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How do you make a trail behind a snowball when thrown


How does one use @e data on a custom named snowballHow can I replace a snowball with a custom creeper?Command block problem, damaging snowballsHow do I make command blocks work up to 1000000 blocks awayHow can I make a secret room using command blocks?Target Selector Argument problemIs there a way to give a player a score if they are holding a certain itemSummoning lightning at snowballI have a problem where I tag snowballs but the tag dissapears when the snowball is in the airDistance command and tag command not working






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-2















I want to know how you can throw a snowball and make it have a trail behind it ex. Throw a snowball and fire comes out of it as a trail.



I want to know how to do this with an execute command MINECRAFT 1.11.2. @e[type=Snowball] does NOT work










share|improve this question
























  • I need Help Today PLZZZZZZZZZZ

    – Austin
    Apr 29 '17 at 14:10











  • "@e[type=Snowball] does NOT work" - Why not? What's the command you're trying it with, and what error are you getting with it? By fire do you mean flame particles, or fire blocks? If the latter, would they appear on the ground below it?

    – SirBenet
    Apr 29 '17 at 14:15











  • I put in execute @e[type=Snowball] ~ ~ ~ summon ArmorStand ~ ~1 ~ CustomName:"particle",CustomNameVisible:1,Marker:1b,NoGravity:1 Im not at the point where i put the particle effect yet but i want it to detect it when thrown and the error is [10:20:52] Selector '@e[type=Snowball]' found nothing

    – Austin
    Apr 29 '17 at 14:21












  • Soooooooooooooo

    – Austin
    Apr 29 '17 at 14:37











  • @Austin I could help you with this and so could other people the problem is it takes time.

    – Emptyisme
    Apr 29 '17 at 14:46


















-2















I want to know how you can throw a snowball and make it have a trail behind it ex. Throw a snowball and fire comes out of it as a trail.



I want to know how to do this with an execute command MINECRAFT 1.11.2. @e[type=Snowball] does NOT work










share|improve this question
























  • I need Help Today PLZZZZZZZZZZ

    – Austin
    Apr 29 '17 at 14:10











  • "@e[type=Snowball] does NOT work" - Why not? What's the command you're trying it with, and what error are you getting with it? By fire do you mean flame particles, or fire blocks? If the latter, would they appear on the ground below it?

    – SirBenet
    Apr 29 '17 at 14:15











  • I put in execute @e[type=Snowball] ~ ~ ~ summon ArmorStand ~ ~1 ~ CustomName:"particle",CustomNameVisible:1,Marker:1b,NoGravity:1 Im not at the point where i put the particle effect yet but i want it to detect it when thrown and the error is [10:20:52] Selector '@e[type=Snowball]' found nothing

    – Austin
    Apr 29 '17 at 14:21












  • Soooooooooooooo

    – Austin
    Apr 29 '17 at 14:37











  • @Austin I could help you with this and so could other people the problem is it takes time.

    – Emptyisme
    Apr 29 '17 at 14:46














-2












-2








-2








I want to know how you can throw a snowball and make it have a trail behind it ex. Throw a snowball and fire comes out of it as a trail.



I want to know how to do this with an execute command MINECRAFT 1.11.2. @e[type=Snowball] does NOT work










share|improve this question
















I want to know how you can throw a snowball and make it have a trail behind it ex. Throw a snowball and fire comes out of it as a trail.



I want to know how to do this with an execute command MINECRAFT 1.11.2. @e[type=Snowball] does NOT work







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 hours ago









pppery

6335 silver badges16 bronze badges




6335 silver badges16 bronze badges










asked Apr 29 '17 at 14:07









AustinAustin

15 bronze badges




15 bronze badges












  • I need Help Today PLZZZZZZZZZZ

    – Austin
    Apr 29 '17 at 14:10











  • "@e[type=Snowball] does NOT work" - Why not? What's the command you're trying it with, and what error are you getting with it? By fire do you mean flame particles, or fire blocks? If the latter, would they appear on the ground below it?

    – SirBenet
    Apr 29 '17 at 14:15











  • I put in execute @e[type=Snowball] ~ ~ ~ summon ArmorStand ~ ~1 ~ CustomName:"particle",CustomNameVisible:1,Marker:1b,NoGravity:1 Im not at the point where i put the particle effect yet but i want it to detect it when thrown and the error is [10:20:52] Selector '@e[type=Snowball]' found nothing

    – Austin
    Apr 29 '17 at 14:21












  • Soooooooooooooo

    – Austin
    Apr 29 '17 at 14:37











  • @Austin I could help you with this and so could other people the problem is it takes time.

    – Emptyisme
    Apr 29 '17 at 14:46


















  • I need Help Today PLZZZZZZZZZZ

    – Austin
    Apr 29 '17 at 14:10











  • "@e[type=Snowball] does NOT work" - Why not? What's the command you're trying it with, and what error are you getting with it? By fire do you mean flame particles, or fire blocks? If the latter, would they appear on the ground below it?

    – SirBenet
    Apr 29 '17 at 14:15











  • I put in execute @e[type=Snowball] ~ ~ ~ summon ArmorStand ~ ~1 ~ CustomName:"particle",CustomNameVisible:1,Marker:1b,NoGravity:1 Im not at the point where i put the particle effect yet but i want it to detect it when thrown and the error is [10:20:52] Selector '@e[type=Snowball]' found nothing

    – Austin
    Apr 29 '17 at 14:21












  • Soooooooooooooo

    – Austin
    Apr 29 '17 at 14:37











  • @Austin I could help you with this and so could other people the problem is it takes time.

    – Emptyisme
    Apr 29 '17 at 14:46

















I need Help Today PLZZZZZZZZZZ

– Austin
Apr 29 '17 at 14:10





I need Help Today PLZZZZZZZZZZ

– Austin
Apr 29 '17 at 14:10













"@e[type=Snowball] does NOT work" - Why not? What's the command you're trying it with, and what error are you getting with it? By fire do you mean flame particles, or fire blocks? If the latter, would they appear on the ground below it?

– SirBenet
Apr 29 '17 at 14:15





"@e[type=Snowball] does NOT work" - Why not? What's the command you're trying it with, and what error are you getting with it? By fire do you mean flame particles, or fire blocks? If the latter, would they appear on the ground below it?

– SirBenet
Apr 29 '17 at 14:15













I put in execute @e[type=Snowball] ~ ~ ~ summon ArmorStand ~ ~1 ~ CustomName:"particle",CustomNameVisible:1,Marker:1b,NoGravity:1 Im not at the point where i put the particle effect yet but i want it to detect it when thrown and the error is [10:20:52] Selector '@e[type=Snowball]' found nothing

– Austin
Apr 29 '17 at 14:21






I put in execute @e[type=Snowball] ~ ~ ~ summon ArmorStand ~ ~1 ~ CustomName:"particle",CustomNameVisible:1,Marker:1b,NoGravity:1 Im not at the point where i put the particle effect yet but i want it to detect it when thrown and the error is [10:20:52] Selector '@e[type=Snowball]' found nothing

– Austin
Apr 29 '17 at 14:21














Soooooooooooooo

– Austin
Apr 29 '17 at 14:37





Soooooooooooooo

– Austin
Apr 29 '17 at 14:37













@Austin I could help you with this and so could other people the problem is it takes time.

– Emptyisme
Apr 29 '17 at 14:46






@Austin I could help you with this and so could other people the problem is it takes time.

– Emptyisme
Apr 29 '17 at 14:46











1 Answer
1






active

oldest

votes


















0














If you want a particle trail to follow a snowball you can do that quite easily with the execute command on a repeating command block. Here is an example for a flame particle trail.



execute @e[type=snowball] ~ ~ ~ particle flame ~ ~ ~ 0.3 0.3 0.3 0 5


You can change the type of particle and other things such as how many particles just by changing particle flame ~ ~ ~ 0.3 0.3 0.3 0 5 to whatever particle setting you would like.






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    If you want a particle trail to follow a snowball you can do that quite easily with the execute command on a repeating command block. Here is an example for a flame particle trail.



    execute @e[type=snowball] ~ ~ ~ particle flame ~ ~ ~ 0.3 0.3 0.3 0 5


    You can change the type of particle and other things such as how many particles just by changing particle flame ~ ~ ~ 0.3 0.3 0.3 0 5 to whatever particle setting you would like.






    share|improve this answer



























      0














      If you want a particle trail to follow a snowball you can do that quite easily with the execute command on a repeating command block. Here is an example for a flame particle trail.



      execute @e[type=snowball] ~ ~ ~ particle flame ~ ~ ~ 0.3 0.3 0.3 0 5


      You can change the type of particle and other things such as how many particles just by changing particle flame ~ ~ ~ 0.3 0.3 0.3 0 5 to whatever particle setting you would like.






      share|improve this answer

























        0












        0








        0







        If you want a particle trail to follow a snowball you can do that quite easily with the execute command on a repeating command block. Here is an example for a flame particle trail.



        execute @e[type=snowball] ~ ~ ~ particle flame ~ ~ ~ 0.3 0.3 0.3 0 5


        You can change the type of particle and other things such as how many particles just by changing particle flame ~ ~ ~ 0.3 0.3 0.3 0 5 to whatever particle setting you would like.






        share|improve this answer













        If you want a particle trail to follow a snowball you can do that quite easily with the execute command on a repeating command block. Here is an example for a flame particle trail.



        execute @e[type=snowball] ~ ~ ~ particle flame ~ ~ ~ 0.3 0.3 0.3 0 5


        You can change the type of particle and other things such as how many particles just by changing particle flame ~ ~ ~ 0.3 0.3 0.3 0 5 to whatever particle setting you would like.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Apr 29 '17 at 16:17









        JakeJake

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        2392 silver badges11 bronze badges



























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