Roll Dice to get a random number between 1 and 150How do I read 2d10 as a percentage?What is the best place to get quality polyhedral dice?Who should roll the dice?Dice roll methods and their averagesHow do you roll dice in space?Is there a subtle mathematical difference between increasing the target number and adding detrimental modifiers?Do people use random number generators to roll dice?2 dice pools roll matching highestIn AnyDice, how can I calculate the number of successes in the highest dice in a given dice pool?Chances to roll a number of results greater than 5 on a number of d10sWhat is the difference between rolling more dice versus fewer dice?

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Roll Dice to get a random number between 1 and 150


How do I read 2d10 as a percentage?What is the best place to get quality polyhedral dice?Who should roll the dice?Dice roll methods and their averagesHow do you roll dice in space?Is there a subtle mathematical difference between increasing the target number and adding detrimental modifiers?Do people use random number generators to roll dice?2 dice pools roll matching highestIn AnyDice, how can I calculate the number of successes in the highest dice in a given dice pool?Chances to roll a number of results greater than 5 on a number of d10sWhat is the difference between rolling more dice versus fewer dice?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


This question is not actually related to RPGs but is more of a real-world dice rolling scenario I'm looking for help with, from dice rolling experts.



I'm currently memorizing the Book of Psalms, which is divided into 150 chapters.



I'm looking for an analog, elegant way of quizzing myself, by rolling some number of dice (or whatever means, really, just nothing digital) to get a random (equally likely) number from 1 to 150.



Not being very aware of the dice world I start googling, starting with "150 sided dice" ... which would obviously do the trick in one go.



Didn't take long for me to realize there are only so many 3D shapes that lend themselves to being dice with 120 sided dice being the largest (and pretty ridiculous looking) I could find.



So it'll be some combination of things. One solution I have thought of so far would be a d30 and a d5. I would subtract one from the d5 and multiply that number by 30, resulting in 0,30,60,90,120. I would then simply add the value of the d30.



Hopefully that example gives you an idea of what I'm trying to accomplish. Apologies in advance if I'm barking up the wrong tree and this question doesn't belong. If so I'll just edit my question "A Character in my RPG is memorizing the Book of Psalms..." :)










share|improve this question







New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 6




    $begingroup$
    I'm voting to close this question as off-topic because this question is about statistical modeling with dice. It may be a better fit for Math.SE which has a wide range of dice questions, but you may want to check their question guidelines to be sure. Feel free to take our tour for more about what types of questions this site answers. Thanks for visiting!
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @KorvinStarmast I plan to purchase whichever dice I end up needing.
    $endgroup$
    – Greg Jenkins
    5 hours ago










  • $begingroup$
    @DavidCoffron no problem! I have no clue what I'm doing.
    $endgroup$
    – Greg Jenkins
    5 hours ago






  • 2




    $begingroup$
    @DavidCoffron Our reputation, as RPGers, for having mystic dice skills with funny shaped dice may be what brought Greg to our site.
    $endgroup$
    – KorvinStarmast
    5 hours ago






  • 2




    $begingroup$
    I think there’s meaningful utility here for future RPG-focused readers. They might have a different reason to want to roll a number 1–150, but it would be the same practical question.
    $endgroup$
    – SevenSidedDie
    5 hours ago

















2












$begingroup$


This question is not actually related to RPGs but is more of a real-world dice rolling scenario I'm looking for help with, from dice rolling experts.



I'm currently memorizing the Book of Psalms, which is divided into 150 chapters.



I'm looking for an analog, elegant way of quizzing myself, by rolling some number of dice (or whatever means, really, just nothing digital) to get a random (equally likely) number from 1 to 150.



Not being very aware of the dice world I start googling, starting with "150 sided dice" ... which would obviously do the trick in one go.



Didn't take long for me to realize there are only so many 3D shapes that lend themselves to being dice with 120 sided dice being the largest (and pretty ridiculous looking) I could find.



So it'll be some combination of things. One solution I have thought of so far would be a d30 and a d5. I would subtract one from the d5 and multiply that number by 30, resulting in 0,30,60,90,120. I would then simply add the value of the d30.



Hopefully that example gives you an idea of what I'm trying to accomplish. Apologies in advance if I'm barking up the wrong tree and this question doesn't belong. If so I'll just edit my question "A Character in my RPG is memorizing the Book of Psalms..." :)










share|improve this question







New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 6




    $begingroup$
    I'm voting to close this question as off-topic because this question is about statistical modeling with dice. It may be a better fit for Math.SE which has a wide range of dice questions, but you may want to check their question guidelines to be sure. Feel free to take our tour for more about what types of questions this site answers. Thanks for visiting!
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @KorvinStarmast I plan to purchase whichever dice I end up needing.
    $endgroup$
    – Greg Jenkins
    5 hours ago










  • $begingroup$
    @DavidCoffron no problem! I have no clue what I'm doing.
    $endgroup$
    – Greg Jenkins
    5 hours ago






  • 2




    $begingroup$
    @DavidCoffron Our reputation, as RPGers, for having mystic dice skills with funny shaped dice may be what brought Greg to our site.
    $endgroup$
    – KorvinStarmast
    5 hours ago






  • 2




    $begingroup$
    I think there’s meaningful utility here for future RPG-focused readers. They might have a different reason to want to roll a number 1–150, but it would be the same practical question.
    $endgroup$
    – SevenSidedDie
    5 hours ago













2












2








2





$begingroup$


This question is not actually related to RPGs but is more of a real-world dice rolling scenario I'm looking for help with, from dice rolling experts.



I'm currently memorizing the Book of Psalms, which is divided into 150 chapters.



I'm looking for an analog, elegant way of quizzing myself, by rolling some number of dice (or whatever means, really, just nothing digital) to get a random (equally likely) number from 1 to 150.



Not being very aware of the dice world I start googling, starting with "150 sided dice" ... which would obviously do the trick in one go.



Didn't take long for me to realize there are only so many 3D shapes that lend themselves to being dice with 120 sided dice being the largest (and pretty ridiculous looking) I could find.



So it'll be some combination of things. One solution I have thought of so far would be a d30 and a d5. I would subtract one from the d5 and multiply that number by 30, resulting in 0,30,60,90,120. I would then simply add the value of the d30.



Hopefully that example gives you an idea of what I'm trying to accomplish. Apologies in advance if I'm barking up the wrong tree and this question doesn't belong. If so I'll just edit my question "A Character in my RPG is memorizing the Book of Psalms..." :)










share|improve this question







New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




This question is not actually related to RPGs but is more of a real-world dice rolling scenario I'm looking for help with, from dice rolling experts.



I'm currently memorizing the Book of Psalms, which is divided into 150 chapters.



I'm looking for an analog, elegant way of quizzing myself, by rolling some number of dice (or whatever means, really, just nothing digital) to get a random (equally likely) number from 1 to 150.



Not being very aware of the dice world I start googling, starting with "150 sided dice" ... which would obviously do the trick in one go.



Didn't take long for me to realize there are only so many 3D shapes that lend themselves to being dice with 120 sided dice being the largest (and pretty ridiculous looking) I could find.



So it'll be some combination of things. One solution I have thought of so far would be a d30 and a d5. I would subtract one from the d5 and multiply that number by 30, resulting in 0,30,60,90,120. I would then simply add the value of the d30.



Hopefully that example gives you an idea of what I'm trying to accomplish. Apologies in advance if I'm barking up the wrong tree and this question doesn't belong. If so I'll just edit my question "A Character in my RPG is memorizing the Book of Psalms..." :)







dice






share|improve this question







New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 5 hours ago









Greg JenkinsGreg Jenkins

111




111




New contributor




Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Greg Jenkins is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 6




    $begingroup$
    I'm voting to close this question as off-topic because this question is about statistical modeling with dice. It may be a better fit for Math.SE which has a wide range of dice questions, but you may want to check their question guidelines to be sure. Feel free to take our tour for more about what types of questions this site answers. Thanks for visiting!
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @KorvinStarmast I plan to purchase whichever dice I end up needing.
    $endgroup$
    – Greg Jenkins
    5 hours ago










  • $begingroup$
    @DavidCoffron no problem! I have no clue what I'm doing.
    $endgroup$
    – Greg Jenkins
    5 hours ago






  • 2




    $begingroup$
    @DavidCoffron Our reputation, as RPGers, for having mystic dice skills with funny shaped dice may be what brought Greg to our site.
    $endgroup$
    – KorvinStarmast
    5 hours ago






  • 2




    $begingroup$
    I think there’s meaningful utility here for future RPG-focused readers. They might have a different reason to want to roll a number 1–150, but it would be the same practical question.
    $endgroup$
    – SevenSidedDie
    5 hours ago












  • 6




    $begingroup$
    I'm voting to close this question as off-topic because this question is about statistical modeling with dice. It may be a better fit for Math.SE which has a wide range of dice questions, but you may want to check their question guidelines to be sure. Feel free to take our tour for more about what types of questions this site answers. Thanks for visiting!
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @KorvinStarmast I plan to purchase whichever dice I end up needing.
    $endgroup$
    – Greg Jenkins
    5 hours ago










  • $begingroup$
    @DavidCoffron no problem! I have no clue what I'm doing.
    $endgroup$
    – Greg Jenkins
    5 hours ago






  • 2




    $begingroup$
    @DavidCoffron Our reputation, as RPGers, for having mystic dice skills with funny shaped dice may be what brought Greg to our site.
    $endgroup$
    – KorvinStarmast
    5 hours ago






  • 2




    $begingroup$
    I think there’s meaningful utility here for future RPG-focused readers. They might have a different reason to want to roll a number 1–150, but it would be the same practical question.
    $endgroup$
    – SevenSidedDie
    5 hours ago







6




6




$begingroup$
I'm voting to close this question as off-topic because this question is about statistical modeling with dice. It may be a better fit for Math.SE which has a wide range of dice questions, but you may want to check their question guidelines to be sure. Feel free to take our tour for more about what types of questions this site answers. Thanks for visiting!
$endgroup$
– David Coffron
5 hours ago





$begingroup$
I'm voting to close this question as off-topic because this question is about statistical modeling with dice. It may be a better fit for Math.SE which has a wide range of dice questions, but you may want to check their question guidelines to be sure. Feel free to take our tour for more about what types of questions this site answers. Thanks for visiting!
$endgroup$
– David Coffron
5 hours ago













$begingroup$
@KorvinStarmast I plan to purchase whichever dice I end up needing.
$endgroup$
– Greg Jenkins
5 hours ago




$begingroup$
@KorvinStarmast I plan to purchase whichever dice I end up needing.
$endgroup$
– Greg Jenkins
5 hours ago












$begingroup$
@DavidCoffron no problem! I have no clue what I'm doing.
$endgroup$
– Greg Jenkins
5 hours ago




$begingroup$
@DavidCoffron no problem! I have no clue what I'm doing.
$endgroup$
– Greg Jenkins
5 hours ago




2




2




$begingroup$
@DavidCoffron Our reputation, as RPGers, for having mystic dice skills with funny shaped dice may be what brought Greg to our site.
$endgroup$
– KorvinStarmast
5 hours ago




$begingroup$
@DavidCoffron Our reputation, as RPGers, for having mystic dice skills with funny shaped dice may be what brought Greg to our site.
$endgroup$
– KorvinStarmast
5 hours ago




2




2




$begingroup$
I think there’s meaningful utility here for future RPG-focused readers. They might have a different reason to want to roll a number 1–150, but it would be the same practical question.
$endgroup$
– SevenSidedDie
5 hours ago




$begingroup$
I think there’s meaningful utility here for future RPG-focused readers. They might have a different reason to want to roll a number 1–150, but it would be the same practical question.
$endgroup$
– SevenSidedDie
5 hours ago










2 Answers
2






active

oldest

votes


















7












$begingroup$

Use a "d50" and a "d3" - which are 2d10 and 1d6



You roll 2d10 (divided by 2, round up) to make up your percentile dice of 1-100.

Dividing the result by two (round up) to makes it 1-50. (If the dice are marked 0-9, then 00 = 100).



You roll the 1d6 to determine low(1,2), middle(3,4) (+50), or high (5,6) (+100).



Result is 1-50, 51-100, 101-150.



Per your comment, you need to buy dice. Buy two ten-sided dice, and use a single regular/conventional 6-sided die.



  • I suggest each of the ten sided dice be a different color: say red
    and green. Red for tens, green for ones. Rolling a red 3 and a
    green 7 yields 37. Divide by two (round up) for a 19. (or 69 or 119).

Good luck.






share|improve this answer











$endgroup$












  • $begingroup$
    You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @DavidCoffron I already did the second, and good idea on the first. Link is in.
    $endgroup$
    – KorvinStarmast
    5 hours ago


















4












$begingroup$

The most straitforward method is to roll two dice: a die for the “ones” place and another to generate 0–15 for the “tens” place. This is quick to roll, easy to read, and portable. You can do this with a pair of available dice: a 15-sided die and a ten-sided die (the latter usually numbered 0–9).



Mark the “15” on the d15 as zero: with a marker you can draw a zero over it, or black out white numerals, to remind you that this face means a zero in the “tens” place.



Then roll and read them in order:



  • d15 shows 7 and the d10 shows 1 gives you 71.

  • d15 shows 4 and the d10 shows 0 gives you 40.

  • d15 shows 0 (the blacked-out face) and the d10 shows 1 gives you 1.

  • d15 shows 14 and the d10 shows 9 gives you 149.

This pattern holds except for a result of zero on both dice: read this as 150, which otherwise won’t show up literally. (This is akin to how a pair of d10s marked 0–9 are traditionally read to roll 1–100: they’re read literally for 01–99, but when two zeroes come up that’s read as 100, completing the range.)






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
    $endgroup$
    – KorvinStarmast
    5 hours ago











Your Answer








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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









7












$begingroup$

Use a "d50" and a "d3" - which are 2d10 and 1d6



You roll 2d10 (divided by 2, round up) to make up your percentile dice of 1-100.

Dividing the result by two (round up) to makes it 1-50. (If the dice are marked 0-9, then 00 = 100).



You roll the 1d6 to determine low(1,2), middle(3,4) (+50), or high (5,6) (+100).



Result is 1-50, 51-100, 101-150.



Per your comment, you need to buy dice. Buy two ten-sided dice, and use a single regular/conventional 6-sided die.



  • I suggest each of the ten sided dice be a different color: say red
    and green. Red for tens, green for ones. Rolling a red 3 and a
    green 7 yields 37. Divide by two (round up) for a 19. (or 69 or 119).

Good luck.






share|improve this answer











$endgroup$












  • $begingroup$
    You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @DavidCoffron I already did the second, and good idea on the first. Link is in.
    $endgroup$
    – KorvinStarmast
    5 hours ago















7












$begingroup$

Use a "d50" and a "d3" - which are 2d10 and 1d6



You roll 2d10 (divided by 2, round up) to make up your percentile dice of 1-100.

Dividing the result by two (round up) to makes it 1-50. (If the dice are marked 0-9, then 00 = 100).



You roll the 1d6 to determine low(1,2), middle(3,4) (+50), or high (5,6) (+100).



Result is 1-50, 51-100, 101-150.



Per your comment, you need to buy dice. Buy two ten-sided dice, and use a single regular/conventional 6-sided die.



  • I suggest each of the ten sided dice be a different color: say red
    and green. Red for tens, green for ones. Rolling a red 3 and a
    green 7 yields 37. Divide by two (round up) for a 19. (or 69 or 119).

Good luck.






share|improve this answer











$endgroup$












  • $begingroup$
    You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @DavidCoffron I already did the second, and good idea on the first. Link is in.
    $endgroup$
    – KorvinStarmast
    5 hours ago













7












7








7





$begingroup$

Use a "d50" and a "d3" - which are 2d10 and 1d6



You roll 2d10 (divided by 2, round up) to make up your percentile dice of 1-100.

Dividing the result by two (round up) to makes it 1-50. (If the dice are marked 0-9, then 00 = 100).



You roll the 1d6 to determine low(1,2), middle(3,4) (+50), or high (5,6) (+100).



Result is 1-50, 51-100, 101-150.



Per your comment, you need to buy dice. Buy two ten-sided dice, and use a single regular/conventional 6-sided die.



  • I suggest each of the ten sided dice be a different color: say red
    and green. Red for tens, green for ones. Rolling a red 3 and a
    green 7 yields 37. Divide by two (round up) for a 19. (or 69 or 119).

Good luck.






share|improve this answer











$endgroup$



Use a "d50" and a "d3" - which are 2d10 and 1d6



You roll 2d10 (divided by 2, round up) to make up your percentile dice of 1-100.

Dividing the result by two (round up) to makes it 1-50. (If the dice are marked 0-9, then 00 = 100).



You roll the 1d6 to determine low(1,2), middle(3,4) (+50), or high (5,6) (+100).



Result is 1-50, 51-100, 101-150.



Per your comment, you need to buy dice. Buy two ten-sided dice, and use a single regular/conventional 6-sided die.



  • I suggest each of the ten sided dice be a different color: say red
    and green. Red for tens, green for ones. Rolling a red 3 and a
    green 7 yields 37. Divide by two (round up) for a 19. (or 69 or 119).

Good luck.







share|improve this answer














share|improve this answer



share|improve this answer








edited 5 hours ago

























answered 5 hours ago









KorvinStarmastKorvinStarmast

85k21264460




85k21264460











  • $begingroup$
    You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @DavidCoffron I already did the second, and good idea on the first. Link is in.
    $endgroup$
    – KorvinStarmast
    5 hours ago
















  • $begingroup$
    You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
    $endgroup$
    – David Coffron
    5 hours ago











  • $begingroup$
    @DavidCoffron I already did the second, and good idea on the first. Link is in.
    $endgroup$
    – KorvinStarmast
    5 hours ago















$begingroup$
You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
$endgroup$
– David Coffron
5 hours ago





$begingroup$
You may want to link to this question about percentile dice. As such, you should note that the dice need to be distinguishable
$endgroup$
– David Coffron
5 hours ago













$begingroup$
@DavidCoffron I already did the second, and good idea on the first. Link is in.
$endgroup$
– KorvinStarmast
5 hours ago




$begingroup$
@DavidCoffron I already did the second, and good idea on the first. Link is in.
$endgroup$
– KorvinStarmast
5 hours ago













4












$begingroup$

The most straitforward method is to roll two dice: a die for the “ones” place and another to generate 0–15 for the “tens” place. This is quick to roll, easy to read, and portable. You can do this with a pair of available dice: a 15-sided die and a ten-sided die (the latter usually numbered 0–9).



Mark the “15” on the d15 as zero: with a marker you can draw a zero over it, or black out white numerals, to remind you that this face means a zero in the “tens” place.



Then roll and read them in order:



  • d15 shows 7 and the d10 shows 1 gives you 71.

  • d15 shows 4 and the d10 shows 0 gives you 40.

  • d15 shows 0 (the blacked-out face) and the d10 shows 1 gives you 1.

  • d15 shows 14 and the d10 shows 9 gives you 149.

This pattern holds except for a result of zero on both dice: read this as 150, which otherwise won’t show up literally. (This is akin to how a pair of d10s marked 0–9 are traditionally read to roll 1–100: they’re read literally for 01–99, but when two zeroes come up that’s read as 100, completing the range.)






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
    $endgroup$
    – KorvinStarmast
    5 hours ago















4












$begingroup$

The most straitforward method is to roll two dice: a die for the “ones” place and another to generate 0–15 for the “tens” place. This is quick to roll, easy to read, and portable. You can do this with a pair of available dice: a 15-sided die and a ten-sided die (the latter usually numbered 0–9).



Mark the “15” on the d15 as zero: with a marker you can draw a zero over it, or black out white numerals, to remind you that this face means a zero in the “tens” place.



Then roll and read them in order:



  • d15 shows 7 and the d10 shows 1 gives you 71.

  • d15 shows 4 and the d10 shows 0 gives you 40.

  • d15 shows 0 (the blacked-out face) and the d10 shows 1 gives you 1.

  • d15 shows 14 and the d10 shows 9 gives you 149.

This pattern holds except for a result of zero on both dice: read this as 150, which otherwise won’t show up literally. (This is akin to how a pair of d10s marked 0–9 are traditionally read to roll 1–100: they’re read literally for 01–99, but when two zeroes come up that’s read as 100, completing the range.)






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
    $endgroup$
    – KorvinStarmast
    5 hours ago













4












4








4





$begingroup$

The most straitforward method is to roll two dice: a die for the “ones” place and another to generate 0–15 for the “tens” place. This is quick to roll, easy to read, and portable. You can do this with a pair of available dice: a 15-sided die and a ten-sided die (the latter usually numbered 0–9).



Mark the “15” on the d15 as zero: with a marker you can draw a zero over it, or black out white numerals, to remind you that this face means a zero in the “tens” place.



Then roll and read them in order:



  • d15 shows 7 and the d10 shows 1 gives you 71.

  • d15 shows 4 and the d10 shows 0 gives you 40.

  • d15 shows 0 (the blacked-out face) and the d10 shows 1 gives you 1.

  • d15 shows 14 and the d10 shows 9 gives you 149.

This pattern holds except for a result of zero on both dice: read this as 150, which otherwise won’t show up literally. (This is akin to how a pair of d10s marked 0–9 are traditionally read to roll 1–100: they’re read literally for 01–99, but when two zeroes come up that’s read as 100, completing the range.)






share|improve this answer











$endgroup$



The most straitforward method is to roll two dice: a die for the “ones” place and another to generate 0–15 for the “tens” place. This is quick to roll, easy to read, and portable. You can do this with a pair of available dice: a 15-sided die and a ten-sided die (the latter usually numbered 0–9).



Mark the “15” on the d15 as zero: with a marker you can draw a zero over it, or black out white numerals, to remind you that this face means a zero in the “tens” place.



Then roll and read them in order:



  • d15 shows 7 and the d10 shows 1 gives you 71.

  • d15 shows 4 and the d10 shows 0 gives you 40.

  • d15 shows 0 (the blacked-out face) and the d10 shows 1 gives you 1.

  • d15 shows 14 and the d10 shows 9 gives you 149.

This pattern holds except for a result of zero on both dice: read this as 150, which otherwise won’t show up literally. (This is akin to how a pair of d10s marked 0–9 are traditionally read to roll 1–100: they’re read literally for 01–99, but when two zeroes come up that’s read as 100, completing the range.)







share|improve this answer














share|improve this answer



share|improve this answer








edited 5 hours ago

























answered 5 hours ago









SevenSidedDieSevenSidedDie

210k33674954




210k33674954







  • 1




    $begingroup$
    Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
    $endgroup$
    – KorvinStarmast
    5 hours ago












  • 1




    $begingroup$
    Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
    $endgroup$
    – KorvinStarmast
    5 hours ago







1




1




$begingroup$
Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
$endgroup$
– KorvinStarmast
5 hours ago




$begingroup$
Cool to see the existence of d15; I tried our RPG.SE roller and it does not have d15 function. sad face
$endgroup$
– KorvinStarmast
5 hours ago










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