How would I combine the effects of both scanning a block under a player and if they're holding an item? The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Is there a way to display a player name in /tellraw command?How to execute at a player holding a specific item in Minecraft?Replace normal block with same block that has a special propertyHow do I testfor a player hitting a mob?Command block problem detecting armourHow to detect if somebody is holding something while activating a noteblockClearing a Custom Lore Item from inventory Minecraft 1.13my Minecraft /tp command thinks there are “no entities” on my teamMinecraft 1.14 /give command with multiple NBT tagsCan somebody help me with the execute commands in Minecraft?

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How would I combine the effects of both scanning a block under a player and if they're holding an item?



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Is there a way to display a player name in /tellraw command?How to execute at a player holding a specific item in Minecraft?Replace normal block with same block that has a special propertyHow do I testfor a player hitting a mob?Command block problem detecting armourHow to detect if somebody is holding something while activating a noteblockClearing a Custom Lore Item from inventory Minecraft 1.13my Minecraft /tp command thinks there are “no entities” on my teamMinecraft 1.14 /give command with multiple NBT tagsCan somebody help me with the execute commands in Minecraft?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















I'm attempting to create a map with a "lobby" of sorts that will contain rules and more. The issue, of course, is that it's going to be relatively long, so I am trying to make a "Dash" feather that will give Speed II to those holding it, so long as they're in the actual lobby.



The problem is, I'm not getting any results with the command execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run execute if entity @a[nbt=SelectedItem:id:"minecraft:feather",display:Name:""text":"Dash""] run effect give @s speed 9999 2 true, and no errors are being reported by the command block for me to debug.



I'm assuming it's probably an issue with the display:Name:... tag, seeing as I've always had issues with that, but I can't figure any way to change that. I've tried everything from erasing the quote escapes in Name's value to changing the amount of curly brackets, but to no avail. I'm currently using 1.14 Pre-release 2.



Edit:// I've done some more work with different commands and I've found that it is in fact a problem with at least the second half of the execute command; on other command blocks, I can use the block detection part (execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run <command>) perfectly fine.










share|improve this question
























  • In 99.9% of cases "run execute " can just be deleted. Did you try the item detection alone? You can also throw the item on the ground and execute /data get entity @e[type=item,sort=nearest,limit=1] to see its NBT data.

    – Fabian Röling
    22 mins ago


















0















I'm attempting to create a map with a "lobby" of sorts that will contain rules and more. The issue, of course, is that it's going to be relatively long, so I am trying to make a "Dash" feather that will give Speed II to those holding it, so long as they're in the actual lobby.



The problem is, I'm not getting any results with the command execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run execute if entity @a[nbt=SelectedItem:id:"minecraft:feather",display:Name:""text":"Dash""] run effect give @s speed 9999 2 true, and no errors are being reported by the command block for me to debug.



I'm assuming it's probably an issue with the display:Name:... tag, seeing as I've always had issues with that, but I can't figure any way to change that. I've tried everything from erasing the quote escapes in Name's value to changing the amount of curly brackets, but to no avail. I'm currently using 1.14 Pre-release 2.



Edit:// I've done some more work with different commands and I've found that it is in fact a problem with at least the second half of the execute command; on other command blocks, I can use the block detection part (execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run <command>) perfectly fine.










share|improve this question
























  • In 99.9% of cases "run execute " can just be deleted. Did you try the item detection alone? You can also throw the item on the ground and execute /data get entity @e[type=item,sort=nearest,limit=1] to see its NBT data.

    – Fabian Röling
    22 mins ago














0












0








0








I'm attempting to create a map with a "lobby" of sorts that will contain rules and more. The issue, of course, is that it's going to be relatively long, so I am trying to make a "Dash" feather that will give Speed II to those holding it, so long as they're in the actual lobby.



The problem is, I'm not getting any results with the command execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run execute if entity @a[nbt=SelectedItem:id:"minecraft:feather",display:Name:""text":"Dash""] run effect give @s speed 9999 2 true, and no errors are being reported by the command block for me to debug.



I'm assuming it's probably an issue with the display:Name:... tag, seeing as I've always had issues with that, but I can't figure any way to change that. I've tried everything from erasing the quote escapes in Name's value to changing the amount of curly brackets, but to no avail. I'm currently using 1.14 Pre-release 2.



Edit:// I've done some more work with different commands and I've found that it is in fact a problem with at least the second half of the execute command; on other command blocks, I can use the block detection part (execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run <command>) perfectly fine.










share|improve this question
















I'm attempting to create a map with a "lobby" of sorts that will contain rules and more. The issue, of course, is that it's going to be relatively long, so I am trying to make a "Dash" feather that will give Speed II to those holding it, so long as they're in the actual lobby.



The problem is, I'm not getting any results with the command execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run execute if entity @a[nbt=SelectedItem:id:"minecraft:feather",display:Name:""text":"Dash""] run effect give @s speed 9999 2 true, and no errors are being reported by the command block for me to debug.



I'm assuming it's probably an issue with the display:Name:... tag, seeing as I've always had issues with that, but I can't figure any way to change that. I've tried everything from erasing the quote escapes in Name's value to changing the amount of curly brackets, but to no avail. I'm currently using 1.14 Pre-release 2.



Edit:// I've done some more work with different commands and I've found that it is in fact a problem with at least the second half of the execute command; on other command blocks, I can use the block detection part (execute as @a at @s if block ~ ~-1 ~ minecraft:smooth_quartz run <command>) perfectly fine.







minecraft minecraft-commands






share|improve this question















share|improve this question













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edited 40 mins ago







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asked 58 mins ago









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  • In 99.9% of cases "run execute " can just be deleted. Did you try the item detection alone? You can also throw the item on the ground and execute /data get entity @e[type=item,sort=nearest,limit=1] to see its NBT data.

    – Fabian Röling
    22 mins ago


















  • In 99.9% of cases "run execute " can just be deleted. Did you try the item detection alone? You can also throw the item on the ground and execute /data get entity @e[type=item,sort=nearest,limit=1] to see its NBT data.

    – Fabian Röling
    22 mins ago

















In 99.9% of cases "run execute " can just be deleted. Did you try the item detection alone? You can also throw the item on the ground and execute /data get entity @e[type=item,sort=nearest,limit=1] to see its NBT data.

– Fabian Röling
22 mins ago






In 99.9% of cases "run execute " can just be deleted. Did you try the item detection alone? You can also throw the item on the ground and execute /data get entity @e[type=item,sort=nearest,limit=1] to see its NBT data.

– Fabian Röling
22 mins ago











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