight SelectedItem:id:"minecraft:stick",tag:display:Name:"Flashlight"



          3. And you can then use the /effect command to correctly target the players who matched, as they will have a "flashlight" label now:



            /effect @a[tag=flashlight] minecraft:night_vision






          share|improve this answer

























          • Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

            – fsg2
            Jul 27 '16 at 14:38











          • @fsg2 Sure, added an image example of a setup!

            – Skylinerw
            Jul 27 '16 at 20:17











          • Thx u sssooo mmuuucchh!!

            – fsg2
            Jul 30 '16 at 3:36













          Your Answer








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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2














          /testfor will not be useful as it simply outputs if there was a match and will not allow you to target the one(s) who matched.



          You will want to use /scoreboard instead, which can apply a label based on a target's NBT data either in the form of a score or "tag". Tag labels are much more efficient to use for simple boolean situations like this one.




          The SelectedItem compound holds a copy of the player's currently-held item on the hotbar, minus the Slot tag. You can apply a label based on that, though it must be removed first in the event the player is no longer holding the item:



          Repeating > Chain > Chain



          All command blocks are set to "Always Active" and "Unconditional".




          1. Remove the label from players first, so that if they are no longer holding the item they will not receive the effect anymore.



            /scoreboard players tag @a[tag=flashlight] remove flashlight



          2. Add a "flashlight" label to players that are holding a stick named "Flashlight".



            /scoreboard players tag @a add flashlight SelectedItem:id:"minecraft:stick",tag:display:Name:"Flashlight"



          3. And you can then use the /effect command to correctly target the players who matched, as they will have a "flashlight" label now:



            /effect @a[tag=flashlight] minecraft:night_vision






          share|improve this answer

























          • Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

            – fsg2
            Jul 27 '16 at 14:38











          • @fsg2 Sure, added an image example of a setup!

            – Skylinerw
            Jul 27 '16 at 20:17











          • Thx u sssooo mmuuucchh!!

            – fsg2
            Jul 30 '16 at 3:36















          2














          /testfor will not be useful as it simply outputs if there was a match and will not allow you to target the one(s) who matched.



          You will want to use /scoreboard instead, which can apply a label based on a target's NBT data either in the form of a score or "tag". Tag labels are much more efficient to use for simple boolean situations like this one.




          The SelectedItem compound holds a copy of the player's currently-held item on the hotbar, minus the Slot tag. You can apply a label based on that, though it must be removed first in the event the player is no longer holding the item:



          Repeating > Chain > Chain



          All command blocks are set to "Always Active" and "Unconditional".




          1. Remove the label from players first, so that if they are no longer holding the item they will not receive the effect anymore.



            /scoreboard players tag @a[tag=flashlight] remove flashlight



          2. Add a "flashlight" label to players that are holding a stick named "Flashlight".



            /scoreboard players tag @a add flashlight SelectedItem:id:"minecraft:stick",tag:display:Name:"Flashlight"



          3. And you can then use the /effect command to correctly target the players who matched, as they will have a "flashlight" label now:



            /effect @a[tag=flashlight] minecraft:night_vision






          share|improve this answer

























          • Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

            – fsg2
            Jul 27 '16 at 14:38











          • @fsg2 Sure, added an image example of a setup!

            – Skylinerw
            Jul 27 '16 at 20:17











          • Thx u sssooo mmuuucchh!!

            – fsg2
            Jul 30 '16 at 3:36













          2












          2








          2







          /testfor will not be useful as it simply outputs if there was a match and will not allow you to target the one(s) who matched.



          You will want to use /scoreboard instead, which can apply a label based on a target's NBT data either in the form of a score or "tag". Tag labels are much more efficient to use for simple boolean situations like this one.




          The SelectedItem compound holds a copy of the player's currently-held item on the hotbar, minus the Slot tag. You can apply a label based on that, though it must be removed first in the event the player is no longer holding the item:



          Repeating > Chain > Chain



          All command blocks are set to "Always Active" and "Unconditional".




          1. Remove the label from players first, so that if they are no longer holding the item they will not receive the effect anymore.



            /scoreboard players tag @a[tag=flashlight] remove flashlight



          2. Add a "flashlight" label to players that are holding a stick named "Flashlight".



            /scoreboard players tag @a add flashlight SelectedItem:id:"minecraft:stick",tag:display:Name:"Flashlight"



          3. And you can then use the /effect command to correctly target the players who matched, as they will have a "flashlight" label now:



            /effect @a[tag=flashlight] minecraft:night_vision






          share|improve this answer















          /testfor will not be useful as it simply outputs if there was a match and will not allow you to target the one(s) who matched.



          You will want to use /scoreboard instead, which can apply a label based on a target's NBT data either in the form of a score or "tag". Tag labels are much more efficient to use for simple boolean situations like this one.




          The SelectedItem compound holds a copy of the player's currently-held item on the hotbar, minus the Slot tag. You can apply a label based on that, though it must be removed first in the event the player is no longer holding the item:



          Repeating > Chain > Chain



          All command blocks are set to "Always Active" and "Unconditional".




          1. Remove the label from players first, so that if they are no longer holding the item they will not receive the effect anymore.



            /scoreboard players tag @a[tag=flashlight] remove flashlight



          2. Add a "flashlight" label to players that are holding a stick named "Flashlight".



            /scoreboard players tag @a add flashlight SelectedItem:id:"minecraft:stick",tag:display:Name:"Flashlight"



          3. And you can then use the /effect command to correctly target the players who matched, as they will have a "flashlight" label now:



            /effect @a[tag=flashlight] minecraft:night_vision







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jul 27 '16 at 20:16

























          answered Jul 26 '16 at 23:43









          SkylinerwSkylinerw

          11.7k1 gold badge15 silver badges32 bronze badges




          11.7k1 gold badge15 silver badges32 bronze badges












          • Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

            – fsg2
            Jul 27 '16 at 14:38











          • @fsg2 Sure, added an image example of a setup!

            – Skylinerw
            Jul 27 '16 at 20:17











          • Thx u sssooo mmuuucchh!!

            – fsg2
            Jul 30 '16 at 3:36

















          • Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

            – fsg2
            Jul 27 '16 at 14:38











          • @fsg2 Sure, added an image example of a setup!

            – Skylinerw
            Jul 27 '16 at 20:17











          • Thx u sssooo mmuuucchh!!

            – fsg2
            Jul 30 '16 at 3:36
















          Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

          – fsg2
          Jul 27 '16 at 14:38





          Do I have to use these as different commands? Activated rapidly, simultaneously? I'm so sorry I don't understand! XD! I'm so bad at commands! XD! Can you tell me how to set it up?

          – fsg2
          Jul 27 '16 at 14:38













          @fsg2 Sure, added an image example of a setup!

          – Skylinerw
          Jul 27 '16 at 20:17





          @fsg2 Sure, added an image example of a setup!

          – Skylinerw
          Jul 27 '16 at 20:17













          Thx u sssooo mmuuucchh!!

          – fsg2
          Jul 30 '16 at 3:36





          Thx u sssooo mmuuucchh!!

          – fsg2
          Jul 30 '16 at 3:36

















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