Do dungeons repopulate?Skyrim Dungeons RespawnHow does Skyrim determine if a dungeon is “cleared”Skyrim Dungeons RespawnDo corpses disappear after a while?Do chests and other containers in dungeons ever refill?Is the Guild Tribute Chest a safe storageIn Skyrim Lydia's starting gear is goneShould I wait to discover places I see when travelling?Reset (not respawn) a dungeon/area to my current levelCompanion leaving and losing itemsHow can I find a specific chest?So do NPCs' on-person inventories respawn after you've pickpocketed them?
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Do dungeons repopulate?
Skyrim Dungeons RespawnHow does Skyrim determine if a dungeon is “cleared”Skyrim Dungeons RespawnDo corpses disappear after a while?Do chests and other containers in dungeons ever refill?Is the Guild Tribute Chest a safe storageIn Skyrim Lydia's starting gear is goneShould I wait to discover places I see when travelling?Reset (not respawn) a dungeon/area to my current levelCompanion leaving and losing itemsHow can I find a specific chest?So do NPCs' on-person inventories respawn after you've pickpocketed them?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
In lieu of a house, I'm considering clearing a dungeon and storing stuff in its chest, but I don't know if the enemies will come back. After killing everything in a dungeon, will more enemies respawn eventually?
the-elder-scrolls-5-skyrim
add a comment |
In lieu of a house, I'm considering clearing a dungeon and storing stuff in its chest, but I don't know if the enemies will come back. After killing everything in a dungeon, will more enemies respawn eventually?
the-elder-scrolls-5-skyrim
I myself haven't tried this at all so I do not know if this works or not, but here is a mod that will cause every cell to respawn every 1-3 days. It does break the game plot, as NPCs respawn as well, so beware.
– user14270
Nov 14 '11 at 9:14
I don't think it's a good idea to store your stuff there. May come up missing after a few days.
– b01
Dec 8 '11 at 17:02
add a comment |
In lieu of a house, I'm considering clearing a dungeon and storing stuff in its chest, but I don't know if the enemies will come back. After killing everything in a dungeon, will more enemies respawn eventually?
the-elder-scrolls-5-skyrim
In lieu of a house, I'm considering clearing a dungeon and storing stuff in its chest, but I don't know if the enemies will come back. After killing everything in a dungeon, will more enemies respawn eventually?
the-elder-scrolls-5-skyrim
the-elder-scrolls-5-skyrim
asked Nov 11 '11 at 7:38
ArkiveArkive
9,8568 gold badges55 silver badges84 bronze badges
9,8568 gold badges55 silver badges84 bronze badges
I myself haven't tried this at all so I do not know if this works or not, but here is a mod that will cause every cell to respawn every 1-3 days. It does break the game plot, as NPCs respawn as well, so beware.
– user14270
Nov 14 '11 at 9:14
I don't think it's a good idea to store your stuff there. May come up missing after a few days.
– b01
Dec 8 '11 at 17:02
add a comment |
I myself haven't tried this at all so I do not know if this works or not, but here is a mod that will cause every cell to respawn every 1-3 days. It does break the game plot, as NPCs respawn as well, so beware.
– user14270
Nov 14 '11 at 9:14
I don't think it's a good idea to store your stuff there. May come up missing after a few days.
– b01
Dec 8 '11 at 17:02
I myself haven't tried this at all so I do not know if this works or not, but here is a mod that will cause every cell to respawn every 1-3 days. It does break the game plot, as NPCs respawn as well, so beware.
– user14270
Nov 14 '11 at 9:14
I myself haven't tried this at all so I do not know if this works or not, but here is a mod that will cause every cell to respawn every 1-3 days. It does break the game plot, as NPCs respawn as well, so beware.
– user14270
Nov 14 '11 at 9:14
I don't think it's a good idea to store your stuff there. May come up missing after a few days.
– b01
Dec 8 '11 at 17:02
I don't think it's a good idea to store your stuff there. May come up missing after a few days.
– b01
Dec 8 '11 at 17:02
add a comment |
6 Answers
6
active
oldest
votes
Within a couple of days, there is no respawn. Respawn now takes 30 ingame days, which is longer than in previous ES games.
You even get a "cleared" marker on the map when you eradicated an area of all its inhabitants for the duration.
However, when you have not fully cleared sites, enemies may respawn. I experienced this myself at some fort which name I can't remember right now. I killed 3 of the guys outside, went into a tower inside the fort, came out again and they respawned.
By the way, storing stuff inside containers which do not explicitly belong to you (e.g. stand in your house) doesn't seem to be safe. At least one of the loading screens explicitly says that storing anything in "wild" containers does not guarantee for it to be in there when you look for it the next time.
One way to find a dungeon which has respawned enemies inside is to accept one of the various kill quests that you can find (from innkeepers, the Dark Brotherhood, etc.), which will lead you to you to these dungeons. These procedurally generated kill-quests will send you to dungeons where the difficulty inside matches your level, which means that taking one of these at higher levels will have a higher likelyhood of taking you to a more difficult respawn-dungeon.
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
2
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
|
show 1 more comment
Some dungeons do repopulate themselves. It just takes 30 in-game days instead of Bethesda's previous 3 in-game days.
3
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
2
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
add a comment |
I have been playing the game for a while and though some dungeons don't respawn (typically dungeons tied to major plot lines) most do and in very short order (maybe a week tops). I've cleared one giant camp probably 5 times. I could not give you an exact figure but the rate at which they respawn seems to vary somewhat from place to place. The items in both chests and lying around on shelves do respawn and are leveled, and any items you leave in a dungeon container will be gone when it respawns (theoretically I haven't bothered trying but there is a load screen message which says as much and it was the case in oblivion)
add a comment |
I've gone back to dungeons I couldn't finish earlier because they were too hard, and all the enemies and urns/shelves/containers respawned. The keys I had used to unlock the doors didn't respawn and the doors were unlocked.... but all the equipment I had left on the ground in the dungeon was still there.
add a comment |
Not exactly a dungeon, but if you want free safe storage The Abandoned House in Markarth has more safe storage than any house you can buy in vanilla Skyrim. All you have to do is start House of Horrors (you don't have to finish the quest right away or at all, but storage is still safe either way).
add a comment |
Don't store anything in the blacksmiths house in Raven Rock, it resets after some quest completions and I lost 24 hours of gameplay, my bad I've been playing this game since its initial release 😳😳
New contributor
add a comment |
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6 Answers
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active
oldest
votes
6 Answers
6
active
oldest
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active
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votes
Within a couple of days, there is no respawn. Respawn now takes 30 ingame days, which is longer than in previous ES games.
You even get a "cleared" marker on the map when you eradicated an area of all its inhabitants for the duration.
However, when you have not fully cleared sites, enemies may respawn. I experienced this myself at some fort which name I can't remember right now. I killed 3 of the guys outside, went into a tower inside the fort, came out again and they respawned.
By the way, storing stuff inside containers which do not explicitly belong to you (e.g. stand in your house) doesn't seem to be safe. At least one of the loading screens explicitly says that storing anything in "wild" containers does not guarantee for it to be in there when you look for it the next time.
One way to find a dungeon which has respawned enemies inside is to accept one of the various kill quests that you can find (from innkeepers, the Dark Brotherhood, etc.), which will lead you to you to these dungeons. These procedurally generated kill-quests will send you to dungeons where the difficulty inside matches your level, which means that taking one of these at higher levels will have a higher likelyhood of taking you to a more difficult respawn-dungeon.
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
2
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
|
show 1 more comment
Within a couple of days, there is no respawn. Respawn now takes 30 ingame days, which is longer than in previous ES games.
You even get a "cleared" marker on the map when you eradicated an area of all its inhabitants for the duration.
However, when you have not fully cleared sites, enemies may respawn. I experienced this myself at some fort which name I can't remember right now. I killed 3 of the guys outside, went into a tower inside the fort, came out again and they respawned.
By the way, storing stuff inside containers which do not explicitly belong to you (e.g. stand in your house) doesn't seem to be safe. At least one of the loading screens explicitly says that storing anything in "wild" containers does not guarantee for it to be in there when you look for it the next time.
One way to find a dungeon which has respawned enemies inside is to accept one of the various kill quests that you can find (from innkeepers, the Dark Brotherhood, etc.), which will lead you to you to these dungeons. These procedurally generated kill-quests will send you to dungeons where the difficulty inside matches your level, which means that taking one of these at higher levels will have a higher likelyhood of taking you to a more difficult respawn-dungeon.
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
2
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
|
show 1 more comment
Within a couple of days, there is no respawn. Respawn now takes 30 ingame days, which is longer than in previous ES games.
You even get a "cleared" marker on the map when you eradicated an area of all its inhabitants for the duration.
However, when you have not fully cleared sites, enemies may respawn. I experienced this myself at some fort which name I can't remember right now. I killed 3 of the guys outside, went into a tower inside the fort, came out again and they respawned.
By the way, storing stuff inside containers which do not explicitly belong to you (e.g. stand in your house) doesn't seem to be safe. At least one of the loading screens explicitly says that storing anything in "wild" containers does not guarantee for it to be in there when you look for it the next time.
One way to find a dungeon which has respawned enemies inside is to accept one of the various kill quests that you can find (from innkeepers, the Dark Brotherhood, etc.), which will lead you to you to these dungeons. These procedurally generated kill-quests will send you to dungeons where the difficulty inside matches your level, which means that taking one of these at higher levels will have a higher likelyhood of taking you to a more difficult respawn-dungeon.
Within a couple of days, there is no respawn. Respawn now takes 30 ingame days, which is longer than in previous ES games.
You even get a "cleared" marker on the map when you eradicated an area of all its inhabitants for the duration.
However, when you have not fully cleared sites, enemies may respawn. I experienced this myself at some fort which name I can't remember right now. I killed 3 of the guys outside, went into a tower inside the fort, came out again and they respawned.
By the way, storing stuff inside containers which do not explicitly belong to you (e.g. stand in your house) doesn't seem to be safe. At least one of the loading screens explicitly says that storing anything in "wild" containers does not guarantee for it to be in there when you look for it the next time.
One way to find a dungeon which has respawned enemies inside is to accept one of the various kill quests that you can find (from innkeepers, the Dark Brotherhood, etc.), which will lead you to you to these dungeons. These procedurally generated kill-quests will send you to dungeons where the difficulty inside matches your level, which means that taking one of these at higher levels will have a higher likelyhood of taking you to a more difficult respawn-dungeon.
edited Mar 29 '12 at 9:36
answered Nov 11 '11 at 11:16
heisheheishe
10.8k22 gold badges74 silver badges105 bronze badges
10.8k22 gold badges74 silver badges105 bronze badges
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
2
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
|
show 1 more comment
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
2
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
This really sucks, I liked re-run certain dungeons when I was in need of certain items (certain dungeons are great for getting arrows for instance). Does this mean it is possible to clear every dungeon and really have nothing to do because enemies don't re-spawn (even though that would take a while)?
– ryanzec
Nov 11 '11 at 14:54
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
Well, now that you're asking this reminded me of something. I'll add it to the answer.
– heishe
Nov 11 '11 at 14:56
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
well if that is true, that make me feel better.
– ryanzec
Nov 11 '11 at 15:05
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
I have edited the post, since I experienced respawn myself now and I also saw other people talk about it in forums.
– heishe
Nov 14 '11 at 8:33
2
2
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
Cleared dungeons do respawn after 30 days.
– kotekzot
Mar 29 '12 at 7:21
|
show 1 more comment
Some dungeons do repopulate themselves. It just takes 30 in-game days instead of Bethesda's previous 3 in-game days.
3
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
2
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
add a comment |
Some dungeons do repopulate themselves. It just takes 30 in-game days instead of Bethesda's previous 3 in-game days.
3
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
2
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
add a comment |
Some dungeons do repopulate themselves. It just takes 30 in-game days instead of Bethesda's previous 3 in-game days.
Some dungeons do repopulate themselves. It just takes 30 in-game days instead of Bethesda's previous 3 in-game days.
edited Nov 13 '11 at 11:59
Oak
44.7k62 gold badges251 silver badges409 bronze badges
44.7k62 gold badges251 silver badges409 bronze badges
answered Nov 13 '11 at 6:58
ryanryan
411 bronze badge
411 bronze badge
3
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
2
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
add a comment |
3
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
2
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
3
3
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
Can you cite a source?
– Konerak
Nov 13 '11 at 13:44
2
2
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
See this mod which changes the default values. Vanilla respawn time is ten in-game days, thirty days for areas marked "Cleared" on the map. PS: Those might be different on consoles, for savegame storage reasons.
– Bleep Bloop
Dec 21 '11 at 0:02
add a comment |
I have been playing the game for a while and though some dungeons don't respawn (typically dungeons tied to major plot lines) most do and in very short order (maybe a week tops). I've cleared one giant camp probably 5 times. I could not give you an exact figure but the rate at which they respawn seems to vary somewhat from place to place. The items in both chests and lying around on shelves do respawn and are leveled, and any items you leave in a dungeon container will be gone when it respawns (theoretically I haven't bothered trying but there is a load screen message which says as much and it was the case in oblivion)
add a comment |
I have been playing the game for a while and though some dungeons don't respawn (typically dungeons tied to major plot lines) most do and in very short order (maybe a week tops). I've cleared one giant camp probably 5 times. I could not give you an exact figure but the rate at which they respawn seems to vary somewhat from place to place. The items in both chests and lying around on shelves do respawn and are leveled, and any items you leave in a dungeon container will be gone when it respawns (theoretically I haven't bothered trying but there is a load screen message which says as much and it was the case in oblivion)
add a comment |
I have been playing the game for a while and though some dungeons don't respawn (typically dungeons tied to major plot lines) most do and in very short order (maybe a week tops). I've cleared one giant camp probably 5 times. I could not give you an exact figure but the rate at which they respawn seems to vary somewhat from place to place. The items in both chests and lying around on shelves do respawn and are leveled, and any items you leave in a dungeon container will be gone when it respawns (theoretically I haven't bothered trying but there is a load screen message which says as much and it was the case in oblivion)
I have been playing the game for a while and though some dungeons don't respawn (typically dungeons tied to major plot lines) most do and in very short order (maybe a week tops). I've cleared one giant camp probably 5 times. I could not give you an exact figure but the rate at which they respawn seems to vary somewhat from place to place. The items in both chests and lying around on shelves do respawn and are leveled, and any items you leave in a dungeon container will be gone when it respawns (theoretically I haven't bothered trying but there is a load screen message which says as much and it was the case in oblivion)
answered Nov 18 '11 at 20:02
Azel of the desolate hillsAzel of the desolate hills
412 bronze badges
412 bronze badges
add a comment |
add a comment |
I've gone back to dungeons I couldn't finish earlier because they were too hard, and all the enemies and urns/shelves/containers respawned. The keys I had used to unlock the doors didn't respawn and the doors were unlocked.... but all the equipment I had left on the ground in the dungeon was still there.
add a comment |
I've gone back to dungeons I couldn't finish earlier because they were too hard, and all the enemies and urns/shelves/containers respawned. The keys I had used to unlock the doors didn't respawn and the doors were unlocked.... but all the equipment I had left on the ground in the dungeon was still there.
add a comment |
I've gone back to dungeons I couldn't finish earlier because they were too hard, and all the enemies and urns/shelves/containers respawned. The keys I had used to unlock the doors didn't respawn and the doors were unlocked.... but all the equipment I had left on the ground in the dungeon was still there.
I've gone back to dungeons I couldn't finish earlier because they were too hard, and all the enemies and urns/shelves/containers respawned. The keys I had used to unlock the doors didn't respawn and the doors were unlocked.... but all the equipment I had left on the ground in the dungeon was still there.
answered Dec 8 '11 at 16:53
KardjatKardjat
1
1
add a comment |
add a comment |
Not exactly a dungeon, but if you want free safe storage The Abandoned House in Markarth has more safe storage than any house you can buy in vanilla Skyrim. All you have to do is start House of Horrors (you don't have to finish the quest right away or at all, but storage is still safe either way).
add a comment |
Not exactly a dungeon, but if you want free safe storage The Abandoned House in Markarth has more safe storage than any house you can buy in vanilla Skyrim. All you have to do is start House of Horrors (you don't have to finish the quest right away or at all, but storage is still safe either way).
add a comment |
Not exactly a dungeon, but if you want free safe storage The Abandoned House in Markarth has more safe storage than any house you can buy in vanilla Skyrim. All you have to do is start House of Horrors (you don't have to finish the quest right away or at all, but storage is still safe either way).
Not exactly a dungeon, but if you want free safe storage The Abandoned House in Markarth has more safe storage than any house you can buy in vanilla Skyrim. All you have to do is start House of Horrors (you don't have to finish the quest right away or at all, but storage is still safe either way).
answered Mar 21 '17 at 8:01
Jtenorj3Jtenorj3
2241 silver badge7 bronze badges
2241 silver badge7 bronze badges
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Don't store anything in the blacksmiths house in Raven Rock, it resets after some quest completions and I lost 24 hours of gameplay, my bad I've been playing this game since its initial release 😳😳
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Don't store anything in the blacksmiths house in Raven Rock, it resets after some quest completions and I lost 24 hours of gameplay, my bad I've been playing this game since its initial release 😳😳
New contributor
add a comment |
Don't store anything in the blacksmiths house in Raven Rock, it resets after some quest completions and I lost 24 hours of gameplay, my bad I've been playing this game since its initial release 😳😳
New contributor
Don't store anything in the blacksmiths house in Raven Rock, it resets after some quest completions and I lost 24 hours of gameplay, my bad I've been playing this game since its initial release 😳😳
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New contributor
answered 1 hour ago
Stronty375Stronty375
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I myself haven't tried this at all so I do not know if this works or not, but here is a mod that will cause every cell to respawn every 1-3 days. It does break the game plot, as NPCs respawn as well, so beware.
– user14270
Nov 14 '11 at 9:14
I don't think it's a good idea to store your stuff there. May come up missing after a few days.
– b01
Dec 8 '11 at 17:02